made init_size in the SDL backend reentrant

svn-id: r5022
This commit is contained in:
Max Horn 2002-09-27 13:05:54 +00:00
parent 09f56dc233
commit 29f8c3af95
4 changed files with 48 additions and 26 deletions

View file

@ -69,21 +69,39 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) {
SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}
OSystem_SDL_Common::OSystem_SDL_Common()
: sdl_screen(0), SCREEN_WIDTH(0), SCREEN_HEIGHT(0),
_dirty_checksums(0), _current_shake_pos(0), _new_shake_pos(0)
{
// allocate palette storage
_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
// allocate the dirty rect storage
_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
}
OSystem_SDL_Common::~OSystem_SDL_Common()
{
if (_dirty_checksums)
free(_dirty_checksums);
free(_cur_pal);
free(_mouse_backup);
}
void OSystem_SDL_Common::init_size(uint w, uint h) {
//if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT)
// error("320x200 is the only game resolution supported");
// Avoid redundant res changes
if (w == SCREEN_WIDTH && h == SCREEN_HEIGHT)
return;
SCREEN_WIDTH = w;
SCREEN_HEIGHT = h;
CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8));
/* allocate palette, it needs to be persistent across
* driver changes, so i'll alloc it here */
_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
if (_dirty_checksums)
free(_dirty_checksums);
_dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
unload_gfx_mode();
load_gfx_mode();
#ifdef MACOSX // Work around a bug in OS X 10.1 related to OpenGL in windowed mode
@ -179,7 +197,7 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
if (num_dirty_rects == NUM_DIRTY_RECT)
force_full = true;
else {
SDL_Rect *r = &dirty_rect_list[num_dirty_rects++];
SDL_Rect *r = &_dirty_rect_list[num_dirty_rects++];
/* Update the dirty region by 1 pixel for graphics drivers
* that "smear" the screen */
@ -206,7 +224,7 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)]
void OSystem_SDL_Common::mk_checksums(const byte *buf) {
uint32 *sums = dirty_checksums;
uint32 *sums = _dirty_checksums;
uint x,y;
const uint last_x = (uint)SCREEN_WIDTH/8;
const uint last_y = (uint)SCREEN_HEIGHT/8;
@ -255,7 +273,7 @@ void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
into bigger ones in a simple way */
if (!force_full) {
int x,y,w;
uint32 *ck = dirty_checksums;
uint32 *ck = _dirty_checksums;
for(y=0; y!=SCREEN_HEIGHT/8; y++) {
for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) {
@ -278,7 +296,7 @@ void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
} else {
get_out:;
/* Copy old checksums to new */
memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32));
memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
}
}