simon also use class File
svn-id: r4948
This commit is contained in:
parent
02f9056b4a
commit
29811c5fad
8 changed files with 248 additions and 407 deletions
324
simon/simon.cpp
324
simon/simon.cpp
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@ -208,16 +208,16 @@ byte *SimonState::allocateTable(uint size)
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return org;
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}
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int SimonState::allocGamePcVars(FILE *in)
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int SimonState::allocGamePcVars(File *in)
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{
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uint item_array_size, item_array_inited, stringtable_num;
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uint32 version;
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uint i;
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item_array_size = fileReadBE32(in);
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version = fileReadBE32(in);
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item_array_inited = fileReadBE32(in);
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stringtable_num = fileReadBE32(in);
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item_array_size = in->readDwordBE();
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version = in->readDwordBE();
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item_array_inited = in->readDwordBE();
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stringtable_num = in->readDwordBE();
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item_array_inited += 2; /* first two items are predefined */
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item_array_size += 2;
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@ -315,20 +315,20 @@ void SimonState::setupLocalStringTable(byte *mem, int num)
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}
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}
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void SimonState::readSubroutineLine(FILE *in, SubroutineLine *sl, Subroutine *sub)
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void SimonState::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub)
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{
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byte line_buffer[1024], *q = line_buffer;
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int size;
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if (sub->id == 0) {
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sl->cond_a = fileReadBE16(in);
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sl->cond_b = fileReadBE16(in);
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sl->cond_c = fileReadBE16(in);
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sl->cond_a = in->readWordBE();
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sl->cond_b = in->readWordBE();
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sl->cond_c = in->readWordBE();
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}
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while ((*q = fileReadByte(in)) != 0xFF) {
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while ((*q = in->readByte()) != 0xFF) {
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if (*q == 87) {
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fileReadBE16(in);
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in->readWordBE();
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} else {
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q = readSingleOpcode(in, q);
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}
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@ -373,9 +373,9 @@ SubroutineLine *SimonState::createSubroutineLine(Subroutine *sub, int where)
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return sl;
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}
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void SimonState::readSubroutine(FILE *in, Subroutine *sub)
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void SimonState::readSubroutine(File *in, Subroutine *sub)
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{
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while (fileReadBE16(in) == 0) {
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while (in->readWordBE() == 0) {
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readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
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}
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}
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@ -394,10 +394,10 @@ Subroutine *SimonState::createSubroutine(uint id)
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return sub;
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}
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void SimonState::readSubroutineBlock(FILE *in)
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void SimonState::readSubroutineBlock(File *in)
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{
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while (fileReadBE16(in) == 0) {
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readSubroutine(in, createSubroutine(fileReadBE16(in)));
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while (in->readWordBE() == 0) {
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readSubroutine(in, createSubroutine(in->readWordBE()));
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}
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}
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@ -780,7 +780,7 @@ void SimonState::loadTablesIntoMem(uint subr_id)
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int i;
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uint min_num, max_num;
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char filename[30];
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FILE *in;
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File *in;
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p = _tbl_list;
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if (p == NULL)
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@ -866,7 +866,7 @@ uint SimonState::loadTextFile_gme(const char *filename, byte *dst)
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return size;
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}
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FILE *SimonState::openTablesFile_gme(const char *filename)
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File *SimonState::openTablesFile_gme(const char *filename)
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{
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uint res;
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uint32 offs;
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@ -874,11 +874,11 @@ FILE *SimonState::openTablesFile_gme(const char *filename)
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res = atoi(filename + 6) + gss->TABLE_INDEX_BASE - 1;
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offs = _game_offsets_ptr[res];
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fseek(_game_file, offs, SEEK_SET);
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_game_file->seek(offs, SEEK_SET);
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return _game_file;
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}
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void SimonState::closeTablesFile_gme(FILE *in)
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void SimonState::closeTablesFile_gme(File *in)
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{
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/* not needed */
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}
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@ -886,35 +886,37 @@ void SimonState::closeTablesFile_gme(FILE *in)
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/* Simon1DOS load tables file */
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uint SimonState::loadTextFile_simon1(const char *filename, byte *dst)
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{
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FILE *fo = fopen_maybe_lowercase(filename);
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File fo;
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fo.open(filename, _gameDataPath);
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uint32 size;
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if (fo == NULL)
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if (fo.isOpen() == false)
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error("loadTextFile: Cannot open '%s'", filename);
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fseek(fo, 0, SEEK_END);
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size = ftell(fo);
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fseek(fo, 0, SEEK_SET);
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fo.seek(0, SEEK_END);
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size = fo.pos();
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fo.seek(0, SEEK_SET);
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if (fread(dst, size, 1, fo) != 1)
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if (fo.read(dst, size) != size)
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error("loadTextFile: fread failed");
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fclose(fo);
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fo.close();
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return size;
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}
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FILE *SimonState::openTablesFile_simon1(const char *filename)
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File *SimonState::openTablesFile_simon1(const char *filename)
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{
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FILE *fo = fopen_maybe_lowercase(filename);
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if (fo == NULL)
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File *fo = new File();
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fo->open(filename, _gameDataPath);
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if (fo->isOpen() == false)
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error("openTablesFile: Cannot open '%s'", filename);
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return fo;
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}
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void SimonState::closeTablesFile_simon1(FILE *in)
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void SimonState::closeTablesFile_simon1(File *in)
