simon also use class File

svn-id: r4948
This commit is contained in:
Paweł Kołodziejski 2002-09-16 08:22:30 +00:00
parent 02f9056b4a
commit 29811c5fad
8 changed files with 248 additions and 407 deletions

View file

@ -25,7 +25,7 @@ SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \
# scumm/insane.o
SIMON_OBJS = simon/debug.o simon/items.o simon/midi.o simon/res.o simon/simon.o \
simon/sys.o simon/verb.o simon/vga.o
simon/verb.o simon/vga.o
SMUSH_OBJS = scumm/smush/blitter.o \
scumm/smush/brenderer.o \

View file

@ -168,10 +168,6 @@ SOURCE=.\simon\simon.h
# End Source File
# Begin Source File
SOURCE=.\simon\sys.cpp
# End Source File
# Begin Source File
SOURCE=.\simon\verb.cpp
# End Source File
# Begin Source File

View file

@ -27,34 +27,7 @@
#include "sound/mixer.h"
#include "simon/simon.h"
void MidiPlayer::read_from_file(void *dst, uint size)
{
if (fread(dst, size, 1, _input) != 1)
error("Midi read error");
}
byte MidiPlayer::read_byte_from_file()
{
byte num;
read_from_file(&num, 1);
return num;
}
uint32 MidiPlayer::read_uint32_from_file()
{
uint32 num;
read_from_file(&num, 4);
return READ_BE_UINT32(&num);
}
uint16 MidiPlayer::read_uint16_from_file()
{
uint16 num;
read_from_file(&num, 2);
return READ_BE_UINT16(&num);
}
void MidiPlayer::read_all_songs(FILE *in)
void MidiPlayer::read_all_songs(File *in)
{
uint i, num;
@ -62,14 +35,14 @@ void MidiPlayer::read_all_songs(FILE *in)
_midi_cur_song_ptr = _midi_songs;
num = read_byte_from_file();
num = _input->readByte();
for (i = 0; i != num; i++) {
read_one_song(&_midi_songs[i]);
}
}
void MidiPlayer::read_all_songs_old(FILE *in)
void MidiPlayer::read_all_songs_old(File *in)
{
uint i, num;
@ -89,18 +62,18 @@ void MidiPlayer::read_mthd(Song *s, bool old)
uint i;
if (!old) {
if (read_uint32_from_file() != 6)
if (_input->readDwordBE() != 6)
error("Invalid 'MThd' chunk size");
s->midi_format = read_uint16_from_file();
s->num_tracks = read_uint16_from_file();
s->ppqn = read_uint16_from_file();
s->midi_format = _input->readWordBE();
s->num_tracks = _input->readWordBE();
s->ppqn = _input->readWordBE();
} else {
s->midi_format = 0;
s->num_tracks = 1;
s->ppqn = 0xc0;
read_uint16_from_file();
read_byte_from_file();
_input->readWordBE();
_input->readByte();
}
s->tracks = t = (Track *)calloc(s->num_tracks, sizeof(Track));
@ -109,15 +82,15 @@ void MidiPlayer::read_mthd(Song *s, bool old)
for (i = 0; i != s->num_tracks; i++, t++) {
if (!old) {
if (read_uint32_from_file() != 'MTrk')
if (_input->readDwordBE() != 'MTrk')
error("Midi track has no 'MTrk'");
t->data_size = read_uint32_from_file();
t->data_size = _input->readDwordLE();
} else {
uint32 pos = ftell(_input);
fseek(_input, 0, SEEK_END);
uint32 end = ftell(_input);
fseek(_input, pos, SEEK_SET);
uint32 pos = _input->pos();
_input->seek(0, SEEK_END);
uint32 end = _input->pos();
_input->seek(pos, SEEK_SET);
t->data_size = end - pos;
}
@ -125,7 +98,7 @@ void MidiPlayer::read_mthd(Song *s, bool old)
if (t->data_ptr == NULL)
error("Out of memory when allocating MIDI track data");
read_from_file(t->data_ptr, t->data_size);
_input->read(t->data_ptr, t->data_size);
t->data_cur_size = t->data_size;
t->data_cur_ptr = t->data_ptr;
@ -152,7 +125,7 @@ void MidiPlayer::read_one_song(Song *s)
s->num_tracks = 0;
s->tracks = NULL;
uint32 id = read_uint32_from_file();
uint32 id = _input->readDwordBE();
switch (id) {
case 'MThd':

View file

@ -23,12 +23,13 @@
#define SIMON_MIDI_H
class MidiDriver;
class File;
struct MidiEvent;
class MidiPlayer {
public:
void read_all_songs(FILE *in);
void read_all_songs_old(FILE *in);
void read_all_songs(File *in);
void read_all_songs_old(File *in);
void initialize();
void shutdown();
void play();
@ -63,7 +64,7 @@ private:
MidiDriver *_md;
FILE *_input;
File *_input;
uint _midi_var10, _midi_5;
bool _midi_var9;
@ -91,9 +92,6 @@ private:
void read_from_file(void *dst, uint size);
void read_one_song(Song *s);
byte read_byte_from_file();
uint32 read_uint32_from_file();
uint16 read_uint16_from_file();
static uint32 track_read_gamma(Track *t);
static byte track_read_byte(Track *t);

View file

@ -93,62 +93,15 @@ static const char *const opcode_arg_table_simon2dos[256] = {
" ", " ", "BT ", " ", "B "
};
FILE *SimonState::fopen_maybe_lowercase(const char *filename)
{
FILE *in;
char buf[256], dotbuf[256], *e;
const char *s = _gameDataPath;
if (filename == NULL || *filename == '\0')
return NULL;
strcpy(buf, s);
strcat(buf, filename);
strcpy(dotbuf, buf);
strcat(dotbuf, "."); // '.' appended version
// for dumb vfat drivers
/* original filename */
in = fopen(buf, "rb");
if (in)
return in;
/* lowercase original filename */
e = buf + strlen(s);
do
*e = tolower(*e);
while (*e++);
in = fopen(buf, "rb");
if (in)
return in;
if (strchr(buf, '.'))
return NULL;
/* dot appended original filename */
in = fopen(dotbuf, "rb");
if (in)
return in;
/* lowercase dot appended */
e = dotbuf + strlen(s);
do
*e = tolower(*e);
while (*e++);
in = fopen(dotbuf, "rb");
return in;
}
bool SimonState::loadGamePcFile(const char *filename)
{
FILE *in;
File * in = new File();
int num_inited_objects;
int i, file_size;
/* read main gamepc file */
in = fopen_maybe_lowercase(filename);
if (in == NULL)
in->open(filename, _gameDataPath);
if (in->isOpen() == false)
return false;
num_inited_objects = allocGamePcVars(in);
@ -163,22 +116,22 @@ bool SimonState::loadGamePcFile(const char *filename)
readSubroutineBlock(in);
fclose(in);
in->close();
/* Read list of TABLE resources */
in = fopen_maybe_lowercase("TBLLIST");
if (in == NULL)
in->open("TBLLIST", _gameDataPath);
if (in->isOpen() == false)
return false;
fseek(in, 0, SEEK_END);
file_size = ftell(in);
in->seek(0, SEEK_END);
file_size = in->pos();
_tbl_list = (byte *)malloc(file_size);
if (_tbl_list == NULL)
error("Out of memory for strip table list");
fseek(in, 0, SEEK_SET);
fread(_tbl_list, file_size, 1, in);
fclose(in);
in->seek(0, SEEK_SET);
in->read(_tbl_list, file_size);
in->close();
/* Remember the current state */
_subroutine_list_org = _subroutine_list;
@ -186,64 +139,64 @@ bool SimonState::loadGamePcFile(const char *filename)
_tablesheap_curpos_org = _tablesheap_curpos;
/* Read list of TEXT resources */
in = fopen_maybe_lowercase("STRIPPED.TXT");
if (in == NULL)
in->open("STRIPPED.TXT", _gameDataPath);
if (in->isOpen() == false)
return false;
fseek(in, 0, SEEK_END);
file_size = ftell(in);
in->seek(0, SEEK_END);
file_size = in->pos();
_stripped_txt_mem = (byte *)malloc(file_size);
if (_stripped_txt_mem == NULL)
error("Out of memory for strip text list");
fseek(in, 0, SEEK_SET);
fread(_stripped_txt_mem, file_size, 1, in);
fclose(in);
in->seek(0, SEEK_SET);
in->read(_stripped_txt_mem, file_size);
in->close();
return true;
}
void SimonState::readGamePcText(FILE *in)
void SimonState::readGamePcText(File *in)
{
uint text_size;
byte *text_mem;
_text_size = text_size = fileReadBE32(in);
_text_size = text_size = in->readDwordBE();
text_mem = (byte *)malloc(text_size);
if (text_mem == NULL)
error("Out of text memory");
fread(text_mem, text_size, 1, in);
in->read(text_mem, text_size);
setupStringTable(text_mem, _stringtab_num);
}
void SimonState::readItemFromGamePc(FILE *in, Item *item)
void SimonState::readItemFromGamePc(File *in, Item *item)
{
uint32 type;
item->unk2 = fileReadBE16(in);
item->unk1 = fileReadBE16(in);
item->unk3 = fileReadBE16(in);
item->unk2 = in->readWordBE();
item->unk1 = in->readWordBE();
item->unk3 = in->readWordBE();
item->sibling = (uint16)fileReadItemID(in);
item->child = (uint16)fileReadItemID(in);
item->parent = (uint16)fileReadItemID(in);
fileReadBE16(in);
item->unk4 = fileReadBE16(in);
in->readWordBE();
item->unk4 = in->readWordBE();
item->children = NULL;
type = fileReadBE32(in);
type = in->readDwordBE();
while (type) {
type = fileReadBE16(in);
type = in->readWordBE();
if (type != 0)
readItemChildren(in, item, type);
}
}
void SimonState::readItemChildren(FILE *in, Item *item, uint type)
void SimonState::readItemChildren(File *in, Item *item, uint type)
{
if (type == 1) {
uint fr1 = fileReadBE16(in);
uint fr2 = fileReadBE16(in);
uint fr1 = in->readWordBE();
uint fr2 = in->readWordBE();
uint i, size;
uint j, k;
Child1 *child;
@ -261,7 +214,7 @@ void SimonState::readItemChildren(FILE *in, Item *item, uint type)
if (j & 3)
child->array[k++] = (uint16)fileReadItemID(in);
} else if (type == 2) {
uint32 fr = fileReadBE32(in);
uint32 fr = in->readDwordBE();
uint i, k, size;
Child2 *child;
@ -275,27 +228,27 @@ void SimonState::readItemChildren(FILE *in, Item *item, uint type)
k = 0;
if (fr & 1) {
child->array[k++] = (uint16)fileReadBE32(in);
child->array[k++] = (uint16)in->readDwordBE();
}
for (i = 1; i != 16; i++)
if (fr & (1 << i))
child->array[k++] = fileReadBE16(in);
child->array[k++] = in->readWordBE();
child->string_id = (uint16)fileReadBE32(in);
child->string_id = (uint16)in->readDwordBE();
} else {
error("readItemChildren: invalid mode");
}
}
uint fileReadItemID(FILE *in)
uint fileReadItemID(File *in)
{
uint32 val = fileReadBE32(in);
uint32 val = in->readDwordBE();
if (val == 0xFFFFFFFF)
return 0;
return val + 2;
}
byte *SimonState::readSingleOpcode(FILE *in, byte *ptr)
byte *SimonState::readSingleOpcode(File *in, byte *ptr)
{
int i, l;
const char *string_ptr;
@ -339,20 +292,20 @@ byte *SimonState::readSingleOpcode(FILE *in, byte *ptr)
case 'n':
case 'p':
case 'v':
val = fileReadBE16(in);
val = in->readWordBE();
*ptr++ = val >> 8;
*ptr++ = val & 255;
break;
case 'B':
*ptr++ = fileReadByte(in);
*ptr++ = in->readByte();
if (ptr[-1] == 0xFF) {
*ptr++ = fileReadByte(in);
*ptr++ = in->readByte();
}
break;
case 'I':
val = fileReadBE16(in);
val = in->readWordBE();
switch (val) {
case 1:
val = 0xFFFF;
@ -377,7 +330,7 @@ byte *SimonState::readSingleOpcode(FILE *in, byte *ptr)
break;
case 'T':
val = fileReadBE16(in);
val = in->readWordBE();
switch (val) {
case 0:
val = 0xFFFF;
@ -386,7 +339,7 @@ byte *SimonState::readSingleOpcode(FILE *in, byte *ptr)
val = 0xFFFD;
break;
default:
val = (uint16)fileReadBE32(in);
val = (uint16)in->readDwordBE();
break;
}
*ptr++ = val >> 8;

