SCUMM/FM-TOWNS: start rewriting audio code

- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one).
- All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent).
- Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example).
- some other minor improvements
- The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently.

svn-id: r52198
This commit is contained in:
Florian Kagerer 2010-08-18 21:38:43 +00:00
parent c04d3e4689
commit 29a5c6a45b
17 changed files with 771 additions and 331 deletions

View file

@ -186,6 +186,7 @@ using Common::GUIO_NONE;
using Common::GUIO_NOLAUNCHLOAD;
using Common::GUIO_NOMIDI;
using Common::GUIO_NOSPEECH;
using Common::GUIO_MIDITOWNS;
// The following table contains information about variants of our various
// games. We index into it with help of md5table (from scumm-md5.h), to find
@ -217,19 +218,19 @@ static const GameSettings gameVariantsTable[] = {
{"zak", "V1", "v1", GID_ZAK, 1, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "No AdLib", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32, 0, UNK, GUIO_NOSPEECH},
{"loom", "No AdLib", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
#ifdef USE_RGB_COLOR
{"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS | GF_OLD256 | GF_16BIT_COLOR, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI},
#endif
{"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"pass", 0, 0, GID_PASS, 4, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
@ -239,7 +240,7 @@ static const GameSettings gameVariantsTable[] = {
{"monkey", "No AdLib", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_PCJR, GF_16COLOR, Common::kPlatformAtariST, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "Demo", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "CD", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "FM-TOWNS", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "FM-TOWNS", 0, GID_MONKEY, 5, 0, MDT_TOWNS, GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"monkey", "SEGA", 0, GID_MONKEY, 5, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformSegaCD, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey2", 0, 0, GID_MONKEY2, 5, 0, MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32, 0, UNK, GUIO_NOSPEECH},

View file

@ -47,7 +47,6 @@ namespace Scumm {
#define PERCUSSION_CHANNEL 9
extern MidiParser *MidiParser_createRO();
extern MidiParser *MidiParser_createEUP();
uint16 Player::_active_notes[128];
@ -195,7 +194,11 @@ int Player::start_seq_sound(int sound, bool reset_vars) {
_parser = MidiParser_createRO();
} else if (!memcmp(ptr, "SO", 2)) {
// Euphony (FM-TOWNS) resource
_parser = MidiParser_createEUP();
//////////// REMOVE
//_parser = MidiParser_createEUP();
///////////
} else if (!memcmp(ptr, "FORM", 4)) {
// Humongous Games XMIDI resource
_parser = MidiParser::createParser_XMIDI();