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{
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fclose(in);
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in->close();
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}
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uint SimonState::loadTextFile(const char *filename, byte *dst)
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@ -925,7 +927,7 @@ uint SimonState::loadTextFile(const char *filename, byte *dst)
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return loadTextFile_gme(filename, dst);
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}
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FILE *SimonState::openTablesFile(const char *filename)
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File *SimonState::openTablesFile(const char *filename)
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{
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if (_game == GAME_SIMON1DOS)
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return openTablesFile_simon1(filename);
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@ -933,7 +935,7 @@ FILE *SimonState::openTablesFile(const char *filename)
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return openTablesFile_gme(filename);
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}
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void SimonState::closeTablesFile(FILE *in)
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void SimonState::closeTablesFile(File *in)
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{
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if (_game == GAME_SIMON1DOS)
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closeTablesFile_simon1(in);
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@ -1436,23 +1438,24 @@ uint SimonState::item_get_icon_number(Item *item)
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void SimonState::loadIconFile()
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{
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FILE *in = fopen_maybe_lowercase("ICON.DAT");
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File in;
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in.open("ICON.DAT", _gameDataPath);
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uint size;
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if (in == NULL)
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if (in.isOpen() == false)
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error("Cannot open icon.dat");
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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in.seek(0, SEEK_END);
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size = in.pos();
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_icon_file_ptr = (byte *)malloc(size);
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if (_icon_file_ptr == NULL)
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error("Out of icon memory");
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fseek(in, 0, SEEK_SET);
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in.seek(0, SEEK_SET);
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fread(_icon_file_ptr, size, 1, in);
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fclose(in);
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in.read(_icon_file_ptr, size);
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in.close();
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}
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@ -2282,7 +2285,7 @@ void SimonState::o_load_game()
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int SimonState::display_savegame_list(int curpos, bool load, char *dst)
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{
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int slot, last_slot;
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FILE *in;
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File in;
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showMessageFormat("\xC");
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@ -2291,12 +2294,12 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst)
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slot = curpos;
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while (curpos + 6 > slot) {
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in = fopen(gen_savename(slot), "rb");
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if (!in)
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in.open(gen_savename(slot), getSavePath());
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if (in.isOpen() == false)
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break;
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fread(dst, 1, 18, in);
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fclose(in);
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in.read(dst, 18);
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in.close();
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last_slot = slot;
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if (slot < 10)
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showMessageFormat(" ");
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@ -2316,10 +2319,10 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst)
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}
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} else {