View file

@ -208,16 +208,16 @@ byte *SimonState::allocateTable(uint size)
return org;
}
int SimonState::allocGamePcVars(FILE *in)
int SimonState::allocGamePcVars(File *in)
{
uint item_array_size, item_array_inited, stringtable_num;
uint32 version;
uint i;
item_array_size = fileReadBE32(in);
version = fileReadBE32(in);
item_array_inited = fileReadBE32(in);
stringtable_num = fileReadBE32(in);
item_array_size = in->readDwordBE();
version = in->readDwordBE();
item_array_inited = in->readDwordBE();
stringtable_num = in->readDwordBE();
item_array_inited += 2; /* first two items are predefined */
item_array_size += 2;
@ -315,20 +315,20 @@ void SimonState::setupLocalStringTable(byte *mem, int num)
}
}
void SimonState::readSubroutineLine(FILE *in, SubroutineLine *sl, Subroutine *sub)
void SimonState::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub)
{
byte line_buffer[1024], *q = line_buffer;
int size;
if (sub->id == 0) {
sl->cond_a = fileReadBE16(in);
sl->cond_b = fileReadBE16(in);
sl->cond_c = fileReadBE16(in);
sl->cond_a = in->readWordBE();
sl->cond_b = in->readWordBE();
sl->cond_c = in->readWordBE();
}
while ((*q = fileReadByte(in)) != 0xFF) {
while ((*q = in->readByte()) != 0xFF) {
if (*q == 87) {
fileReadBE16(in);
in->readWordBE();
} else {
q = readSingleOpcode(in, q);
}
@ -373,9 +373,9 @@ SubroutineLine *SimonState::createSubroutineLine(Subroutine *sub, int where)
return sl;
}
void SimonState::readSubroutine(FILE *in, Subroutine *sub)
void SimonState::readSubroutine(File *in, Subroutine *sub)
{
while (fileReadBE16(in) == 0) {
while (in->readWordBE() == 0) {
readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
}
}
@ -394,10 +394,10 @@ Subroutine *SimonState::createSubroutine(uint id)
return sub;
}
void SimonState::readSubroutineBlock(FILE *in)
void SimonState::readSubroutineBlock(File *in)
{
while (fileReadBE16(in) == 0) {
readSubroutine(in, createSubroutine(fileReadBE16(in)));
while (in->readWordBE() == 0) {
readSubroutine(in, createSubroutine(in->readWordBE()));
}
}
@ -780,7 +780,7 @@ void SimonState::loadTablesIntoMem(uint subr_id)
int i;
uint min_num, max_num;
char filename[30];
FILE *in;
File *in;
p = _tbl_list;
if (p == NULL)
@ -866,7 +866,7 @@ uint SimonState::loadTextFile_gme(const char *filename, byte *dst)
return size;
}
FILE *SimonState::openTablesFile_gme(const char *filename)
File *SimonState::openTablesFile_gme(const char *filename)
{
uint res;
uint32 offs;
@ -874,11 +874,11 @@ FILE *SimonState::openTablesFile_gme(const char *filename)
res = atoi(filename + 6) + gss->TABLE_INDEX_BASE - 1;
offs = _game_offsets_ptr[res];
fseek(_game_file, offs, SEEK_SET);
_game_file->seek(offs, SEEK_SET);
return _game_file;
}
void SimonState::closeTablesFile_gme(FILE *in)
void SimonState::closeTablesFile_gme(File *in)
{
/* not needed */
}
@ -886,35 +886,37 @@ void SimonState::closeTablesFile_gme(FILE *in)
/* Simon1DOS load tables file */
uint SimonState::loadTextFile_simon1(const char *filename, byte *dst)
{
FILE *fo = fopen_maybe_lowercase(filename);
File fo;
fo.open(filename, _gameDataPath);
uint32 size;
if (fo == NULL)
if (fo.isOpen() == false)
error("loadTextFile: Cannot open '%s'", filename);
fseek(fo, 0, SEEK_END);
size = ftell(fo);
fseek(fo, 0, SEEK_SET);
fo.seek(0, SEEK_END);
size = fo.pos();
fo.seek(0, SEEK_SET);
if (fread(dst, size, 1, fo) != 1)
if (fo.read(dst, size) != size)
error("loadTextFile: fread failed");
fclose(fo);
fo.close();
return size;
}
FILE *SimonState::openTablesFile_simon1(const char *filename)
File *SimonState::openTablesFile_simon1(const char *filename)
{
FILE *fo = fopen_maybe_lowercase(filename);
if (fo == NULL)
File *fo = new File();
fo->open(filename, _gameDataPath);
if (fo->isOpen() == false)
error("openTablesFile: Cannot open '%s'", filename);
return fo;
}
void SimonState::closeTablesFile_simon1(FILE *in)
void SimonState::closeTablesFile_simon1(File *in)
{
fclose(in);
in->close();
}
uint SimonState::loadTextFile(const char *filename, byte *dst)
@ -925,7 +927,7 @@ uint SimonState::loadTextFile(const char *filename, byte *dst)
return loadTextFile_gme(filename, dst);
}
FILE *SimonState::openTablesFile(const char *filename)