View file

@ -1,222 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sound/midiparser.h"
#include "sound/mididrv.h"
#include "common/util.h"
namespace Scumm {
/**
* The FM-TOWNS Euphony version of MidiParser.
*/
class MidiParser_EUP : public MidiParser {
protected:
byte _instruments[6][50]; // Two extra bytes for SysEx ID and channel #
byte *_instr_to_channel;
struct {
byte *enable;
int8 *channel;
int8 *volume;
int8 *transpose;
} _presets;
bool _loop;
byte _presend; // Tracks which startup implied events have been sent.
uint32 _base_tick; // Events times are relative to this base.
protected:
void parseNextEvent (EventInfo &info);
void resetTracking();
public:
bool loadMusic (byte *data, uint32 size);
};
//////////////////////////////////////////////////
//
// MidiParser_EUP implementation
//
//////////////////////////////////////////////////
void MidiParser_EUP::parseNextEvent (EventInfo &info) {
byte *pos = _position._play_pos;
// FIXME: The presend is for sending init events
// that aren't actually in the stream. This would
// be for, e.g., instrument setup. Right now, we
// don't actually use the instruments specified
// in the music header. We're sending fixed GM
// program changes to get a reasonable "one-size-
// fits-all" sound until we actually support the
// FM synthesis capabilities of FM-TOWNS.
for (; _presend < 12; ++_presend) {
if (_instr_to_channel[_presend >> 1] >= 16)
continue;
info.start = pos;
info.delta = 0;
if (_presend & 1) {
byte *data = &_instruments[_presend >> 1][0];
data[1] = _instr_to_channel[_presend >> 1];
info.event = 0xF0;
info.ext.data = data;
info.length = 48;
} else {
info.event = 0xB0 | (_presend >> 1);
info.basic.param1 = 121;
info.basic.param2 = 0;
}
++_presend;
return;
}
while (true) {
byte cmd = *pos;
if ((cmd & 0xF0) == 0x90) {
byte preset = pos[1];
byte channel = _presets.channel[preset];
if (channel >= 16)
channel = cmd & 0x0F;
uint16 tick = (pos[2] | ((uint16) pos[3] << 7)) + _base_tick;
int note = (int) pos[4] + _presets.transpose[preset];
int volume = (int) pos[5];
// HACK: Loom-Towns distaff tracks seem to
// contain zero-volume note events, so change
// those to full volume.
if (!volume)
volume = 127;
volume += _presets.volume[preset];
if (volume > 127)
volume = 127;
else if (volume < 0)
volume = 0;
pos += 6;
if (_presets.enable[preset]) {
uint16 duration = pos[1] | (pos[2] << 4);
info.start = pos;
uint32 last = _position._last_event_tick;
info.delta = (tick < last) ? 0 : (tick - last);
info.event = 0x90 | channel;
info.length = duration;
info.basic.param1 = note;
info.basic.param2 = volume;
pos += 6;
break;
}
pos += 6;
} else if (cmd == 0xF2) {
// This is a "measure marker" of sorts.
// It advances the "base time", to which
// all event times are relative.
_base_tick += (pos[3] << 7) | pos[2];
pos += 6;
} else if (cmd == 0xF8) {
// TODO: Implement this.
pos += 6;
} else if (cmd == 0xFD || cmd == 0xFE) {
// End of track.
if (_loop && false) {
// TODO: Implement this.
} else {
info.start = pos;
uint32 last = _position._last_event_tick;
info.delta = (_base_tick < last) ? 0 : (_base_tick - last);
info.event = 0xFF;
info.length = 0;
info.ext.type = 0x2F;
info.ext.data = pos;
break;
}
} else {
error("Unknown Euphony music event 0x%02X", (int) cmd);
memset(&info, 0, sizeof(info));
pos = 0;
break;
}
}
_position._play_pos = pos;
}
bool MidiParser_EUP::loadMusic (byte *data, uint32 size) {
unloadMusic();
byte *pos = data;
int i;
if (memcmp(pos, "SO", 2)) {
error("'SO' header expected but found '%c%c' instead.", pos[0], pos[1]);
return false;
}
byte numInstruments = pos[16];
pos += 16 + 2;
for (i = 0; i < numInstruments; ++i) {
_instruments[i][0] = 0x7C;
memcpy (&_instruments[i][2], pos, 48);
pos += 48;
}
// Load the prest pointers
_presets.enable = pos;
pos += 32;
_presets.channel = (int8 *) pos;
pos += 32;
_presets.volume = (int8 *) pos;
pos += 32;
_presets.transpose = (int8 *) pos;
pos += 32;
pos += 8; // Unknown bytes
_instr_to_channel = pos; // Instrument-to-channel mapping
pos += 6;
pos += 4; // Skip the music size for now.
pos++; // Unknown byte
byte tempo = *pos++;
_loop = (*pos++ != 1);
pos++; // Unknown byte
_num_tracks = 1;
_ppqn = 120;
_tracks[0] = pos;
// Note that we assume the original data passed in
// will persist beyond this call, i.e. we do NOT
// copy the data to our own buffer. Take warning....
resetTracking();
setTempo (1000000 * 60 / tempo);
setTrack (0);
return true;
}
void MidiParser_EUP::resetTracking() {
MidiParser::resetTracking();
_presend = 0;
_base_tick = 0;
}
MidiParser *MidiParser_createEUP() { return new MidiParser_EUP; }
} // End of namespace Scumm

View file

@ -29,7 +29,6 @@ MODULE_OBJS := \
imuse/sysex_samnmax.o \
imuse/sysex_scumm.o \
input.o \
midiparser_eup.o \
midiparser_ro.o \
object.o \
palette.o \
@ -37,6 +36,7 @@ MODULE_OBJS := \
player_nes.o \
player_pce.o \
player_sid.o \
player_towns.o \
player_v1.o \
player_v2.o \
player_v2a.o \

View file

@ -0,0 +1,557 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/sound.h"
#include "scumm/player_towns.h"
namespace Scumm {
Player_Towns::Player_Towns(ScummEngine *vm, Audio::Mixer *mixer) : _vm(vm) {
_cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
_cdaForceRestart = 0;
memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
_cdaVolLeft = _cdaVolRight = 0;
_eupVolLeft = _eupVolRight = 0;
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
_soundOverride = 0;
if (_vm->_game.version == 3) {
_soundOverride = new SoundOvrParameters[200];
memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
}
_eupLooping = false;
_unkFlags = 0x33;
_driver = new TownsEuphonyDriver(mixer);
}
Player_Towns::~Player_Towns() {
delete[] _soundOverride;
delete _driver;
}
bool Player_Towns::init() {
if (!_driver)
return false;
if (!_driver->init())
return false;
_driver->reserveSoundEffectChannels(8);
// Treat all 6 fm channels and all 8 pcm channels as sound effect channels
// since music seems to exist as CD audio only in the games which use this
// MusicEngine implementation.
_driver->intf()->setSoundEffectChanMask(-1);
setVolumeCD(255, 255);
return true;
}
void Player_Towns::setMusicVolume(int vol) {
_driver->setMusicVolume(vol);
}
void Player_Towns::setSfxVolume(int vol) {
_driver->setSoundEffectVolume(vol);
}
void Player_Towns::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
if (_vm->_game.version != 3) {
ptr += 2;
} else if (_soundOverride && sound > 0 && sound < 200) {
memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
}
int type = ptr[13];
if (type == 0) {
playPcmTrack(sound, ptr + 6);
} else if (type == 1) {
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {
playCdaTrack(sound, ptr + 6);
}
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
}
void Player_Towns::stopSound(int sound) {
if (sound != 0 && sound == _cdaCurrentSound) {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
_vm->_sound->stopCDTimer();
}
if (sound != 0 && sound == _eupCurrentSound) {
_eupCurrentSound = 0;
_eupLooping = false;
_driver->stopParser();
}
stopPcmTrack(sound);
}
void Player_Towns::stopAllSounds() {
_cdaCurrentSound = 0;
_vm->_sound->stopCD();
_vm->_sound->stopCDTimer();
// Loom disasm seems to stop only CD audio and PCM sounds here
/*_eupCurrentSound = 0;
_eupLooping = false;
_driver->stopParser();*/
stopPcmTrack(0);
}
int Player_Towns::getSoundStatus(int sound) const {
if (sound == _cdaCurrentSound)
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
return _driver->parserIsPlaying() ? 1 : 0;
for (int i = 1; i < 9; i++) {
if (_pcmCurrentSound[i].index == sound)
return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
}
return 0;
}
int32 Player_Towns::doCommand(int numargs, int args[]) {
int32 res = 0;
switch (args[0]) {
case 2:
_driver->intf()->callback(73, 0);
break;
case 3:
restartLoopingSounds();
break;
case 8:
startSound(args[1]);
break;
case 9:
_vm->_sound->stopSound(args[1]);
break;
case 11:
stopPcmTrack(0);
break;
case 14:
startSoundEx(args[1], args[2], args[3], args[4]);
break;
case 15:
stopSoundSuspendLooping(args[1]);
break;
default:
warning("Player_Towns::doCommand: Unknown command %d", args[0]);
break;
}
return res;
}
void Player_Towns::setVolumeCD(int left, int right) {
_cdaVolLeft = left & 0xff;
_cdaVolRight = right & 0xff;
_driver->setOutputVolume(1, left >> 1, right >> 1);
}
void Player_Towns::setSoundVolume(int sound, int left, int right) {
if (_soundOverride && sound > 0 && sound < 200) {
_soundOverride[sound].vLeft = left;
_soundOverride[sound].vRight = right;
}
}
void Player_Towns::setSoundNote(int sound, int note) {
if (_soundOverride && sound > 0 && sound < 200)
_soundOverride[sound].note = note;
}
void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
_cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0;
_cdaNumLoopsTemp = _cdaNumLoops & 0xff;
static const SaveLoadEntry cdEntries[] = {
MKLINE(Player_Towns, _cdaCurrentSoundTemp, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaNumLoopsTemp, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaVolLeft, sleUint8, VER(81)),
MKLINE(Player_Towns, _cdaVolRight, sleUint8, VER(81)),
MKEND()
};
ser->saveLoadEntries(this, cdEntries);
if (!_eupLooping && !_driver->parserIsPlaying())
_eupCurrentSound = 0;
static const SaveLoadEntry eupEntries[] = {
MKLINE(Player_Towns, _eupCurrentSound, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupLooping, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupVolLeft, sleUint8, VER(81)),
MKLINE(Player_Towns, _eupVolRight, sleUint8, VER(81)),
MKEND()
};
ser->saveLoadEntries(this, eupEntries);
static const SaveLoadEntry pcmEntries[] = {
MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
MKEND()
};
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].index)
continue;
if (_driver->soundEffectIsPlaying(i + 0x3f))
continue;
_driver->stopSoundEffect(i + 0x3f);
_pcmCurrentSound[i].index = 0;
}
ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
}
void Player_Towns::restoreAfterLoad() {
setVolumeCD(_cdaVolLeft, _cdaVolRight);
if (_cdaCurrentSoundTemp) {
uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[7] == 2) {
playCdaTrack(_cdaCurrentSoundTemp, ptr, true);
_cdaCurrentSound = _cdaCurrentSoundTemp;
_cdaNumLoops = _cdaNumLoopsTemp;
}
}
if (_eupCurrentSound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[7] == 1) {
setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight);