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if (curpos + 6 == slot) {
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in = fopen(gen_savename(slot), "rb");
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if (in != NULL) {
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in.open(gen_savename(slot), getSavePath());
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if (in.isOpen() == true) {
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slot++;
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fclose(in);
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in.close();
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}
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}
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}
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@ -3287,20 +3290,20 @@ void SimonState::showmessage_helper_2()
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void SimonState::readSfxFile(const char *filename)
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{
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if (!(_game & GAME_SIMON2)) {
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FILE *in;
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File in;
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uint32 size;
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in = fopen_maybe_lowercase(filename);
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in.open(filename, _gameDataPath);
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if (in == NULL) {
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if (in.isOpen() == false) {
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warning("readSfxFile: Cannot load sfx file %s", filename);
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return;
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}
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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in.seek(0, SEEK_END);
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size = in.pos();
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fseek(in, 0, SEEK_SET);
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in.seek(0, SEEK_SET);
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/* stop all sounds */
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_mixer->stopAll();
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@ -3313,9 +3316,9 @@ void SimonState::readSfxFile(const char *filename)
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if (_sfx_heap == NULL)
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error("readSfxFile: Not enough SFX memory");
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fread(_sfx_heap, size, 1, in);
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in.read(_sfx_heap, size);
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fclose(in);
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in.close();
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} else {
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int res;
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uint32 offs;
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@ -4042,7 +4045,7 @@ void SimonState::print_char_helper_6(uint i)
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void SimonState::read_vga_from_datfile_1(uint vga_id)
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{
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if (_game == GAME_SIMON1DOS) {
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FILE *in;
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File in;
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char buf[50];
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uint32 size;
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// FIXME - weird hack to make the beard show up when wearing it (see bug #590800)
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@ -4051,20 +4054,20 @@ void SimonState::read_vga_from_datfile_1(uint vga_id)
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else
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sprintf(buf, "%.3d%d.VGA", vga_id >> 1, (vga_id & 1) + 1);
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in = fopen_maybe_lowercase(buf);
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if (in == NULL) {
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in.open(buf, _gameDataPath);
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if (in.isOpen() == false) {
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warning("read_vga_from_datfile_1: cannot open %s", buf);
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return;
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}
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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fseek(in, 0, SEEK_SET);
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in.seek(0, SEEK_END);
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size = in.pos();
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in.seek(0, SEEK_SET);
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if (fread(_vga_buffer_pointers[11].vgaFile2, size, 1, in) != 1)
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if (in.read(_vga_buffer_pointers[11].vgaFile2, size) != size)
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error("read_vga_from_datfile_1: read failed");
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fclose(in);
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in.close();
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} else {
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uint32 offs_a = _game_offsets_ptr[vga_id];
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uint32 size = _game_offsets_ptr[vga_id + 1] - offs_a;
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@ -4076,27 +4079,27 @@ void SimonState::read_vga_from_datfile_1(uint vga_id)
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byte *SimonState::read_vga_from_datfile_2(uint id)
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{
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if (_game == GAME_SIMON1DOS) {
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FILE *in;
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File in;
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char buf[50];
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uint32 size;
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byte *dst;
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sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1);
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in = fopen_maybe_lowercase(buf);
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if (in == NULL)
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in.open(buf, _gameDataPath);
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if (in.isOpen() == false)
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error("read_vga_from_datfile_2: cannot open %s", buf);
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fseek(in, 0, SEEK_END);
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size = ftell(in);
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fseek(in, 0, SEEK_SET);
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in.seek(0, SEEK_END);
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size = in.pos();
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in.seek(0, SEEK_SET);
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dst = setup_vga_destination(size);
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if (fread(dst, size, 1, in) != 1)
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if (in.read(dst, size) != size)
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error("read_vga_from_datfile_2: read failed");
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fclose(in);
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in.close();
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return dst;
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} else {
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@ -4113,9 +4116,8 @@ byte *SimonState::read_vga_from_datfile_2(uint id)
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void SimonState::resfile_read(void *dst, uint32 offs, uint32 size)
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{
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if (fseek(_game_file, offs, SEEK_SET) != 0)
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error("resfile_read(%d,%d) seek failed", offs, size);
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if (fread(dst, size, 1, _game_file) != 1)
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_game_file->seek(offs, SEEK_SET);
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if (_game_file->read(dst, size) != size)
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error("resfile_read(%d,%d) read failed", offs, size);
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}
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@ -4123,9 +4125,9 @@ void SimonState::resfile_read(void *dst, uint32 offs, uint32 size)
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void SimonState::openGameFile()
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{
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if (_game != GAME_SIMON1DOS) {
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_game_file = fopen_maybe_lowercase(gss->gme_filename);
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_game_file->open(gss->gme_filename, _gameDataPath);
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if (_game_file == NULL)
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if (_game_file->isOpen() == false)
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error("cannot open game file '%s'", gss->gme_filename);
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_game_offsets_ptr = (uint32 *)malloc(gss->NUM_GAME_OFFSETS * sizeof(uint32));
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@ -4377,7 +4379,7 @@ void SimonState::go()
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void SimonState::shutdown()
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{
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if (_game_file) {
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fclose(_game_file);
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delete _game_file;
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_game_file = NULL;
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}
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}
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@ -4451,7 +4453,7 @@ void SimonState::delay(uint delay)
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bool SimonState::save_game(uint slot, const char *caption)
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{
