HUGO: Split classes with multiple version in separate files
svn-id: r53152
This commit is contained in:
parent
576d6429bc
commit
2978053a00
23 changed files with 2351 additions and 1628 deletions
177
engines/hugo/file_v2d.cpp
Normal file
177
engines/hugo/file_v2d.cpp
Normal file
|
@ -0,0 +1,177 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Hugo Trilogy source code
|
||||
*
|
||||
* Copyright (c) 1989-1995 David P. Gray
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "hugo/hugo.h"
|
||||
#include "hugo/file.h"
|
||||
#include "hugo/global.h"
|
||||
#include "hugo/schedule.h"
|
||||
#include "hugo/display.h"
|
||||
#include "hugo/util.h"
|
||||
|
||||
namespace Hugo {
|
||||
FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
|
||||
}
|
||||
|
||||
FileManager_v2d::~FileManager_v2d() {
|
||||
}
|
||||
|
||||
void FileManager_v2d::openDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "openDatabaseFiles");
|
||||
|
||||
if (!_stringArchive.open(STRING_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", STRING_FILE);
|
||||
if (!_sceneryArchive1.open("scenery.dat"))
|
||||
Utils::Error(FILE_ERR, "%s", "scenery.dat");
|
||||
if (!_objectsArchive.open(OBJECTS_FILE))
|
||||
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
|
||||
}
|
||||
|
||||
void FileManager_v2d::closeDatabaseFiles() {
|
||||
debugC(1, kDebugFile, "closeDatabaseFiles");
|
||||
|
||||
_stringArchive.close();
|
||||
_sceneryArchive1.close();
|
||||
_objectsArchive.close();
|
||||
}
|
||||
|
||||
void FileManager_v2d::readBackground(int screenIndex) {
|
||||
// Read a PCX image into dib_a
|
||||
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
|
||||
|
||||
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Read a database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
|
||||
|
||||
// Read the image into dummy seq and static dib_a
|
||||
seq_t dummySeq; // Image sequence structure for Read_pcx
|
||||
readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
|
||||
}
|
||||
|
||||
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
|
||||
// Open and read in an overlay file, close file
|
||||
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
|
||||
|
||||
image_pt tmpImage = image; // temp ptr to overlay file
|
||||
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
|
||||
|
||||
sceneBlock_t sceneBlock; // Database header entry
|
||||
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
|
||||
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
|
||||
|
||||
uint32 i = 0;
|
||||
switch (overlayType) {
|
||||
case BOUNDARY:
|
||||
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
|
||||
i = sceneBlock.b_len;
|
||||
break;
|
||||
case OVERLAY:
|
||||
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
|
||||
i = sceneBlock.o_len;
|
||||
break;
|
||||
case OVLBASE:
|
||||
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
|
||||
i = sceneBlock.ob_len;
|
||||
break;
|
||||
default:
|
||||
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
|
||||
break;
|
||||
}
|
||||
if (i == 0) {
|
||||
for (i = 0; i < OVL_SIZE; i++)
|
||||
image[i] = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Read in the overlay file using MAC Packbits. (We're not proud!)
|
||||
int16 k = 0; // byte count
|
||||
do {
|
||||
int8 data = _sceneryArchive1.readByte(); // Read a code byte
|
||||
if ((byte)data == 0x80) // Noop
|
||||
k = k;
|
||||
else if (data >= 0) { // Copy next data+1 literally
|
||||
for (i = 0; i <= (byte)data; i++, k++)
|
||||
*tmpImage++ = _sceneryArchive1.readByte();
|
||||
} else { // Repeat next byte -data+1 times
|
||||
int16 j = _sceneryArchive1.readByte();
|
||||
|
||||
for (i = 0; i < (byte)(-data + 1); i++, k++)
|
||||
*tmpImage++ = j;
|
||||
}
|
||||
} while (k < OVL_SIZE);
|
||||
}
|
||||
|
||||
char *FileManager_v2d::fetchString(int index) {
|
||||
// Fetch string from file, decode and return ptr to string in memory
|
||||
debugC(1, kDebugFile, "fetchString(%d)", index);
|
||||
|
||||
// Get offset to string[index] (and next for length calculation)
|
||||
_stringArchive.seek((uint32)index * sizeof(uint32), SEEK_SET);
|
||||
uint32 off1, off2;
|
||||
if (_stringArchive.read((char *)&off1, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
if (_stringArchive.read((char *)&off2, sizeof(uint32)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "String offset");
|
||||
|
||||
// Check size of string
|
||||
if ((off2 - off1) >= MAX_BOX)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetched string too long!");
|
||||
|
||||
// Position to string and read it into gen purpose _textBoxBuffer
|
||||
_stringArchive.seek(off1, SEEK_SET);
|
||||
if (_stringArchive.read(_textBoxBuffer, (uint16)(off2 - off1)) == 0)
|
||||
Utils::Error(FILE_ERR, "%s", "Fetch_string");
|
||||
|
||||
// Null terminate, decode and return it
|
||||
_textBoxBuffer[off2-off1] = '\0';
|
||||
_vm.scheduler().decodeString(_textBoxBuffer);
|
||||
return _textBoxBuffer;
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue