SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
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6 changed files with 92 additions and 175 deletions
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@ -589,9 +589,9 @@ void ScummEngine_v0::o_loadRoomWithEgo() {
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return;
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}
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// The original interpreter seems to set the actors new room X/Y to the last rooms X/Y
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// This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script
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// This scripts runs before the actor position is set to the correct location
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// The original interpreter sets the actors new room X/Y to the last rooms X/Y
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// This fixes a problem with MM: script 158 in room 12, the 'Oomph!' script
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// This scripts runs before the actor position is set to the correct room entry location
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a->putActor(a->getPos().x, a->getPos().y, room);
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_egoPositioned = false;
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@ -707,7 +707,6 @@ void ScummEngine_v0::o_animateActor() {
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}
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a->animateActor(anim);
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a->animateCostume();
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}
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void ScummEngine_v0::o_getActorMoving() {
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