IMAGE: CODECS: Plug QT RAW decoder
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@ -273,6 +273,9 @@ Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel)
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case MKTAG('Q','k','B','k'):
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// CDToons: Used by most of the Broderbund games.
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return new CDToonsDecoder(width, height);
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case MKTAG('r','a','w',' '):
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// Used my L-Zone-mac (Director game)
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return new BitmapRawDecoder(width, height, bitsPerPixel);
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default:
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warning("Unsupported QuickTime codec \'%s\'", tag2str(tag));
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}
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