playEuphonyTrack(_eupCurrentSound, ptr);
}
}
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].index)
continue;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
if (!ptr)
continue;
if (_vm->_game.version != 3)
ptr += 2;
if (ptr[13])
continue;
playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
}
}
int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
int chan = 0;
for (int i = 8; i; i--) {
if (!_pcmCurrentSound[i].index) {
chan = i;
continue;
}
if (_driver->soundEffectIsPlaying(i + 0x3f))
continue;
chan = i;
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
}
if (!chan) {
uint16 l = 0xffff;
uint8 *ptr = 0;
for (int i = 8; i; i--) {
ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
uint16 a = READ_LE_UINT16(ptr + 10);
if (a <= l) {
chan = i;
l = a;
}
}
ptr = _vm->getResourceAddress(rtSound, sound) + 6;
if (l <= READ_LE_UINT16(ptr + 10))
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
else
chan = 0;
}
if (chan) {
_pcmCurrentSound[chan].index = sound;
_pcmCurrentSound[chan].chan = sfxChanRelIndex;
}
return chan;
}
void Player_Towns::restartLoopingSounds() {
if (_cdaNumLoops && !_cdaForceRestart)
_cdaForceRestart = 1;
for (int i = 1; i < 9; i++) {
if (!_pcmCurrentSound[i].paused)
continue;
_pcmCurrentSound[i].paused = 0;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
if (!ptr)
continue;
ptr += 24;
int c = 1;
while (_pcmCurrentSound[i].chan != c) {
ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32;
c++;
}
_driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
}
_driver->intf()->callback(73, 1);
}
void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2;
if (pan > 99)
pan = 99;
velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
velo = CLIP(velo, 1, 255);
if (ptr[13] == 0) {
velo >>= 1;
if (!velo)
velo = 1;
pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
playPcmTrack(sound, ptr + 6, velo, pan, note);
} else if (ptr[13] == 2) {
int volLeft = velo;
int volRight = velo;
if (pan < 50)
volRight = ((pan * 2 + 1) * velo + 50) / 100;
else if (pan > 50)
volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100;
setVolumeCD(volLeft, volRight);
if (!_cdaForceRestart && sound == _cdaCurrentSound)
return;
playCdaTrack(sound, ptr + 6, true);
}
}
void Player_Towns::stopSoundSuspendLooping(int sound) {
if (!sound) {
return;
} else if (sound == _cdaCurrentSound) {
if (_cdaNumLoops && _cdaForceRestart)
_cdaForceRestart = 1;
} else {
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index) {
if (!_driver->soundEffectIsPlaying(i + 0x3f))
continue;
_driver->stopSoundEffect(i + 0x3f);
if (_pcmCurrentSound[i].looping)
_pcmCurrentSound[i].paused = 1;
else
_pcmCurrentSound[i].index = 0;
}
}
}
}
void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
const uint8 *pos = data + 16;
const uint8 *src = pos + data[14] * 48;
const uint8 *trackData = src + 150;
for (int i = 0; i < 32; i++)
_driver->chanEnable(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanMode(i, 0xff);
for (int i = 0; i < 32; i++)
_driver->chanOrdr(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanVolumeShift(i, *src++);
for (int i = 0; i < 32; i++)
_driver->chanNoteShift(i, *src++);
src += 8;
for (int i = 0; i < 6; i++)
_driver->assignChannel(i, *src++);
for (int i = 0; i < data[14]; i++) {
_driver->loadInstrument(i, i, pos + i * 48);
_driver->intf()->callback(4, i, i);
}
_eupVolLeft = _ovrCur.vLeft;
_eupVolRight = _ovrCur.vRight;
int lvl = _ovrCur.vLeft + _ovrCur.vRight;
if (!lvl)
lvl = data[8] + data[9];
lvl >>= 2;
for (int i = 0; i < 6; i++)
_driver->chanVolume(i, lvl);
uint32 trackSize = READ_LE_UINT32(src);
src += 4;
uint8 startTick = *src++;
_driver->setMusicTempo(*src++);
_driver->startMusicTrack(trackData, trackSize, startTick);
_eupLooping = (*src != 1) ? 1 : 0;
_driver->setMusicLoop(_eupLooping != 0);
_driver->continueParsing();
_eupCurrentSound = sound;
}
void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
const uint8 *ptr = data;
const uint8 *sfxData = ptr + 16;
int note2, velocity;
if (velo)
velocity = velo;
else if (_ovrCur.vLeft + _ovrCur.vRight)
velocity = (_ovrCur.vLeft + _ovrCur.vRight) >> 2;
else
velocity = ptr[8] >> 1;
int numChan = ptr[14];
for (int i = 0; i < numChan; i++) {
int chan = getNextFreePcmChannel(sound, i);
if (!chan)
return;
_driver->intf()->callback(70, _unkFlags);
_driver->chanPanPos(chan + 0x3f, pan);
if (note)
note2 = note;
else if (_ovrCur.note)
note2 = _ovrCur.note;
else
note2 = sfxData[28];
_driver->playSoundEffect(chan + 0x3f, note2, velocity, sfxData);
_pcmCurrentSound[chan].note = note2;
_pcmCurrentSound[chan].velo = velocity;
_pcmCurrentSound[chan].pan = pan;
_pcmCurrentSound[chan].paused = 0;
_pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
}
}
void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
const uint8 *ptr = data;
if (!sound)
return;
if (!skipTrackVelo) {
if (_ovrCur.vLeft + _ovrCur.vRight)
setVolumeCD(_ovrCur.vLeft, _ovrCur.vRight);
else
setVolumeCD(ptr[8], ptr[9]);
}
if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1)
return;
ptr += 16;
int track = ptr[0];
_cdaNumLoops = ptr[1];
int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
_vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start);
_cdaForceRestart = 0;
_cdaCurrentSound = sound;
}
void Player_Towns::stopPcmTrack(int sound) {
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index || !sound) {
_driver->stopSoundEffect(i + 0x3f);
_pcmCurrentSound[i].index = 0;
}
}
}
} // End of namespace Scumm