File *SimonState::openTablesFile(const char *filename)
{
if (_game == GAME_SIMON1DOS)
return openTablesFile_simon1(filename);
@ -933,7 +935,7 @@ FILE *SimonState::openTablesFile(const char *filename)
return openTablesFile_gme(filename);
}
void SimonState::closeTablesFile(FILE *in)
void SimonState::closeTablesFile(File *in)
{
if (_game == GAME_SIMON1DOS)
closeTablesFile_simon1(in);
@ -1436,23 +1438,24 @@ uint SimonState::item_get_icon_number(Item *item)
void SimonState::loadIconFile()
{
FILE *in = fopen_maybe_lowercase("ICON.DAT");
File in;
in.open("ICON.DAT", _gameDataPath);
uint size;
if (in == NULL)
if (in.isOpen() == false)
error("Cannot open icon.dat");
fseek(in, 0, SEEK_END);
size = ftell(in);
in.seek(0, SEEK_END);
size = in.pos();
_icon_file_ptr = (byte *)malloc(size);
if (_icon_file_ptr == NULL)
error("Out of icon memory");
fseek(in, 0, SEEK_SET);
in.seek(0, SEEK_SET);
fread(_icon_file_ptr, size, 1, in);
fclose(in);
in.read(_icon_file_ptr, size);
in.close();
}
@ -2282,7 +2285,7 @@ void SimonState::o_load_game()
int SimonState::display_savegame_list(int curpos, bool load, char *dst)
{
int slot, last_slot;
FILE *in;
File in;
showMessageFormat("\xC");
@ -2291,12 +2294,12 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst)
slot = curpos;
while (curpos + 6 > slot) {
in = fopen(gen_savename(slot), "rb");
if (!in)
in.open(gen_savename(slot), getSavePath());
if (in.isOpen() == false)
break;
fread(dst, 1, 18, in);
fclose(in);
in.read(dst, 18);
in.close();
last_slot = slot;
if (slot < 10)
showMessageFormat(" ");
@ -2316,10 +2319,10 @@ int SimonState::display_savegame_list(int curpos, bool load, char *dst)
}
} else {
if (curpos + 6 == slot) {
in = fopen(gen_savename(slot), "rb");
if (in != NULL) {
in.open(gen_savename(slot), getSavePath());
if (in.isOpen() == true) {
slot++;
fclose(in);
in.close();
}
}
}
@ -3287,20 +3290,20 @@ void SimonState::showmessage_helper_2()
void SimonState::readSfxFile(const char *filename)
{
if (!(_game & GAME_SIMON2)) {
FILE *in;
File in;
uint32 size;
in = fopen_maybe_lowercase(filename);
in.open(filename, _gameDataPath);
if (in == NULL) {
if (in.isOpen() == false) {
warning("readSfxFile: Cannot load sfx file %s", filename);
return;
}
fseek(in, 0, SEEK_END);
size = ftell(in);
in.seek(0, SEEK_END);
size = in.pos();
fseek(in, 0, SEEK_SET);
in.seek(0, SEEK_SET);
/* stop all sounds */
_mixer->stopAll();
@ -3313,9 +3316,9 @@ void SimonState::readSfxFile(const char *filename)
if (_sfx_heap == NULL)
error("readSfxFile: Not enough SFX memory");
fread(_sfx_heap, size, 1, in);
in.read(_sfx_heap, size);
fclose(in);
in.close();
} else {
int res;
uint32 offs;
@ -4042,7 +4045,7 @@ void SimonState::print_char_helper_6(uint i)
void SimonState::read_vga_from_datfile_1(uint vga_id)
{
if (_game == GAME_SIMON1DOS) {
FILE *in;
File in;
char buf[50];
uint32 size;
// FIXME - weird hack to make the beard show up when wearing it (see bug #590800)
@ -4051,20 +4054,20 @@ void SimonState::read_vga_from_datfile_1(uint vga_id)
else
sprintf(buf, "%.3d%d.VGA", vga_id >> 1, (vga_id & 1) + 1);
in = fopen_maybe_lowercase(buf);
if (in == NULL) {
in.open(buf, _gameDataPath);
if (in.isOpen() == false) {
warning("read_vga_from_datfile_1: cannot open %s", buf);
return;
}
fseek(in, 0, SEEK_END);
size = ftell(in);
fseek(in, 0, SEEK_SET);
in.seek(0, SEEK_END);
size = in.pos();
in.seek(0, SEEK_SET);
if (fread(_vga_buffer_pointers[11].vgaFile2, size, 1, in) != 1)
if (in.read(_vga_buffer_pointers[11].vgaFile2, size) != size)
error("read_vga_from_datfile_1: read failed");
fclose(in);
in.close();
} else {
uint32 offs_a = _game_offsets_ptr[vga_id];
uint32 size = _game_offsets_ptr[vga_id + 1] - offs_a;
@ -4076,27 +4079,27 @@ void SimonState::read_vga_from_datfile_1(uint vga_id)
byte *SimonState::read_vga_from_datfile_2(uint id)
{
if (_game == GAME_SIMON1DOS) {
FILE *in;
File in;
char buf[50];
uint32 size;
byte *dst;
sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1);
in = fopen_maybe_lowercase(buf);
if (in == NULL)
in.open(buf, _gameDataPath);
if (in.isOpen() == false)
error("read_vga_from_datfile_2: cannot open %s", buf);
fseek(in, 0, SEEK_END);
size = ftell(in);
fseek(in, 0, SEEK_SET);