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FILE *f;
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File f;
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uint item_index, num_item, i;
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TimeEvent *te;
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@ -4461,42 +4463,42 @@ bool SimonState::save_game(uint slot, const char *caption)
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errno = 0;
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#endif
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f = fopen(gen_savename(slot), "wb");
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if (f == NULL) {
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f.open(gen_savename(slot), getSavePath(), 2);
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if (f.isOpen() == false) {
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_lock_word &= ~0x100;
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return false;
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}
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fwrite(caption, 1, 0x12, f);
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f.write((char*)caption, 0x12);
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fileWriteBE32(f, _itemarray_inited - 1);
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fileWriteBE32(f, 0xFFFFFFFF);
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fileWriteBE32(f, 0);
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fileWriteBE32(f, 0);
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f.writeDwordBE(_itemarray_inited - 1);
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f.writeDwordBE(0xFFFFFFFF);
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f.writeDwordBE(0);
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f.writeDwordBE(0);
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i = 0;
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for (te = _first_time_struct; te; te = te->next)
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i++;
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fileWriteBE32(f, i);
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f.writeDwordBE(i);
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for (te = _first_time_struct; te; te = te->next) {
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fileWriteBE32(f, te->time + _base_time);
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fileWriteBE16(f, te->subroutine_id);
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f.writeDwordBE(te->time + _base_time);
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f.writeWordBE(te->subroutine_id);
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}
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item_index = 1;
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for (num_item = _itemarray_inited - 1; num_item; num_item--) {
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Item *item = _itemarray_ptr[item_index++];
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fileWriteBE16(f, item->parent);
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fileWriteBE16(f, item->sibling);
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fileWriteBE16(f, item->unk3);
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fileWriteBE16(f, item->unk4);
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f.writeWordBE(item->parent);
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f.writeWordBE(item->sibling);
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f.writeWordBE(item->unk3);
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f.writeWordBE(item->unk4);
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{
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Child1 *child1 = findChildOfType1(item);
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if (child1) {
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fileWriteBE16(f, child1->fr2);
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f.writeWordBE(child1->fr2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4505,12 +4507,12 @@ bool SimonState::save_game(uint slot, const char *caption)
|
|||
uint i, j;
|
||||
|
||||
if (child2) {
|
||||
fileWriteBE32(f, child2->avail_props);
|
||||
f.writeDwordBE(child2->avail_props);
|
||||
i = child2->avail_props & 1;
|
||||
|
||||
for (j = 1; j < 16; j++) {
|
||||
if ((1 << j) & child2->avail_props) {
|
||||
fileWriteBE16(f, child2->array[i++]);
|
||||
f.writeWordBE(child2->array[i++]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4521,7 +4523,7 @@ bool SimonState::save_game(uint slot, const char *caption)
|
|||
if (child9) {
|
||||
uint i;
|
||||
for (i = 0; i != 4; i++) {
|
||||
fileWriteBE16(f, child9->array[i]);
|
||||
f.writeWordBE(child9->array[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4529,19 +4531,19 @@ bool SimonState::save_game(uint slot, const char *caption)
|
|||
|
||||
/* write the 255 variables */
|
||||
for (i = 0; i != 255; i++) {
|
||||
fileWriteBE16(f, readVariable(i));
|
||||
f.writeWordBE(readVariable(i));
|
||||
}
|
||||
|
||||
/* write the items in array 6 */
|
||||
for (i = 0; i != 10; i++) {
|
||||
fileWriteBE16(f, itemPtrToID(_item_array_6[i]));
|
||||
f.writeWordBE(itemPtrToID(_item_array_6[i]));
|
||||
}
|
||||
|
||||
/* Write the bits in array 1 & 2 */
|
||||
for (i = 0; i != 32; i++)
|
||||
fileWriteBE16(f, _bit_array[i]);
|
||||
f.writeWordBE(_bit_array[i]);
|
