LILLIPUT: Some refactoring, fix a bug in fixx16x16Rect
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6dd3a1009d
commit
29b476fc56
3 changed files with 31 additions and 34 deletions
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@ -289,7 +289,7 @@ bool LilliputEngine::hasFeature(EngineFeature f) const {
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}
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const char *LilliputEngine::getCopyrightString() const {
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return "copyright S.L.Grand, Brainware, 1991";
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return "copyright S.L.Grand, Brainware, 1991 - 1992";
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}
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GameType LilliputEngine::getGameType() const {
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@ -301,9 +301,9 @@ Common::Platform LilliputEngine::getPlatform() const {
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}
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void LilliputEngine::displayCharacter(int index, Common::Point pos, int flags) {
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debugC(2, kDebugEngineTBC, "displayCharacter(%d, %d - %d, %d)", index, pos.x, pos.y, flags);
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debugC(2, kDebugEngine, "displayCharacter(%d, %d - %d, %d)", index, pos.x, pos.y, flags);
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byte *buf = _savedSurfaceGameArea1 + (pos.y << 8) + pos.x;
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byte *buf = _savedSurfaceGameArea1 + (pos.y * 256) + pos.x;
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byte *src = _bufferMen;
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if (index < 0) {
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@ -314,7 +314,7 @@ void LilliputEngine::displayCharacter(int index, Common::Point pos, int flags) {
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index -= 0xF0;
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}
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src += ((index & 0xFF) << 8) + (index >> 8);
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src += (index * 256);
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if ((flags & 2) == 0) {
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for (int y = 0; y < 16; y++) {
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@ -342,11 +342,10 @@ void LilliputEngine::displayCharacter(int index, Common::Point pos, int flags) {
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void LilliputEngine::display16x16IndexedBuf(byte *buf, int index, Common::Point pos) {
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debugC(2, kDebugEngine, "display16x16IndexedBuf(buf, %d, %d, %d)", index, pos.x, pos.y);
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int index1 = ((index & 0xFF) << 8) + (index >> 8);
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int index1 = index * 16 * 16;
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byte *newBuf = &buf[index1];
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int tmpVal = ((pos.y & 0xFF) << 8) + (pos.y >> 8);
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int index2 = pos.x + tmpVal + (tmpVal >> 2);
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int index2 = pos.x + (pos.y * 320);
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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@ -369,8 +368,7 @@ void LilliputEngine::display16x16Buf(byte *buf, Common::Point pos) {
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void LilliputEngine::SaveSurfaceUnderMouseCursor(byte *buf, Common::Point pos) {
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debugC(2, kDebugEngine, "SaveSurfaceUnderMouseCursor(buf, %d, %d)", pos.x, pos.y);
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int tmpVal = ((pos.y & 0xFF) << 8) + (pos.y >> 8);
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int index2 = pos.x + tmpVal + (tmpVal >> 2);
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int index2 = pos.x + (pos.y * 320);
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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@ -380,12 +378,10 @@ void LilliputEngine::SaveSurfaceUnderMouseCursor(byte *buf, Common::Point pos) {
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}
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}
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void LilliputEngine::fill16x16Rect(int var1, int var2, int var4) {
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debugC(2, kDebugEngineTBC, "fill16x16Rect(%d, %d, %d)", var1, var2, var4);
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void LilliputEngine::fill16x16Rect(byte col, Common::Point pos) {
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debugC(2, kDebugEngineTBC, "fill16x16Rect(%d, %d - %d)", col, pos.x, pos.y);
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int tmpVal = ((var4 >> 8) + (var4 & 0xFF));
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int index = var2 + tmpVal + (tmpVal >> 2);
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int col = var1 & 0xFF;
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int index = pos.x + (pos.y * 320);
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 16; j++) {
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((byte *)_mainSurface->getPixels())[index + j] = col;
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@ -421,7 +417,7 @@ void LilliputEngine::restoreSurfaceUnderMousePointer() {
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}
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void LilliputEngine::saveSurfaceGameArea() {
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debugC(2, kDebugEngineTBC, "saveSurfaceGameArea()");
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debugC(2, kDebugEngine, "saveSurfaceGameArea()");
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restoreSurfaceUnderMousePointer();
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@ -467,17 +463,16 @@ void LilliputEngine::restoreSurfaceSpeech() {
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void LilliputEngine::displayInterfaceHotspots() {
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debugC(2, kDebugEngineTBC, "displayInterfaceHotspots()");
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debugC(2, kDebugEngine, "displayInterfaceHotspots()");
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if (_displayMap == 1)
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return;
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restoreSurfaceUnderMousePointer();
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int index = 0;
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int tmpVal;
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for (index = 0; index < _word12F68_ERULES; index++) {
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tmpVal = ((_scriptHandler->_array122E9[index] << 2) + (_scriptHandler->_array122E9[index] << 4)) & 0xFF;
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for (int index = 0; index < _word12F68_ERULES; index++) {
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tmpVal = _scriptHandler->_array122E9[index] * 20;
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display16x16IndexedBuf(_bufferIdeogram, tmpVal + index, Common::Point(_interfaceHotspotsX[index], _interfaceHotspotsY[index]));
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}
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@ -592,16 +587,18 @@ void LilliputEngine::displayFunction11(byte *buf) {
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displayMousePointer();
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}
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void LilliputEngine::displayFunction12() {
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debugC(1, kDebugEngineTBC, "displayFunction12()");
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void LilliputEngine::initGameAreaDisplay() {
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debugC(1, kDebugEngine, "initGameAreaDisplay()");
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restoreSurfaceUnderMousePointer();
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// display background
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byte *tmpBuf = loadVGA("SCREEN.GFX", 320 * 200, true);
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memcpy(_mainSurface->getPixels(), tmpBuf, 320 * 200);
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_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
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_system->updateScreen();
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// display game area on top of background
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saveSurfaceGameArea();
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saveSurfaceSpeech();
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displayInterfaceHotspots();
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@ -609,6 +606,7 @@ void LilliputEngine::displayFunction12() {
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prepareGameArea();
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displayGameArea();
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// display mouse pointer on top of the rest
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displayMousePointer();
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free(tmpBuf);
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}
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@ -760,7 +758,7 @@ void LilliputEngine::setNextDisplayCharacter(int var1) {
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}
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void LilliputEngine::prepareGameArea() {
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debugC(2, kDebugEngineTBC, "prepareGameArea()");
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debugC(2, kDebugEngine, "prepareGameArea()");
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moveCharacters();
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_currentDisplayCharacter = 0;
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@ -1006,7 +1004,7 @@ void LilliputEngine::checkMapClosing(bool &forceReturnFl) {
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paletteFadeOut();
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_word15AC2 = 0;
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sub130B6();
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displayFunction12();
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initGameAreaDisplay();
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_scriptHandler->_heroismLevel = 0;
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moveCharacters();
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paletteFadeIn();
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@ -1284,7 +1282,7 @@ void LilliputEngine::viewportScrollTo(Common::Point goalPos) {
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}
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void LilliputEngine::renderCharacters(byte *buf, Common::Point pos) {
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debugC(2, kDebugEngineTBC, "renderCharacters(buf, %d - %d)", pos.x, pos.y);
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debugC(2, kDebugEngine, "renderCharacters(buf, %d - %d)", pos.x, pos.y);
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if (_nextDisplayCharacterPos != pos)
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return;
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@ -219,7 +219,7 @@ public:
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void display16x16IndexedBuf(byte *buf, int var1, Common::Point pos);
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void display16x16Buf(byte *buf, Common::Point pos);
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void SaveSurfaceUnderMouseCursor(byte *buf, Common::Point pos);
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void fill16x16Rect(int var1, int var2, int var4);
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void fill16x16Rect(byte col, Common::Point pos);
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void displayMousePointer();
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void restoreSurfaceUnderMousePointer();
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void saveSurfaceGameArea();
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@ -228,7 +228,7 @@ public:
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void displayLandscape();
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void displayFunction10();
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void displayFunction11(byte *buf);
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void displayFunction12();
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void initGameAreaDisplay();
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void displayIsometricBlock(byte *buf, int var1, int var2, int var3);
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void displayGameArea();
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void prepareGameArea();
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@ -1358,7 +1358,7 @@ Common::Point LilliputScript::getPosFromScript() {
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}
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void LilliputScript::sub130B6() {
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debugC(1, kDebugScriptTBC, "sub130B6()");
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debugC(1, kDebugScript, "sub130B6()");
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assert(_vm->_word12F68_ERULES <= 20);
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for (int i = 0; i < _vm->_word12F68_ERULES; i++) {
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@ -3174,7 +3174,7 @@ void LilliputScript::OC_sub1853B() {
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_heroismLevel = 0;
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sub130B6();
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_vm->displayFunction12();
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_vm->initGameAreaDisplay();
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OC_PaletteFadeIn();
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_byte12A09 = 0;
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@ -3228,14 +3228,13 @@ void LilliputScript::OC_sub186A1() {
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debugC(1, kDebugScriptTBC, "OC_sub186A1()");
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int var1 = getValue1();
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int var2 = _currScript->readUint16LE();
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int var3 = _currScript->readUint16LE();
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int var4 = 16;
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int posX = _currScript->readUint16LE();
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int posY = _currScript->readUint16LE();
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Common::Point pos = Common::Point(posX, posY);
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_vm->fill16x16Rect(var4, var2, var3);
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_vm->fill16x16Rect(16, pos);
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int frame = _vm->_characterFrameArray[var1];
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byte* buf = _vm->_bufferMen;
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if (frame > 0xF0) {
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@ -3243,7 +3242,7 @@ void LilliputScript::OC_sub186A1() {
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frame -= 0xF0;
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}
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_vm->display16x16IndexedBuf(buf, frame, Common::Point(var2, var3));
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_vm->display16x16IndexedBuf(buf, frame, pos);
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}
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void LilliputScript::OC_sub186E5_snd() {
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