in.seek(0, SEEK_END);
size = in.pos();
in.seek(0, SEEK_SET);
dst = setup_vga_destination(size);
if (fread(dst, size, 1, in) != 1)
if (in.read(dst, size) != size)
error("read_vga_from_datfile_2: read failed");
fclose(in);
in.close();
return dst;
} else {
@ -4113,9 +4116,8 @@ byte *SimonState::read_vga_from_datfile_2(uint id)
void SimonState::resfile_read(void *dst, uint32 offs, uint32 size)
{
if (fseek(_game_file, offs, SEEK_SET) != 0)
error("resfile_read(%d,%d) seek failed", offs, size);
if (fread(dst, size, 1, _game_file) != 1)
_game_file->seek(offs, SEEK_SET);
if (_game_file->read(dst, size) != size)
error("resfile_read(%d,%d) read failed", offs, size);
}
@ -4123,9 +4125,9 @@ void SimonState::resfile_read(void *dst, uint32 offs, uint32 size)
void SimonState::openGameFile()
{
if (_game != GAME_SIMON1DOS) {
_game_file = fopen_maybe_lowercase(gss->gme_filename);
_game_file->open(gss->gme_filename, _gameDataPath);
if (_game_file == NULL)
if (_game_file->isOpen() == false)
error("cannot open game file '%s'", gss->gme_filename);
_game_offsets_ptr = (uint32 *)malloc(gss->NUM_GAME_OFFSETS * sizeof(uint32));
@ -4377,7 +4379,7 @@ void SimonState::go()
void SimonState::shutdown()
{
if (_game_file) {
fclose(_game_file);
delete _game_file;
_game_file = NULL;
}
}
@ -4451,7 +4453,7 @@ void SimonState::delay(uint delay)
bool SimonState::save_game(uint slot, const char *caption)
{
FILE *f;
File f;
uint item_index, num_item, i;
TimeEvent *te;
@ -4461,42 +4463,42 @@ bool SimonState::save_game(uint slot, const char *caption)
errno = 0;
#endif
f = fopen(gen_savename(slot), "wb");
if (f == NULL) {
f.open(gen_savename(slot), getSavePath(), 2);
if (f.isOpen() == false) {
_lock_word &= ~0x100;
return false;
}
fwrite(caption, 1, 0x12, f);
f.write((char*)caption, 0x12);
fileWriteBE32(f, _itemarray_inited - 1);
fileWriteBE32(f, 0xFFFFFFFF);
fileWriteBE32(f, 0);
fileWriteBE32(f, 0);
f.writeDwordBE(_itemarray_inited - 1);
f.writeDwordBE(0xFFFFFFFF);
f.writeDwordBE(0);
f.writeDwordBE(0);
i = 0;
for (te = _first_time_struct; te; te = te->next)
i++;
fileWriteBE32(f, i);
f.writeDwordBE(i);
for (te = _first_time_struct; te; te = te->next) {
fileWriteBE32(f, te->time + _base_time);
fileWriteBE16(f, te->subroutine_id);
f.writeDwordBE(te->time + _base_time);
f.writeWordBE(te->subroutine_id);
}
item_index = 1;
for (num_item = _itemarray_inited - 1; num_item; num_item--) {
Item *item = _itemarray_ptr[item_index++];
fileWriteBE16(f, item->parent);
fileWriteBE16(f, item->sibling);
fileWriteBE16(f, item->unk3);
fileWriteBE16(f, item->unk4);
f.writeWordBE(item->parent);
f.writeWordBE(item->sibling);
f.writeWordBE(item->unk3);
f.writeWordBE(item->unk4);
{
Child1 *child1 = findChildOfType1(item);
if (child1) {
fileWriteBE16(f, child1->fr2);
f.writeWordBE(child1->fr2);
}
}
@ -4505,12 +4507,12 @@ bool SimonState::save_game(uint slot, const char *caption)
uint i, j;
if (child2) {
fileWriteBE32(f, child2->avail_props);
f.writeDwordBE(child2->avail_props);
i = child2->avail_props & 1;
for (j = 1; j < 16; j++) {
if ((1 << j) & child2->avail_props) {
fileWriteBE16(f, child2->array[i++]);
f.writeWordBE(child2->array[i++]);
}
}
}
@ -4521,7 +4523,7 @@ bool SimonState::save_game(uint slot, const char *caption)
if (child9) {
uint i;
for (i = 0; i != 4; i++) {
fileWriteBE16(f, child9->array[i]);
f.writeWordBE(child9->array[i]);
}
}
}
@ -4529,19 +4531,19 @@ bool SimonState::save_game(uint slot, const char *caption)
/* write the 255 variables */
for (i = 0; i != 255; i++) {
fileWriteBE16(f, readVariable(i));
f.writeWordBE(readVariable(i));
}
/* write the items in array 6 */
for (i = 0; i != 10; i++) {
fileWriteBE16(f, itemPtrToID(_item_array_6[i]));
f.writeWordBE(itemPtrToID(_item_array_6[i]));
}
/* Write the bits in array 1 & 2 */
for (i = 0; i != 32; i++)
fileWriteBE16(f, _bit_array[i]);
f.writeWordBE(_bit_array[i]);
fclose(f);
f.close();
_lock_word &= ~0x100;
@ -4551,16 +4553,15 @@ bool SimonState::save_game(uint slot, const char *caption)
char *SimonState::gen_savename(int slot)
{
static char buf[256];
const char *dir = getSavePath();
sprintf(buf, "%sSAVE.%.3d", dir, slot);
sprintf(buf, "SAVE.%.3d", slot);
return buf;
}
bool SimonState::load_game(uint slot)
{
char ident[18];
FILE *f;
File f;
uint num, item_index, i;
_lock_word |= 0x100;
@ -4569,33 +4570,32 @@ bool SimonState::load_game(uint slot)
errno = 0;
#endif
f = fopen(gen_savename(slot), "rb");
if (f == NULL) {
f.open(gen_savename(slot), getSavePath(), 1);
if (f.isOpen() == false) {
_lock_word &= ~0x100;
return false;
}
fread(ident, 1, 18, f);
f.read(ident, 18);
num = fileReadBE32(f);
num = f.readDwordBE();
if (fileReadBE32(f) != 0xFFFFFFFF || num != _itemarray_inited - 1) {
fclose(f);
if (f.readDwordBE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
f.close();
_lock_word &= ~0x100;
return false;
}
fileReadBE32(f);
fileReadBE32(f);
f.readDwordBE();
f.readDwordBE();
_no_parent_notify = true;
/* add all timers */
killAllTimers();
for (num = fileReadBE32(f); num; num--) {
uint32 timeout = fileReadBE32(f);
uint16 func_to_call = fileReadBE16(f);
for (num = f.readDwordBE(); num; num--) {
uint32 timeout = f.readDwordBE();
uint16 func_to_call = f.readWordBE();
addTimeEvent(timeout, func_to_call);
}
@ -4603,8 +4603,8 @@ bool SimonState::load_game(uint slot)
for (num = _itemarray_inited - 1; num; num--) {
Item *item = _itemarray_ptr[item_index++], *parent_item;
uint parent = fileReadBE16(f);
uint sibling = fileReadBE16(f);
uint parent = f.readWordBE();
uint sibling = f.readWordBE();
parent_item = derefItem(parent);
@ -4615,13 +4615,13 @@ bool SimonState::load_game(uint slot)
item->sibling = sibling;
}
item->unk3 = fileReadBE16(f);
item->unk4 = fileReadBE16(f);
item->unk3 = f.readWordBE();
item->unk4 = f.readWordBE();
{
Child1 *child1 = findChildOfType1(item);
if (child1 != NULL) {
child1->fr2 = fileReadBE16(f);
child1->fr2 = f.readWordBE();
}
}
@ -4629,12 +4629,12 @@ bool SimonState::load_game(uint slot)
Child2 *child2 = findChildOfType2(item);
uint i, j;
if (child2 != NULL) {
child2->avail_props = fileReadBE32(f);
child2->avail_props = f.readDwordBE();
i = child2->avail_props & 1;
for (j = 1; j < 16; j++) {
if ((1 << j) & child2->avail_props) {
child2->array[i++] = fileReadBE16(f);
child2->array[i++] = f.readWordBE();
}
}
}
@ -4645,7 +4645,7 @@ bool SimonState::load_game(uint slot)
if (child9) {
uint i;
for (i = 0; i != 4; i++) {
child9->array[i] = fileReadBE16(f);
child9->array[i] = f.readWordBE();
}
}
}
@ -4654,19 +4654,19 @@ bool SimonState::load_game(uint slot)
/* read the 255 variables */
for (i = 0; i != 255; i++) {
writeVariable(i, fileReadBE16(f));
writeVariable(i, f.readWordBE());
}
/* write the items in array 6 */
for (i = 0; i != 10; i++) {
_item_array_6[i] = derefItem(fileReadBE16(f));
_item_array_6[i] = derefItem(f.readWordBE());
}
/* Write the bits in array 1 & 2 */
for (i = 0; i != 32; i++)
_bit_array[i] = fileReadBE16(f);
_bit_array[i] = f.readWordBE();
fclose(f);
f.close();
_no_parent_notify = false;
@ -4690,12 +4690,13 @@ void SimonState::initSound()
_voice_offsets = NULL;
_voice_file = fopen_maybe_lowercase(s);
if (_voice_file == NULL) {
_voice_file = new File();
_voice_file->open(s, _gameDataPath);
if (_voice_file->isOpen() == false) {
warning("Cannot open voice file %s, trying %s", s, s2);
if (s2) {
_voice_file = fopen_maybe_lowercase(s2);
if (_voice_file == NULL) {
_voice_file->open(s2, _gameDataPath);
if (_voice_file->isOpen() == false) {
warning("Cannot open voice file %s", s2);
return;
}
@ -4707,18 +4708,19 @@ void SimonState::initSound()
if (_voice_offsets == NULL)
error("Out of memory for voice offsets");
if (fread(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32), 1, _voice_file) != 1)
if (_voice_file->read(_voice_offsets, gss->NUM_VOICE_RESOURCES * sizeof(uint32)) != gss->NUM_VOICE_RESOURCES * sizeof(uint32))
error("Cannot read voice offsets");
_effects_offsets = NULL;
_effects_file = fopen_maybe_lowercase(e);
if (_effects_file != NULL)
_effects_file = new File();
_effects_file->open(e, _gameDataPath);
if (_effects_file->isOpen() == true)
{
_effects_offsets = (uint32 *)malloc(gss->NUM_EFFECTS_RESOURCES * sizeof(uint32));
if (_effects_offsets == NULL)
error("Out of memory for effects offsets");
if (fread(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32), 1, _effects_file) != 1)
if (_effects_file->read(_effects_offsets, gss->NUM_EFFECTS_RESOURCES * sizeof(uint32)) != gss->NUM_EFFECTS_RESOURCES * sizeof(uint32))
error("Cannot read effects offsets");
}
@ -4777,13 +4779,13 @@ struct VocBlockHeader {
void SimonState::playVoice(uint voice)
{
_mixer->stop(_voice_sound);
fseek(_voice_file, _voice_offsets[voice], SEEK_SET);
_voice_file->seek(_voice_offsets[voice], SEEK_SET);
if (!_effects_offsets) { /* WAVE audio */
WaveHeader wave_hdr;
uint32 data[2];
if (fread(&wave_hdr, sizeof(wave_hdr), 1, _voice_file) != 1 ||
if (_voice_file->read(&wave_hdr, sizeof(wave_hdr)) != sizeof(wave_hdr) ||
wave_hdr.riff != MKID('RIFF') || wave_hdr.wave != MKID('WAVE')
|| wave_hdr.fmt != MKID('fmt ') || READ_LE_UINT16(&wave_hdr.format_tag) != 1
|| READ_LE_UINT16(&wave_hdr.channels) != 1
@ -4792,10 +4794,10 @@ void SimonState::playVoice(uint voice)
return;
}
fseek(_voice_file, READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
_voice_file->seek(READ_LE_UINT32(&wave_hdr.size) - sizeof(wave_hdr) + 20, SEEK_CUR);
data[0] = fileReadLE32(_voice_file);
data[1] = fileReadLE32(_voice_file);
data[0] = _voice_file->readDwordLE();
data[1] = _voice_file->readDwordLE();
if ( //fread(data, sizeof(data), 1, _voice_file) != 1 ||
data[0] != 'atad') {
warning("playVoice(%d): cannot read data header", voice);
@ -4803,7 +4805,7 @@ void SimonState::playVoice(uint voice)
}
byte *buffer = (byte *)malloc(data[1]);
fread(buffer, data[1], 1, _voice_file);
_voice_file->read(buffer, data[1]);
_mixer->playRaw(&_voice_sound, buffer, data[1], READ_LE_UINT32(&wave_hdr.samples_per_sec),
SoundMixer::FLAG_UNSIGNED);
@ -4812,21 +4814,21 @@ void SimonState::playVoice(uint voice)
VocBlockHeader voc_block_hdr;
uint32 size;
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _voice_file) != 1 ||
if (_voice_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
warning("playVoice(%d): cannot read voc header", voice);
return;
}
fread(&size, 4, 1, _voice_file);
_voice_file->read(&size, 4);
size = size & 0xffffff;
fseek(_voice_file, -1, SEEK_CUR);
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _voice_file);
_voice_file->seek(-1, SEEK_CUR);
_voice_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc);
byte *buffer = (byte *)malloc(size);
fread(buffer, size, 1, _voice_file);
_voice_file->read(buffer, size);
_mixer->playRaw(&_voice_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED);
}
@ -4842,24 +4844,24 @@ void SimonState::playSound(uint sound)
uint32 size;
_mixer->stop(_effects_sound);
fseek(_effects_file, _effects_offsets[sound], SEEK_SET);
_effects_file->seek(_effects_offsets[sound], SEEK_SET);
if (fread(&voc_hdr, sizeof(voc_hdr), 1, _effects_file) != 1 ||
if (_effects_file->read(&voc_hdr, sizeof(voc_hdr)) != sizeof(voc_hdr) ||
strncmp((char *)voc_hdr.desc, "Creative Voice File\x1A", 10) != 0) {
warning("playSound(%d): cannot read voc header", sound);
return;
}
fread(&size, 4, 1, _effects_file);
_effects_file->read(&size, 4);
size = size & 0xffffff;
fseek(_effects_file, -1, SEEK_CUR);
fread(&voc_block_hdr, sizeof(voc_block_hdr), 1, _effects_file);
_effects_file->seek(-1, SEEK_CUR);
_effects_file->read(&voc_block_hdr, sizeof(voc_block_hdr));
uint32 samples_per_sec = 1000000L / (256L - (long)voc_block_hdr.tc);
byte *buffer = (byte *)malloc(size);
fread(buffer, size, 1, _effects_file);
_effects_file->read(buffer, size);
_mixer->playRaw(&_effects_sound, buffer, size, samples_per_sec, SoundMixer::FLAG_UNSIGNED);
} else {
@ -4897,26 +4899,24 @@ void SimonState::playSound(uint sound)
void SimonState::playMusic(uint music)
{
FILE *f;
midi.shutdown();
/* FIXME: not properly implemented */
if (_game & GAME_WIN) {
fseek(_game_file, _game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET);
f = _game_file;
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music] - 1, SEEK_SET);
File *f = _game_file;
midi.read_all_songs(f);
} else {
char buf[50];
File *f = new File();
sprintf(buf, "MOD%d.MUS", music);
f = fopen_maybe_lowercase(buf);
if (f == NULL) {
f->open(buf, _gameDataPath);
if (f->isOpen() == false) {
warning("Cannot load music from '%s'", buf);
return;
}
midi.read_all_songs_old(f);
fclose(f);
f->close();
}
midi.initialize();