||||
|
||||
fclose(f);
|
||||
f.close();
|
||||
|
||||
_lock_word &= ~0x100;
|
||||
|
||||
|
@ -4551,16 +4553,15 @@ bool SimonState::save_game(uint slot, const char *caption)
|
|||
char *SimonState::gen_savename(int slot)
|
||||
{
|
||||
static char buf[256];
|
||||
const char *dir = getSavePath();
|
||||
|
||||
sprintf(buf, "%sSAVE.%.3d", dir, slot);
|
||||
sprintf(buf, "SAVE.%.3d", slot);
|
||||
return buf;
|
||||
}
|
||||
|
||||
bool SimonState::load_game(uint slot)
|
||||
{
|
||||
char ident[18];
|
||||
FILE *f;
|
||||
File f;
|
||||
uint num, item_index, i;
|
||||
|
||||
_lock_word |= 0x100;
|
||||
|
@ -4569,33 +4570,32 @@ bool SimonState::load_game(uint slot)
|
|||
errno = 0;
|
||||
#endif
|
||||
|
||||
f = fopen(gen_savename(slot), "rb");
|
||||
if (f == NULL) {
|
||||
f.open(gen_savename(slot), getSavePath(), 1);
|
||||
if (f.isOpen() == false) {
|
||||
_lock_word &= ~0x100;
|
||||
return false;
|
||||
}
|
||||
|
||||
fread(ident, 1, 18, f);
|
||||
f.read(ident, 18);
|
||||
|
||||
num = fileReadBE32(f);
|
||||
num = f.readDwordBE();
|
||||
|
||||
if (fileReadBE32(f) != 0xFFFFFFFF || num != _itemarray_inited - 1) {
|
||||
fclose(f);
|
||||
if (f.readDwordBE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
|
||||
f.close();
|
||||
_lock_word &= ~0x100;
|
||||
return false;
|
||||
}
|
||||
|
||||
fileReadBE32(f);
|
||||
fileReadBE32(f);
|
||||
|
||||
f.readDwordBE();
|
||||
f.readDwordBE();
|
||||
_no_parent_notify = true;
|
||||
|
||||
|
||||
/* add all timers */
|
||||
killAllTimers();
|
||||
for (num = fileReadBE32(f); num; num--) {
|
||||
uint32 timeout = fileReadBE32(f);
|
||||
uint16 func_to_call = fileReadBE16(f);
|
||||
for (num = f.readDwordBE(); num; num--) {
|
||||
uint32 timeout = f.readDwordBE();
|
||||
uint16 func_to_call = f.readWordBE();
|
||||
addTimeEvent(timeout, func_to_call);
|
||||
}
|
||||
|
||||
|
@ -4603,8 +4603,8 @@ bool SimonState::load_game(uint slot)
|
|||
for (num = _itemarray_inited - 1; num; num--) {
|
||||
Item *item = _itemarray_ptr[item_index++], *parent_item;
|
||||
|
||||
uint parent = fileReadBE16(f);
|
||||
uint sibling = fileReadBE16(f);
|
||||
uint parent = f.readWordBE();
|
||||
uint sibling = f.readWordBE();
|
||||
|
||||
parent_item = derefItem(parent);
|
||||
|
||||
|
@ -4615,13 +4615,13 @@ bool SimonState::load_game(uint slot)
|
|||
item->sibling = sibling;
|
||||
}
|
||||
|
||||
item->unk3 = fileReadBE16(f);
|
||||
item->unk4 = fileReadBE16(f);
|
||||
item->unk3 = f.readWordBE();
|
||||
item->unk4 = f.readWordBE();
|
||||
|
||||
{
|
||||
Child1 *child1 = findChildOfType1(item);
|
||||
if (child1 != NULL) {
|
||||
child1->fr2 = fileReadBE16(f);
|
||||
child1->fr2 = f.readWordBE();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4629,12 +4629,12 @@ bool SimonState::load_game(uint slot)
|
|||
Child2 *child2 = findChildOfType2(item);
|
||||
uint i, j;
|
||||
if (child2 != NULL) {
|
||||
child2->avail_props = fileReadBE32(f);
|
||||
child2->avail_props = f.readDwordBE();
|
||||
i = child2->avail_props & 1;
|
||||
|
||||
for (j = 1; j < 16; j++) {
|
||||
if ((1 << j) & child2->avail_props) {
|
||||
child2->array[i++] = fileReadBE16(f);
|
||||
child2->array[i++] = f.readWordBE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4645,7 +4645,7 @@ bool SimonState::load_game(uint slot)
|
|||
if (child9) {
|
||||
uint i;
|
||||
for (i = 0; i != 4; i++) {
|
||||
child9->array[i] = fileReadBE16(f);
|
||||
child9->array[i] = f.readWordBE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4654,19 +4654,19 @@ bool SimonState::load_game(uint slot)
|
|||
|
||||
/* read the 255 variables */
|
||||
for (i = 0; i != 255; i++) {
|
||||
writeVariable(i, fileReadBE16(f));
|
||||
writeVariable(i, f.readWordBE());
|
||||
}
|
||||
|
||||
/* write the items in array 6 */
|
||||
for (i = 0; i != 10; i++) {
|
||||
_item_array_6[i] = derefItem(fileReadBE16(f));
|
||||
_item_array_6[i] = derefItem(f.readWordBE());
|
||||
}
|
||||
|
||||
/* Write the bits in array 1 & 2 */
|
||||
for (i = 0; i != 32; i++)
|
||||
_bit_array[i] = fileReadBE16(f);
|
||||
_bit_array[i] = f.readWordBE();
|
||||
|
||||
fclose(f);
|
||||
f.close();
|
||||
|
||||
_no_parent_notify = false;
|
||||
|
||||
|
@ -4690,12 +4690,13 @@ void SimonState::initSound()
|
|||
|
||||
_voice_offsets = NULL;
|
||||
|
||||
_voice_file = fopen_maybe_lowercase(s);
|
||||
if (_voice_file == NULL) {
|
||||
_voice_file = new File();
|
||||
_voice_file->open(s, _gameDataPath);
|
||||
if (_voice_file->isOpen() == false) {
|
||||
warning("Cannot open voice file %s, trying %s", s, s2);
|
||||
if (s2) {
|
||||
_voice_file = fopen_maybe_lowercase(s2);
|
||||
if (_voice_file == NULL) {
|
||||
_voice_file->open(s2, _gameDataPath);
|
||||
if (_voice_file->isOpen() == false) {
|
||||
warning("Cannot open voice file %s", s2);
|
||||
return;
|
||||
}
|
||||
|
@ -4707,18 +4708,19 @@ void SimonState::initSound()
|
|||
if (_voice_offsets == NULL)
|
||||
error("Out of memory for voice offsets");
|
||||
|
||||
if (fread(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32), 1, _voice_file) != 1)
|
||||
if (_voice_file->read(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32)) != gss->NUM_VOICE_RESOURCES * sizeof(uint32))
|
||||
error("Cannot read voice offsets");
|
||||
|
||||
_effects_offsets = NULL;
|
||||
_effects_file = fopen_maybe_lowercase(e);
|
||||
if (_effects_file != NULL)
|
||||
_effects_file = new File();
|
||||
_effects_file->open(e, _gameDataPath);
|
||||
if (_effects_file->isOpen() == true)
|
||||
{
|
||||
_effects_offsets = (uint32 *)malloc(gss->NUM_EFFECTS_RESOURCES * sizeof(uint32));
|
||||
if (_effects_offsets == NULL)
|
||||
error("Out of memory for effects offsets");
|
||||
|
||||
if (fread(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32), 1, _effects_file) != 1)
|
||||
if (_effects_file->read(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32)) != gss->NUM_EFFECTS_RESOURCES * sizeof(uint32))
|
||||
error("Cannot read effects offsets");
|
||||
}
|
||||
|
||||
|
@ -4777,13 +4779,13 @@ struct VocBlockHeader {
|
|||
void SimonState::playVoice(uint voice)
|
||||
{
|
||||
_mixer->stop(_voice_sound);
|
||||
fseek(_voice_file, _voice_offsets[voice], SEEK_SET);
|
||||
_voice_file->seek(_voice_offsets[voice], SEEK_SET);
|
||||
|
||||
if (!_effects_offsets) { /* WAVE audio */
|
||||
WaveHeader wave_hdr;
|
||||
uint32 data[2];
|
||||
|
||||
if (fread(&wave_hdr, sizeof(wave_hdr), 1, _voice_file) != 1 ||
|
||||
if (_voice_file->read(&wave_hdr, sizeof(wave_hdr)) != sizeof(wave_hdr) ||
|
||||
wave_hdr.riff != MKID('RIFF') || wave_hdr.wave != MKID('WAVE')
|
||||
|| wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1
|
||||
|| READ_LE_UINT16(&wave_hdr.channels) != 1
|
||||
|
@ -4792,10 +4794,10 @@ void SimonState::playVoice(uint voice)
|
|||
return;
|
||||
}
|
||||
|
||||
fseek(_voice_file, READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
|
||||
_voice_file->seek(READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
|
||||
|
||||
data[0] = fileReadLE32(_voice_file);
|
||||
data[1] = fileReadLE32(_voice_file);
|
||||
data[0] = _voice_file->readDwordLE();
|
||||
data[1] = _voice_file->readDwordLE();
|
||||
if ( //fread(data, sizeof(data), 1, _voice_file) != 1 ||
|
||||
data[0] != 'atad') {
|
||||
warning("playVoice(%d): cannot read data header", voice);
|
||||
|
@ -4803,7 +4805,7 @@ void SimonState::playVoice(uint voice)
|
|||
}
|
||||
|
||||
byte *buffer = (byte *)malloc(data[1]);
|
||||
fread(buffer, data[1], 1, _voice_file);
|
||||
_voice_file->read(buffer, data[1]);
|
||||
|
||||
_mixer->playRaw(&_voice_sound, buffer, data[1], READ_LE_UINT32(&wave_hdr.samples_per_sec),
|
||||
SoundMixer::FLAG_UNSIGNED);
|
||||
|
@ -4812,21 +4814,21 @@ void SimonState::playVoice(uint voice)
|
|||
VocBlockHeader voc_block_hdr;
|
||||
uint32 size;
|
||||
|
||||
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _voice_file) != 1 ||
|
||||
if (_voice_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
|
||||
strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
|
||||
warning("playVoice(%d): cannot read voc header", voice);
|
||||
return;
|
||||
}
|
||||
|
||||
fread(&size, 4, 1, _voice_file);
|
||||
_voice_file->read(&size, 4);
|
||||
size = size & 0xffffff;
|
||||
fseek(_voice_file, -1, SEEK_CUR);
|
||||
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _voice_file);
|
||||
_voice_file->seek(-1, SEEK_CUR);
|
||||
_voice_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
|
||||
|
||||
uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc);
|
||||
|
||||
byte *buffer = (byte *)malloc(size);
|
||||
fread(buffer, size, 1, _voice_file);
|
||||
_voice_file->read(buffer, size);
|
||||
|
||||
_mixer->playRaw(&_voice_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED);
|
||||
}
|
||||
|
@ -4842,24 +4844,24 @@ void SimonState::playSound(uint sound)
|
|||
uint32 size;
|
||||
|
||||
_mixer->stop(_effects_sound);
|
||||
fseek(_effects_file, _effects_offsets[sound], SEEK_SET);
|
||||
_effects_file->seek(_effects_offsets[sound], SEEK_SET);
|
||||
|
||||
|
||||
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _effects_file) != 1 ||
|
||||
if (_effects_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
|
||||
strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
|
||||
warning("playSound(%d): cannot read voc header", sound);
|
||||
return;
|
||||
}
|
||||
|
||||
fread(&size, 4, 1, _effects_file);
|
||||
_effects_file->read(&size, 4);
|
||||
size = size & 0xffffff;
|
||||
fseek(_effects_file, -1, SEEK_CUR);
|
||||
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _effects_file);
|
||||
_effects_file->seek(-1, SEEK_CUR);
|
||||
_effects_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
|
||||
|
||||
uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc);
|
||||
|
||||
byte *buffer = (byte *)malloc(size);
|
||||
fread(buffer, size, 1, _effects_file);
|
||||
_effects_file->read(buffer, size);
|
||||
|
||||
_mixer->playRaw(&_effects_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED);
|
||||
} else {
|
||||
|
@ -4897,26 +4899,24 @@ void SimonState::playSound(uint sound)
|
|||
|
||||
void SimonState::playMusic(uint music)
|
||||
{
|
||||
FILE *f;
|
||||
|
||||
midi.shutdown();
|
||||
|
||||
/* FIXME: not properly implemented */
|
||||
if (_game & GAME_WIN) {
|
||||
fseek(_game_file, _game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET);
|
||||
f = _game_file;
|
||||
|
||||
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET);
|
||||
File *f = _game_file;
|
||||
midi.read_all_songs(f);
|
||||
} else {
|
||||
char buf[50];
|
||||
File *f = new File();
|
||||
sprintf(buf, "MOD%d.MUS", music);
|
||||
f = fopen_maybe_lowercase(buf);
|
||||
if (f == NULL) {
|
||||
f->open(buf, _gameDataPath);
|
||||
if (f->isOpen() == false) {
|
||||
warning("Cannot load music from '%s'", buf);
|
||||
return;
|
||||
}
|
||||
midi.read_all_songs_old(f);
|
||||
fclose(f);
|
||||
f->close();
|
||||
}
|
||||
|
||||
midi.initialize();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue