LOL: some renaming

svn-id: r35919
This commit is contained in:
Florian Kagerer 2009-01-19 07:31:34 +00:00
parent fa0efa0b22
commit 2a22b9bcc6
4 changed files with 127 additions and 113 deletions

View file

@ -100,10 +100,10 @@ LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(sy
_currentBlock = 0;
memset(_scriptExecutedFuncs, 0, 18 * sizeof(uint16));
_wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllBuffer5 = 0;
_wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllWallFlags = 0;
_wllShapeMap = 0;
_lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0;
_cmzBuffer = 0;
_levelBlockProperties = 0;
_lvlBuffer = 0;
_lvl415 = 0;
_lvlBlockIndex = _lvlShapeIndex = 0;
@ -224,13 +224,13 @@ LoLEngine::~LoLEngine() {
delete[] _wllShapeMap;
delete[] _wllBuffer3;
delete[] _wllBuffer4;
delete[] _wllBuffer5;
delete[] _wllWallFlags;
delete[] _lvlShapeTop;
delete[] _lvlShapeBottom;
delete[] _lvlShapeLeftRight;
delete[] _tempBuffer5120;
delete[] _lvlBuffer;
delete[] _cmzBuffer;
delete[] _levelBlockProperties;
delete[] _lvl415;
delete[] _lvlShpHeader;
@ -301,8 +301,8 @@ Common::Error LoLEngine::init() {
memset(_wllBuffer3, 0, 80);
_wllBuffer4 = new uint8[80];
memset(_wllBuffer4, 0, 80);
_wllBuffer5 = new uint8[80];
memset(_wllBuffer5, 0, 80);
_wllWallFlags = new uint8[80];
memset(_wllWallFlags, 0, 80);
_lvlShapeTop = new int16[18];
memset(_lvlShapeTop, 0, 18 * sizeof(int16));
_lvlShapeBottom = new int16[18];
@ -318,8 +318,8 @@ Common::Error LoLEngine::init() {
_sceneWindowBuffer = new uint8[21120];
memset(_sceneWindowBuffer, 0, 21120);
_cmzBuffer = new CMZ[1025];
memset(_cmzBuffer, 0, 1025 * sizeof(CMZ));
_levelBlockProperties = new LevelBlockProperty[1025];
memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty));
_lvlBuffer = new LVL[30];
memset(_lvlBuffer, 0, 30 * sizeof(LVL));
_lvl415 = new uint8[415];

View file

@ -98,8 +98,8 @@ struct SpellProperty {
uint16 field_1A;
};
struct CMZ {
uint8 unk[4];
struct LevelBlockProperty {
uint8 walls[4];
uint16 itemIndex;
uint8 field_6;
uint8 field_7;
@ -113,7 +113,7 @@ struct LVL {
uint8 field_2;
uint8 field_3;
uint8 field_4;
uint16 cmzIndex;
uint16 blockPropertyIndex;
uint16 p_1a;
uint16 p_1b;
uint8 field_B;
@ -440,10 +440,10 @@ private:
void cmzS6(uint16 &itemIndex, int a);
void cmzS7(int itemIndex, int a);
void loadLevelWLL(int index, bool mapShapes);
void moveItemToCMZ(uint16 *cmzItemIndex, uint16 item);
void moveItemToBlock(uint16 *cmzItemIndex, uint16 item);
int assignLevelShapes(int index);
uint8 *getLevelShapes(int index);
void loadLevelCMZ(int index);
void loadLevelCmzFile(int index);
void loadCMZ_Sub(int index1, int index2);
void loadCmzFile(const char *file);
void loadMonsterShapes(const char *file, int monsterIndex, int b);
@ -453,11 +453,11 @@ private:
void drawScene(int pageNum);
void generateBlockDrawingBuffer(int block, int b);
void generateBlockDrawingBuffer(int block, int direction);
void generateBlockDrawingBufferF0(int16 wllOffset, uint8 wllIndex, uint8 wllVmpIndex, int16 vmpOffset, uint8 len, uint8 numEntries);
void generateBlockDrawingBufferF1(int16 wllOffset, uint8 wllIndex, uint8 wllVmpIndex, int16 vmpOffset, uint8 len, uint8 numEntries);