View file

@ -26,6 +26,7 @@
#include "engine.h"
#include "simon/midi.h"
#include "sound/mixer.h"
#include "file.h"
/* Various other settings */
//#define DUMP_CONTINOUS_MAINSCRIPT
@ -39,14 +40,7 @@
//#define DUMP_BITMAPS_FILE_NR 8
//#define DUMP_DRAWN_BITMAPS
uint fileReadByte(FILE *in);
uint fileReadBE16(FILE *in);
uint fileReadLE16(FILE *in);
uint32 fileReadBE32(FILE *in);
uint32 fileReadLE32(FILE *in);
void fileWriteBE32(FILE *in, uint32 value);
void fileWriteBE16(FILE *in, uint16 value);
uint fileReadItemID(FILE *in);
uint fileReadItemID(File *in);
#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))
#define CHECK_BOUNDS(x,y) assert((uint)(x)<ARRAYSIZE(y))
@ -130,10 +124,10 @@ public:
};
FILE *_game_file;
FILE *_voice_file;
File *_game_file;
File *_voice_file;
uint32 *_voice_offsets;
FILE *_effects_file;
File *_effects_file;
uint32 *_effects_offsets;
byte *_stripped_txt_mem;
@ -357,16 +351,16 @@ public:
SimonState(GameDetector *detector, OSystem *syst);
virtual ~SimonState();
int allocGamePcVars(FILE *in);
int allocGamePcVars(File *in);
Item *allocItem1();
void loginPlayerHelper(Item *item, int a, int b);
void loginPlayer();
void allocateStringTable(int num);
void setupStringTable(byte *mem, int num);
void setupLocalStringTable(byte *mem, int num);
void readGamePcText(FILE *in);
void readItemChildren(FILE *in, Item *item, uint tmp);
void readItemFromGamePc(FILE *in, Item *item);
void readGamePcText(File *in);
void readItemChildren(File *in, Item *item, uint tmp);
void readItemFromGamePc(File *in, Item *item);
bool loadGamePcFile(const char *filename);
byte *allocateItem(uint size);
@ -380,11 +374,11 @@ public:
void allocTablesHeap();
Subroutine *createSubroutine(uint a);
void readSubroutine(FILE *in, Subroutine *sub);
void readSubroutine(File *in, Subroutine *sub);
SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
void readSubroutineLine(FILE *in, SubroutineLine *new_table, Subroutine *sub);
byte *readSingleOpcode(FILE *in, byte *ptr);
void readSubroutineBlock(FILE *in);
void readSubroutineLine(File *in, SubroutineLine *new_table, Subroutine *sub);
byte *readSingleOpcode(File *in, byte *ptr);
void readSubroutineBlock(File *in);
Subroutine *getSubroutineByID(uint subroutine_id);
@ -509,16 +503,16 @@ public:
uint loadTextFile(const char *filename, byte *dst);
FILE *openTablesFile(const char *filename);
void closeTablesFile(FILE *in);
File *openTablesFile(const char *filename);
void closeTablesFile(File *in);
uint loadTextFile_simon1(const char *filename, byte *dst);
FILE *openTablesFile_simon1(const char *filename);
void closeTablesFile_simon1(FILE *in);
File *openTablesFile_simon1(const char *filename);
void closeTablesFile_simon1(File *in);
uint loadTextFile_gme(const char *filename, byte *dst);
FILE *openTablesFile_gme(const char *filename);
void closeTablesFile_gme(FILE *in);
File *openTablesFile_gme(const char *filename);
void closeTablesFile_gme(File *in);
void readSfxFile(const char *filename);
@ -797,8 +791,6 @@ public:
void set_volume(byte volume);
FILE *fopen_maybe_lowercase(const char *filename);
void save_or_load_dialog(bool load);
void o_unk_132_helper_3();
int o_unk_132_helper(bool *b, char *buf);

View file

@ -1,71 +0,0 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "simon/simon.h"
uint fileReadByte(FILE *in)
{
byte b;
fread(&b, sizeof(b), 1, in);
return b;
}
uint fileReadBE16(FILE *in)
{
byte b[2];
fread(b, sizeof(b), 1, in);
return (b[0] << 8) | b[1];
}
uint fileReadLE16(FILE *in)
{
byte b[2];
fread(b, sizeof(b), 1, in);
return (b[1] << 8) | b[0];
}
uint32 fileReadBE32(FILE *in)
{
byte b[4];
fread(b, sizeof(b), 1, in);
return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | b[3];
}
uint32 fileReadLE32(FILE *in)
{
byte b[4];
fread(b, sizeof(b), 1, in);
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
}
void fileWriteBE32(FILE *in, uint32 value)
{
value = TO_BE_32(value);
fwrite(&value, sizeof(value), 1, in);
}
void fileWriteBE16(FILE *in, uint16 value)
{
value = TO_BE_16(value);
fwrite(&value, sizeof(value), 1, in);
}