View file

@ -0,0 +1,120 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_PLAYER_TOWNS_H
#define SCUMM_PLAYER_TOWNS_H
#include "scumm/scumm.h"
#include "scumm/music.h"
#include "sound/softsynth/fmtowns_pc98/towns_euphony.h"
namespace Scumm {
class Player_Towns : public MusicEngine {
public:
Player_Towns(ScummEngine *vm, Audio::Mixer *mixer);
virtual ~Player_Towns();
bool init();
void setMusicVolume(int vol);
void setSfxVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
int getCurrentCdaSound() { return _cdaCurrentSound; }
int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; }
virtual int32 doCommand(int numargs, int args[]);
void setVolumeCD(int left, int right);
void setSoundVolume(int sound, int left, int right);
void setSoundNote(int sound, int note);
void saveLoadWithSerializer(Serializer *ser);
void restoreAfterLoad();
TownsEuphonyDriver *driver() { return _driver; }
protected:
virtual int getNextFreePcmChannel(int sound, int sfxChanRelIndex);
private:
void restartLoopingSounds();
void startSoundEx(int sound, int velo, int pan, int note);
void stopSoundSuspendLooping(int sound);
void playEuphonyTrack(int sound, const uint8 *data);
void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0);
void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false);
void stopPcmTrack(int sound);
uint8 _cdaVolLeft;
uint8 _cdaVolRight;
struct SoundOvrParameters {
uint8 vLeft;
uint8 vRight;
uint8 note;
};
SoundOvrParameters *_soundOverride;
SoundOvrParameters _ovrCur;
uint8 _unkFlags;
struct PcmCurrentSound {
uint16 index;
uint16 chan;
uint8 note;
uint8 velo;
uint8 pan;
uint8 paused;
uint8 looping;
uint32 priority;
} _pcmCurrentSound[9];
uint8 _eupCurrentSound;
uint8 _eupLooping;
uint8 _eupVolLeft;
uint8 _eupVolRight;
uint8 _cdaCurrentSound;
uint8 _cdaNumLoops;
uint8 _cdaForceRestart;
uint8 _cdaCurrentSoundTemp;
uint8 _cdaNumLoopsTemp;
TownsEuphonyDriver *_driver;
ScummEngine *_vm;
};
} // End of namespace Scumm
#endif

