GUI: Improve calculation for savegame thumbnail labels

Instead of shrinking the rect based on how many labels aren't there,
expand the rect based on how many labels are there.

Closes gh-958
This commit is contained in:
Tarek Soliman 2017-06-02 00:50:11 -05:00
parent 7de8be411d
commit 2977ae546e
6 changed files with 8 additions and 8 deletions

View file

@ -474,14 +474,14 @@ void SaveLoadChooserSimple::reflowLayout() {
int thumbY = y + kLineHeight;
int textLines = 0;
if (!_saveDateSupport)
if (_saveDateSupport)
textLines += 2;
if (!_playTimeSupport)
if (_playTimeSupport)
textLines++;
if (_saveDateSupport || _playTimeSupport)
textLines--; // add a line of padding at the bottom
if (textLines > 0)
textLines++; // add a line of padding at the bottom
_container->resize(x, y, w, h - (kLineHeight * textLines));
_container->resize(x, y, w, h + (kLineHeight * textLines));
_gfxWidget->resize(thumbX, thumbY, thumbW, thumbH);
int height = thumbY + thumbH + kLineHeight;