MADS: Rename some outstanding 'abortTimers' to the more proper 'endTrigger'
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parent
62c1485df2
commit
29ac19947f
3 changed files with 12 additions and 12 deletions
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@ -69,7 +69,7 @@ void KernelMessages::clear() {
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}
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}
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int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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uint8 abortTimers, uint32 timeout, const Common::String &msg) {
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int endTrigger, uint32 timeout, const Common::String &msg) {
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Scene &scene = _vm->_game->_scene;
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Scene &scene = _vm->_game->_scene;
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// Find a free slot
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// Find a free slot
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@ -77,7 +77,7 @@ int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
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while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
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++idx;
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++idx;
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if (idx == _entries.size()) {
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if (idx == _entries.size()) {
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if (abortTimers == 0)
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if (endTrigger == 0)
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return -1;
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return -1;
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error("KernelMessages overflow");
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error("KernelMessages overflow");
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@ -92,7 +92,7 @@ int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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rec._textDisplayIndex = -1;
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rec._textDisplayIndex = -1;
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rec._timeout = timeout;
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rec._timeout = timeout;
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rec._frameTimer = _vm->_game->_priorFrameTimer;
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rec._frameTimer = _vm->_game->_priorFrameTimer;
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rec._trigger = abortTimers;
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rec._trigger = endTrigger;
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rec._abortMode = _vm->_game->_triggerSetupMode;
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rec._abortMode = _vm->_game->_triggerSetupMode;
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rec._actionDetails = scene._action._activeAction;
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rec._actionDetails = scene._action._activeAction;
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@ -104,10 +104,10 @@ int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
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return idx;
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return idx;
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}
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}
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int KernelMessages::addQuote(int quoteId, int abortTimers, uint32 timeout) {
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int KernelMessages::addQuote(int quoteId, int endTrigger, uint32 timeout) {
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Common::String quoteStr = _vm->_game->getQuote(quoteId);
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Common::String quoteStr = _vm->_game->getQuote(quoteId);
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return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN,
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return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN,
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abortTimers, timeout, quoteStr);
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endTrigger, timeout, quoteStr);
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}
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}
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void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
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void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
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@ -99,9 +99,9 @@ public:
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~KernelMessages();
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~KernelMessages();
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void clear();
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void clear();
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int add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers,
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int add(const Common::Point &pt, uint fontColor, uint8 flags, int endTrigger,
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uint32 timeout, const Common::String &msg);
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uint32 timeout, const Common::String &msg);
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int addQuote(int quoteId, int abortTimers, uint32 timeout);
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int addQuote(int quoteId, int endTrigger, uint32 timeout);
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void scrollMessage(int msgIndex, int numTicks, bool quoted);
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void scrollMessage(int msgIndex, int numTicks, bool quoted);
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void setSeqIndex(int msgIndex, int seqIndex);
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void setSeqIndex(int msgIndex, int seqIndex);
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void remove(int msgIndex);
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void remove(int msgIndex);
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@ -165,16 +165,16 @@ void Scene201::enter() {
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int sepChar = (_globals[kSexOfRex] == SEX_MALE) ? 't' : 'u';
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int sepChar = (_globals[kSexOfRex] == SEX_MALE) ? 't' : 'u';
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// Guess values. What is the default value used by the compiler?
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// Guess values. What is the default value used by the compiler?
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int suffixNum = -1;
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int suffixNum = -1;
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int abortTimers = -1;
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int endTrigger = -1;
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switch(_globals[kTeleporterCommand]) {
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switch(_globals[kTeleporterCommand]) {
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case 1:
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case 1:
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suffixNum = 3;
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suffixNum = 3;
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abortTimers = 76;
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endTrigger = 76;
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_globals[kTeleporterUnderstood] = true;
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_globals[kTeleporterUnderstood] = true;
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break;
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break;
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case 2:
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case 2:
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suffixNum = 1;
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suffixNum = 1;
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abortTimers = 77;
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endTrigger = 77;
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break;
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break;
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case 3:
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case 3:
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_game._player._visible = true;
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_game._player._visible = true;
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@ -183,12 +183,12 @@ void Scene201::enter() {
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break;
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break;
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case 4:
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case 4:
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suffixNum = 2;
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suffixNum = 2;
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abortTimers = 78;
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endTrigger = 78;
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break;
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break;
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}
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}
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_globals[kTeleporterCommand] = 0;
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_globals[kTeleporterCommand] = 0;
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if (suffixNum >= 0)
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if (suffixNum >= 0)
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_scene->loadAnimation(formAnimName(sepChar, suffixNum), abortTimers);
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_scene->loadAnimation(formAnimName(sepChar, suffixNum), endTrigger);
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}
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}
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if ((_scene->_priorSceneId == 202) && (_globals[kMeteorologistStatus] == METEOROLOGIST_PRESENT) && !_scene->_roomChanged) {
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if ((_scene->_priorSceneId == 202) && (_globals[kMeteorologistStatus] == METEOROLOGIST_PRESENT) && !_scene->_roomChanged) {
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