View file

@ -32,6 +32,7 @@
#include "scumm/charset.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse/imuse.h"
#include "player_towns.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
@ -447,6 +448,9 @@ bool ScummEngine::loadState(int slot, bool compat) {
// Update volume settings
syncSoundSettings();
if (_townsPlayer && (hdr.ver >= VER(81)))
_townsPlayer->restoreAfterLoad();
// Init NES costume data
if (_game.platform == Common::kPlatformNES) {
if (hdr.ver < VER(47))
@ -1394,6 +1398,11 @@ void ScummEngine::saveOrLoad(Serializer *s) {
_imuse->save_or_load(s, this);
}
// Save/load FM-Towns audio status
if (_townsPlayer)
_townsPlayer->saveLoadWithSerializer(s);
//
// Save/load the charset renderer state
//

View file

@ -50,7 +50,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
#define CURRENT_VER 80
#define CURRENT_VER 81
/**
* An auxillary macro, used to specify savegame versions. We use this instead

View file

@ -29,6 +29,7 @@
#include "scumm/scumm_v3.h"
#include "scumm/scumm_v5.h"
#include "scumm/sound.h"
#include "scumm/player_towns.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
@ -1595,21 +1596,18 @@ void ScummEngine_v5::o5_resourceRoutines() {
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
break;
case 35:
// TODO: Might be used to set CD volume in FM-TOWNS Loom
foo = getVarOrDirectByte(PARAM_2);
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
if (_townsPlayer)
_townsPlayer->setVolumeCD(getVarOrDirectByte(PARAM_2), resid);
break;
case 36:
// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
foo = getVarOrDirectByte(PARAM_2);
bar = fetchScriptByte();
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
if (_townsPlayer)
_townsPlayer->setSoundVolume(resid, foo, bar);
break;
case 37:
// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
foo = getVarOrDirectByte(PARAM_2);
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
if (_townsPlayer)
_townsPlayer->setSoundNote(resid, getVarOrDirectByte(PARAM_2));
break;
default:
@ -1981,6 +1979,7 @@ void ScummEngine_v5::o5_startMusic() {
break;
case 0xFF:
// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.
result = _townsPlayer->getCurrentCdaVolume();
break;
default:
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.

View file

@ -48,6 +48,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/smush_player.h"
#include "scumm/player_towns.h"
#include "scumm/insane/insane.h"
#include "scumm/he/animation_he.h"
#include "scumm/he/intern_he.h"
@ -146,6 +147,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_imuse = NULL;
_imuseDigital = NULL;
_musicEngine = NULL;
_townsPlayer = NULL;
_verbs = NULL;
_objs = NULL;
_sound = NULL;
@ -1757,6 +1759,10 @@ void ScummEngine::setupMusic(int midi) {
_musicEngine = new Player_V2CMS(this, _mixer);
} else if (_game.platform == Common::kPlatform3DO && _game.heversion <= 62) {
// 3DO versions use digital music and sound samples.
} else if (_game.platform == Common::kPlatformFMTowns && (_game.version == 3 || _game.id == GID_MONKEY)) {
_musicEngine = _townsPlayer = new Player_Towns(this, _mixer);
if (!_townsPlayer->init())
error("Failed to initialize FM-Towns audio driver.");
} else if (_game.version >= 3 && _game.heversion <= 62) {
MidiDriver *nativeMidiDriver = 0;
MidiDriver *adlibMidiDriver = 0;
@ -1806,6 +1812,10 @@ void ScummEngine::syncSoundSettings() {
_musicEngine->setMusicVolume(soundVolumeMusic);
}
if (_townsPlayer) {
_townsPlayer->setSfxVolume(soundVolumeSfx);
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSfx);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);

View file

@ -70,6 +70,7 @@ class CharsetRenderer;
class IMuse;
class IMuseDigital;
class MusicEngine;
class Player_Towns;
class ScummEngine;
class ScummDebugger;
class Serializer;
@ -426,6 +427,7 @@ public:
IMuse *_imuse;
IMuseDigital *_imuseDigital;
MusicEngine *_musicEngine;
Player_Towns *_townsPlayer;
Sound *_sound;
VerbSlot *_verbs;

View file

@ -31,6 +31,7 @@
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_towns.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/util.h"
@ -150,9 +151,10 @@ void Sound::processSoundQueues() {
data[0] >> 8, data[0] & 0xFF,
data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
if (_vm->_imuse) {
if (_vm->_townsPlayer)
_vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_townsPlayer->doCommand(num, data);
else if (_vm->_imuse)
_vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_imuse->doCommand(num, data);
}
}
}
_soundQuePos = 0;
@ -312,91 +314,6 @@ void Sound::playSound(int soundID) {
stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED);
_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
bool tows = READ_BE_UINT32(ptr) == MKID_BE('TOWS');
if (_vm->_game.version == 3) {
size = READ_LE_UINT32(ptr);
} else {
size = READ_BE_UINT32(ptr + 4) - 2;
if (tows)
size += 8;
ptr += 2;
}
rate = 11025;
int type = *(ptr + 0x0D);
int numInstruments;
if (tows)
type = 0;
switch (type) {
case 0: // Sound effect
numInstruments = *(ptr + 0x14);
if (tows)
numInstruments = 1;
ptr += 0x16;
size -= 0x16;
while (numInstruments--) {
int waveSize = READ_LE_UINT32(ptr + 0x0C);
int loopStart = READ_LE_UINT32(ptr + 0x10) * 2;
int loopEnd = READ_LE_UINT32(ptr + 0x14) - 1;
rate = READ_LE_UINT32(ptr + 0x18) * 1000 / 0x62;
ptr += 0x20;
size -= 0x20;
if (size < waveSize) {
warning("Wrong wave size in sound #%i: %i", soundID, waveSize);
waveSize = size;
}
sound = (byte *)malloc(waveSize);
for (int x = 0; x < waveSize; x++) {
byte b = *ptr++;
if (b < 0x80)
sound[x] = 0x7F - b;
else
sound[x] = b;
}
size -= waveSize;
if (loopEnd > 0) {
Audio::SeekableAudioStream *s = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
stream = new Audio::SubLoopingAudioStream(s, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
} else {
stream = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
}
_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, 255, 0);
}
break;
case 1:
// Music (Euphony format)
if (_vm->_musicEngine)
_vm->_musicEngine->startSound(soundID);
break;
case 2: // CD track resource
ptr += 0x16;
if (soundID == _currentCDSound && pollCD() == 1) {
return;
}
{
int track = ptr[0];
int loops = ptr[1];
int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
playCDTrack(track, loops == 0xff ? -1 : loops, start, end <= start ? 0 : end - start);
}
_currentCDSound = soundID;
break;
default:
// All other sound types are ignored
break;
}
}
else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
// Mac version of Loom uses yet another sound format
/*
@ -480,6 +397,9 @@ void Sound::playSound(int soundID) {
if (_vm->_musicEngine) {
_vm->_musicEngine->startSound(soundID);
}
if (_vm->_townsPlayer)
_currentCDSound = _vm->_townsPlayer->getCurrentCdaSound();
}
}

View file

@ -200,7 +200,7 @@ TownsAudioInterface::TownsAudioInterface(Audio::Mixer *mixer, TownsAudioInterfac
INTCB(notImpl),
// 72
INTCB(notImpl),
INTCB(notImpl),
INTCB(cdaToggle),
INTCB(notImpl),
INTCB(notImpl),
// 76
@ -222,9 +222,19 @@ TownsAudioInterface::TownsAudioInterface(Audio::Mixer *mixer, TownsAudioInterfac
_timerBase = (uint32)(_baserate * 1000000.0f);
_tickLength = 2 * _timerBase;
setTimerCallbackA((ChipTimerProc)&TownsAudioInterface::timerCallbackA);
setTimerCallbackB((ChipTimerProc)&TownsAudioInterface::timerCallbackB);
}
TownsAudioInterface::~TownsAudioInterface() {
Common::StackLock lock(_mutex);
reset();
_ready = false;
setTimerCallbackA();
setTimerCallbackB();
delete[] _fmSaveReg[0];
delete[] _fmSaveReg[1];
delete[] _fmInstruments;
@ -759,6 +769,12 @@ int TownsAudioInterface::intf_updateOutputVolume(va_list &args) {
return 0;
}
int TownsAudioInterface::intf_cdaToggle(va_list &args) {
//int mode = va_arg(args, int);
//_unkMask = mode ? 0x7f : 0x3f;
return 0;
}
int TownsAudioInterface::intf_pcmUpdateEnvelopeGenerator(va_list &args) {
for (int i = 0; i < 8; i++)
pcmUpdateEnvelopeGenerator(i);

View file

@ -95,6 +95,7 @@ private:
int intf_setOutputVolume(va_list &args);
int intf_resetOutputVolume(va_list &args);
int intf_updateOutputVolume(va_list &args);
int intf_cdaToggle(va_list &args);
int intf_pcmUpdateEnvelopeGenerator(va_list &args);
int intf_notImpl(va_list &args);

View file

@ -1037,11 +1037,21 @@ TownsPC98_AudioDriver::TownsPC98_AudioDriver(Audio::Mixer *mixer, EmuType type)
_musicPlaying(false), _sfxPlaying(false), _fading(false), _looping(0), _ready(false) {
_sfxOffsets[0] = _sfxOffsets[1] = 0;
setTimerCallbackA((ChipTimerProc)&TownsPC98_AudioDriver::timerCallbackA);
setTimerCallbackB((ChipTimerProc)&TownsPC98_AudioDriver::timerCallbackB);
}
TownsPC98_AudioDriver::~TownsPC98_AudioDriver() {
Common::StackLock lock(_mutex);
reset();
_ready = false;
setTimerCallbackA();
setTimerCallbackB();
if (_channels) {
for (int i = 0; i < _numChan; i++)
delete _channels[i];

View file

@ -835,6 +835,7 @@ TownsPC98_FmSynth::TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type) :
memset(&_timers[0], 0, sizeof(ChipTimer));
memset(&_timers[1], 0, sizeof(ChipTimer));
_timers[0].cb = &TownsPC98_FmSynth::timerCallbackA;
_timers[1].cb = &TownsPC98_FmSynth::timerCallbackB;
_timerbase = (uint32)(_baserate * 1000000.0f);
@ -842,6 +843,9 @@ TownsPC98_FmSynth::TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type) :
TownsPC98_FmSynth::~TownsPC98_FmSynth() {
Common::StackLock lock(_mutex);
_ready = false;
_mixer->stopHandle(_soundHandle);
delete _ssg;
delete _prc;
@ -1154,6 +1158,14 @@ int TownsPC98_FmSynth::readBuffer(int16 *buffer, const int numSamples) {
return numSamples;
}
void TownsPC98_FmSynth::setTimerCallbackA(ChipTimerProc proc) {
_timers[0].cb = proc;
}
void TownsPC98_FmSynth::setTimerCallbackB(ChipTimerProc proc) {
_timers[1].cb = proc;
}
uint8 TownsPC98_FmSynth::readSSGStatus() {
return _ssg->chanEnable();
}

View file

@ -71,6 +71,10 @@ public:
}
protected:
typedef void (TownsPC98_FmSynth::*ChipTimerProc)();
void setTimerCallbackA(ChipTimerProc proc = &TownsPC98_FmSynth::timerCallbackA);
void setTimerCallbackB(ChipTimerProc proc = &TownsPC98_FmSynth::timerCallbackB);
// Implement this in your inherited class if your driver generates
// additional output that has to be inserted into the buffer.
virtual void nextTickEx(int32 *buffer, uint32 bufferSize) {}
@ -80,8 +84,8 @@ protected:
}
uint8 readSSGStatus();
virtual void timerCallbackA() = 0;
virtual void timerCallbackB() = 0;
virtual void timerCallbackA() {}
virtual void timerCallbackB() {}
// The audio driver can store and apply two different audio settings
// (usually for music and sound effects). The channel mask will determine
@ -139,8 +143,6 @@ private:
bool _regProtectionFlag;
typedef void (TownsPC98_FmSynth::*ChipTimerProc)();
struct ChipTimer {
bool enabled;
uint16 value;