enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog

svn-id: r5673
This commit is contained in:
Max Horn 2002-11-21 17:25:31 +00:00
parent 3ceee2fc42
commit 293c6cc461
4 changed files with 39 additions and 23 deletions

View file

@ -80,20 +80,21 @@ protected:
Config &_config;
const String &_domain;
EditTextWidget *_descriptionWidget;
EditTextWidget *_domainWidget;
};
EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain)
: Dialog(gui, 10, 40, 320-2*10, 200-2*40), _config(config), _domain(domain)
: Dialog(gui, 8, 50, 320-2*8, 200-2*40), _config(config), _domain(domain)
{
// Determine the description string
String name(_config.get("gameid", _domain));
String gameid(_config.get("gameid", _domain));
String description(_config.get("description", _domain));
if (name.isEmpty())
name = _domain;
if (gameid.isEmpty())
gameid = _domain;
if (description.isEmpty()) {
const VersionSettings *v = version_settings;
while (v->filename) {
if (!scumm_stricmp(v->filename, name.c_str())) {
if (!scumm_stricmp(v->filename, gameid.c_str())) {
description = v->gamename;
break;
}
@ -101,15 +102,20 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
}
}
// Label & edit widget for the game ID
new StaticTextWidget(this, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
_domainWidget =
new EditTextWidget(this, 50, 10, _w-50-10, kLineHeight, _domain);
// Label & edit widget for the description
new StaticTextWidget(this, 10, 10, 40, kLineHeight, "Name: ", kTextAlignRight);
new StaticTextWidget(this, 10, 26, 40, kLineHeight, "Name: ", kTextAlignRight);
_descriptionWidget =
new EditTextWidget(this, 50, 10, _w-50-10, kLineHeight, description);
new EditTextWidget(this, 50, 26, _w-50-10, kLineHeight, description);
// Path to game data (view only)
String path(_config.get("path", _domain));
new StaticTextWidget(this, 10, 24, 40, kLineHeight, "Path: ", kTextAlignRight);
new StaticTextWidget(this, 50, 24, _w-50-10, kLineHeight, path, kTextAlignLeft);
new StaticTextWidget(this, 10, 42, 40, kLineHeight, "Path: ", kTextAlignRight);
new StaticTextWidget(this, 50, 42, _w-50-10, kLineHeight, path, kTextAlignLeft);
// TODO - insert more widgets here; see comments before the class
@ -121,11 +127,21 @@ EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
case kOKCmd:
case kOKCmd: {
// Write back changes made to config object
_config.set("description", _descriptionWidget->getLabel(), _domain);
String newDomain(_domainWidget->getLabel());
if (newDomain != _domain) {
if (newDomain.isEmpty() || _config.has_domain(newDomain)) {
MessageDialog alert(_gui, "This game ID is already taken. Please choose another one.");
alert.runModal();
return;
}
_config.rename_domain(_domain, newDomain);
}
_config.set("description", _descriptionWidget->getLabel(), newDomain);
setResult(1);
close();
}
break;
default:
Dialog::handleCommand(sender, cmd, data);