bool testWllBuffer5Value(int index);
void assignBlockCaps(int a, int b);
bool hasWall(int index);
void assignBlockCaps(int block, int direction);
void drawVcnBlocks(uint8 *vcnBlocks, uint16 *blockDrawingBuffer, uint8 *vcnShift, int pageNum);
void drawSceneShapes();
@ -475,6 +475,9 @@ private:
void turnOnLamp();
void updateLampStatus();
void moveParty(uint16 direction, int unk1, int unk2, int unk3);
uint16 calcNewBlockPostion(uint16 curBlock, uint16 direction);
void setLF1(uint16 & a, uint16 & b, int block, uint16 d, uint16 e);
void setLF2(int block);
@ -519,14 +522,14 @@ private:
int8 *_wllShapeMap;
uint8 *_wllBuffer3;
uint8 *_wllBuffer4;
uint8 *_wllBuffer5;
uint8 *_wllWallFlags;
int16 *_lvlShapeTop;
int16 *_lvlShapeBottom;
int16 *_lvlShapeLeftRight;
CMZ *_cmzBuffer;
CMZ *_curBlockCaps[18];
LevelBlockProperty *_levelBlockProperties;
LevelBlockProperty *_curBlockCaps[18];
LVL *_lvlBuffer;
uint8 *_lvl415;
@ -605,7 +608,7 @@ private:
uint16 itemIndexUnk;
uint8 unk2;
uint16 unk3;
uint16 cmzIndex;
uint16 blockPropertyIndex;
uint16 unk7;
uint16 anonymous_4;
int8 level;

View file

@ -67,7 +67,7 @@ void LoLEngine::loadLevel(int index) {
runInitScript(filename, f ? 0 : 1);
if (f)
loadLevelCMZ(index);
loadLevelCmzFile(index);
sprintf(filename, "LEVEL%d.INF", index);
runInfScript(filename);
@ -93,15 +93,15 @@ void LoLEngine::addLevelItems() {
if (_itemsInPlay[i].level != _currentLevel)
continue;
moveItemToCMZ(&_cmzBuffer[_itemsInPlay[i].cmzIndex].itemIndex, i);
moveItemToBlock(&_levelBlockProperties[_itemsInPlay[i].blockPropertyIndex].itemIndex, i);
_cmzBuffer[_itemsInPlay[i].cmzIndex].field_8 = 5;
_levelBlockProperties[_itemsInPlay[i].blockPropertyIndex].field_8 = 5;
_itemsInPlay[i].unk2 = 0;
}
}
int LoLEngine::initCmzWithScript(int block) {
int i = _cmzBuffer[block].itemIndex;
int i = _levelBlockProperties[block].itemIndex;
int cnt = 0;
while (i) {
@ -116,7 +116,7 @@ int LoLEngine::initCmzWithScript(int block) {
cnt++;
initCMZ1(l, 14);
checkScriptUnk(l->cmzIndex);
checkScriptUnk(l->blockPropertyIndex);
initCMZ2(l, 0, 0);
}
@ -152,7 +152,7 @@ void LoLEngine::initCMZ1(LVL *l, int a) {
if (_currentLevel != 29)
initCMZ1(l, 14);
runResidentScriptCustom(0x404, -1, l->field_16, l->field_16, 0, 0);
checkScriptUnk(l->cmzIndex);
checkScriptUnk(l->blockPropertyIndex);
if (l->field_14 == 14)
initCMZ2(l, 0, 0);
}
@ -162,16 +162,16 @@ void LoLEngine::initCMZ1(LVL *l, int a) {
void LoLEngine::initCMZ2(LVL *l, uint16 a, uint16 b) {
bool cont = true;
int t = l->cmzIndex;
if (l->cmzIndex) {
cmzS4(_cmzBuffer[l->cmzIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
_cmzBuffer[l->cmzIndex].field_8 = 5;
checkScriptUnk(l->cmzIndex);
int t = l->blockPropertyIndex;
if (l->blockPropertyIndex) {
cmzS4(_levelBlockProperties[l->blockPropertyIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
_levelBlockProperties[l->blockPropertyIndex].field_8 = 5;
checkScriptUnk(l->blockPropertyIndex);
} else {
cont = false;
}
l->cmzIndex = cmzS5(a, b);
l->blockPropertyIndex = cmzS5(a, b);
if (l->p_1a != a || l->p_1b != b) {
l->p_1a = a;
@ -179,27 +179,27 @@ void LoLEngine::initCMZ2(LVL *l, uint16 a, uint16 b) {
l->field_13 = (++l->field_13) & 3;
}
if (l->cmzIndex == 0)
if (l->blockPropertyIndex == 0)
return;
cmzS6(_cmzBuffer[l->cmzIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
_cmzBuffer[l->cmzIndex].field_8 = 5;
checkScriptUnk(l->cmzIndex);
cmzS6(_levelBlockProperties[l->blockPropertyIndex].itemIndex, ((uint16)l->field_16) | 0x8000);
_levelBlockProperties[l->blockPropertyIndex].field_8 = 5;
checkScriptUnk(l->blockPropertyIndex);
uint8 *v = l->offs_lvl415;
if (v[80] == 0 || cont == false)
return;
if ((!(READ_LE_UINT16(&v[62]) & 0x100) || ((l->field_13 & 1) == 0)) && l->cmzIndex == t)
if ((!(READ_LE_UINT16(&v[62]) & 0x100) || ((l->field_13 & 1) == 0)) && l->blockPropertyIndex == t)
return;
if (l->cmzIndex != t)
runResidentScriptCustom(l->cmzIndex, 0x800, -1, l->field_16, 0, 0);
if (l->blockPropertyIndex != t)
runResidentScriptCustom(l->blockPropertyIndex, 0x800, -1, l->field_16, 0, 0);
if (_charFlagUnk & 1)
return;
cmzS7(l->offs_lvl415[50], l->cmzIndex);
cmzS7(l->offs_lvl415[50], l->blockPropertyIndex);
}
int LoLEngine::cmzS1(uint16 a, uint16 b, uint16 c, uint16 d) {
@ -236,7 +236,7 @@ void LoLEngine::cmzS7(int itemIndex, int a) {
// TODO
}
void LoLEngine::moveItemToCMZ(uint16 *cmzItemIndex, uint16 item) {
void LoLEngine::moveItemToBlock(uint16 *cmzItemIndex, uint16 item) {
uint16 *tmp = 0;
while (*cmzItemIndex & 0x8000) {
tmp = (uint16*) cmzGetItemOffset(*cmzItemIndex);
@ -287,7 +287,7 @@ void LoLEngine::loadLevelWLL(int index, bool mapShapes) {
d += 2;
_wllBuffer3[c] = *d;
d += 2;
_wllBuffer5[c] = *d;
_wllWallFlags[c] = *d;
d += 2;
_wllBuffer4[c] = *d;
d += 2;
@ -351,7 +351,7 @@ uint8 *LoLEngine::getLevelShapes(int shapeIndex) {
return res;
}
void LoLEngine::loadLevelCMZ(int index) {
void LoLEngine::loadLevelCmzFile(int index) {
//char filename[16];
//sprintf(filename, "_LEVEL%d.TMP", index);
// TODO ???
@ -371,22 +371,22 @@ void LoLEngine::loadLevelCMZ(int index) {
for (int i = 0; i < 1024; i++)
memcpy(&cmzdata[i << 2], &p[i * len + 6], 4);
memset(_cmzBuffer, 0, 1024 * sizeof(CMZ));
memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
uint8 *c = cmzdata;
uint8 *t = _tempBuffer5120;
for (int i = 0; i < 1024; i++) {
for (int ii = 0; ii < 4; ii++)
_cmzBuffer[i].unk[ii] = *c++ ^ *t++;
_levelBlockProperties[i].walls[ii] = *c++ ^ *t++;
}
for (int i = 0; i < 1024; i++)
_cmzBuffer[i].flags = *t++;
_levelBlockProperties[i].flags = *t++;
for (int i = 0; i < 30; i++) {
if (_lvlBuffer[i].cmzIndex) {
_lvlBuffer[i].cmzIndex = 0;
if (_lvlBuffer[i].blockPropertyIndex) {
_lvlBuffer[i].blockPropertyIndex = 0;
_lvlBuffer[i].offs_lvl415 = _lvl415 + _lvlBuffer[i].field_20;
initCMZ2(&_lvlBuffer[i], _lvlBuffer[i].p_1a, _lvlBuffer[i].p_1b);
}
@ -404,7 +404,7 @@ void LoLEngine::loadCMZ_Sub(int index1, int index2) {
//int r = 0;
for (int i = 0; i < 30; i++) {
if (_lvlBuffer[i].field_14 >= 14 || _lvlBuffer[i].cmzIndex == 0 || _lvlBuffer[i].field_1D <= 0)
if (_lvlBuffer[i].field_14 >= 14 || _lvlBuffer[i].blockPropertyIndex == 0 || _lvlBuffer[i].field_1D <= 0)
continue;
int t = (val * _lvlBuffer[i].field_1D) >> 8;
@ -417,7 +417,7 @@ void LoLEngine::loadCMZ_Sub(int index1, int index2) {
}
void LoLEngine::loadCmzFile(const char *file) {
memset(_cmzBuffer, 0, 1024 * sizeof(CMZ));
memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
_screen->loadBitmap(file, 2, 2, 0);
const uint8 *h = _screen->getCPagePtr(2);
uint16 len = READ_LE_UINT16(&h[4]);
@ -425,13 +425,13 @@ void LoLEngine::loadCmzFile(const char *file) {
for (int i = 0; i < 1024; i++) {
for (int ii = 0; ii < 4; ii++)
_cmzBuffer[i].unk[ii] = p[i * len + ii];
_levelBlockProperties[i].walls[ii] = p[i * len + ii];
_cmzBuffer[i].field_8 = 5;
_levelBlockProperties[i].field_8 = 5;
if (_wllBuffer4[_cmzBuffer[i].unk[0]] == 17) {
_cmzBuffer[i].flags &= 0xef;
_cmzBuffer[i].flags |= 0x20;
if (_wllBuffer4[_levelBlockProperties[i].walls[0]] == 17) {
_levelBlockProperties[i].flags &= 0xef;
_levelBlockProperties[i].flags |= 0x20;
}
}
}
@ -731,6 +731,17 @@ void LoLEngine::updateLampStatus() {
_lampOilStatus = newLampOilStatus;
}
void LoLEngine::moveParty(uint16 direction, int unk1, int unk2, int unk3) {
// TODO
_currentBlock = calcNewBlockPostion(_currentBlock, direction);
// XXXX
}
uint16 LoLEngine::calcNewBlockPostion(uint16 curBlock, uint16 direction) {
static const int16 blockPosTable[] = { -32, 1, 32, -1, 1, -1, 3, 2, -1, 0, -1, 0, 1, -32, 0, 32 };
return (curBlock + blockPosTable[direction]) & 0x3ff;
}
void LoLEngine::setLF1(uint16 & a, uint16 & b, int block, uint16 d, uint16 e) {
a = block & 0x1f;
a = ((a >> 8) | ((a & 0xff) << 8)) | d;
@ -740,7 +751,7 @@ void LoLEngine::setLF1(uint16 & a, uint16 & b, int block, uint16 d, uint16 e) {
void LoLEngine::setLF2(int block) {
if (!(_screen->_drawGuiFlag & 0x1000))
return;
_cmzBuffer[block].flags |= 7;
_levelBlockProperties[block].flags |= 7;
// TODO
}
@ -783,7 +794,7 @@ void LoLEngine::updateSceneWindow() {
_screen->showMouse();
}
void LoLEngine::generateBlockDrawingBuffer(int block, int b) {
void LoLEngine::generateBlockDrawingBuffer(int block, int direction) {
_sceneDrawVar1 = _dscBlockMap[_currentDirection];
_sceneDrawVar2 = _dscBlockMap[_currentDirection + 4];
_sceneDrawVar3 = _dscBlockMap[_currentDirection + 8];
@ -797,110 +808,110 @@ void LoLEngine::generateBlockDrawingBuffer(int block, int b) {
else
generateBlockDrawingBufferF0(0, 15, 1, -330, 22, 15);
assignBlockCaps(block, b);
assignBlockCaps(block, direction);
uint8 t = _curBlockCaps[0]->unk[_sceneDrawVar2];
uint8 t = _curBlockCaps[0]->walls[_sceneDrawVar2];
if (t)
generateBlockDrawingBufferF0(-2, 3, t, 102, 3, 5);
t = _curBlockCaps[6]->unk[_sceneDrawVar3];
t = _curBlockCaps[6]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF1(21, 3, t, 102, 3, 5);
t = _curBlockCaps[1]->unk[_sceneDrawVar2];
uint8 t2 = _curBlockCaps[2]->unk[_sceneDrawVar1];
t = _curBlockCaps[1]->walls[_sceneDrawVar2];
uint8 t2 = _curBlockCaps[2]->walls[_sceneDrawVar1];
if (testWllBuffer5Value(t) && !(_wllBuffer5[t2] & 8))
if (hasWall(t) && !(_wllWallFlags[t2] & 8))
generateBlockDrawingBufferF0(2, 3, t, 102, 3, 5);
else if (t && (_wllBuffer5[t2] & 8))
else if (t && (_wllWallFlags[t2] & 8))
generateBlockDrawingBufferF0(2, 3, t2, 102, 3, 5);
t = _curBlockCaps[5]->unk[_sceneDrawVar3];
t2 = _curBlockCaps[4]->unk[_sceneDrawVar1];
t = _curBlockCaps[5]->walls[_sceneDrawVar3];
t2 = _curBlockCaps[4]->walls[_sceneDrawVar1];
if (testWllBuffer5Value(t) && !(_wllBuffer5[t2] & 8))
if (hasWall(t) && !(_wllWallFlags[t2] & 8))
generateBlockDrawingBufferF1(17, 3, t, 102, 3, 5);
else if(t && (_wllBuffer5[t2] & 8))
else if(t && (_wllWallFlags[t2] & 8))
generateBlockDrawingBufferF1(17, 3, t2, 102, 3, 5);
t = _curBlockCaps[2]->unk[_sceneDrawVar2];
t = _curBlockCaps[2]->walls[_sceneDrawVar2];
if (t)
generateBlockDrawingBufferF0(8, 3, t, 97, 1, 5);
t = _curBlockCaps[4]->unk[_sceneDrawVar3];
t = _curBlockCaps[4]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF1(13, 3, t, 97, 1, 5);
t = _curBlockCaps[1]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[1]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(-4, 3, t, 129, 6, 5);
t = _curBlockCaps[5]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[5]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(20, 3, t, 129, 6, 5);
t = _curBlockCaps[2]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[2]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(2, 3, t, 129, 6, 5);
t = _curBlockCaps[4]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[4]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(14, 3, t, 129, 6, 5);
t = _curBlockCaps[3]->unk[_sceneDrawVar1];
t = _curBlockCaps[3]->walls[_sceneDrawVar1];
if (t)
generateBlockDrawingBufferF0(8, 3, t, 129, 6, 5);
t = _curBlockCaps[7]->unk[_sceneDrawVar2];
t = _curBlockCaps[7]->walls[_sceneDrawVar2];
if (t)
generateBlockDrawingBufferF0(0, 3, t, 117, 2, 6);
t = _curBlockCaps[11]->unk[_sceneDrawVar3];
t = _curBlockCaps[11]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF1(20, 3, t, 117, 2, 6);
t = _curBlockCaps[8]->unk[_sceneDrawVar2];
t = _curBlockCaps[8]->walls[_sceneDrawVar2];
if (t)
generateBlockDrawingBufferF0(6, 2, t, 81, 2, 8);
t = _curBlockCaps[10]->unk[_sceneDrawVar3];
t = _curBlockCaps[10]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF1(14, 2, t, 81, 2, 8);
t = _curBlockCaps[8]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[8]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(-4, 2, t, 159, 10, 8);
t = _curBlockCaps[10]->unk[_sceneDrawVar1];
if (testWllBuffer5Value(t))
t = _curBlockCaps[10]->walls[_sceneDrawVar1];
if (hasWall(t))
generateBlockDrawingBufferF0(16, 2, t, 159, 10, 8);
t = _curBlockCaps[9]->unk[_sceneDrawVar1];
t = _curBlockCaps[9]->walls[_sceneDrawVar1];
if (t)
generateBlockDrawingBufferF0(6, 2, t, 159, 10, 8);
t = _curBlockCaps[12]->unk[_sceneDrawVar2];
t = _curBlockCaps[12]->walls[_sceneDrawVar2];
if (t)
generateBlockDrawingBufferF0(3, 1, t, 45, 3, 12);
t = _curBlockCaps[14]->unk[_sceneDrawVar3];
t = _curBlockCaps[14]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF1(16, 1, t, 45, 3, 12);
t = _curBlockCaps[12]->unk[_sceneDrawVar1];
if (!(_wllBuffer5[t] & 8))
t = _curBlockCaps[12]->walls[_sceneDrawVar1];
if (!(_wllWallFlags[t] & 8))
generateBlockDrawingBufferF0(-13, 1, t, 239, 16, 12);
t = _curBlockCaps[14]->unk[_sceneDrawVar1];
if (!(_wllBuffer5[t] & 8))
t = _curBlockCaps[14]->walls[_sceneDrawVar1];
if (!(_wllWallFlags[t] & 8))
generateBlockDrawingBufferF0(19, 1, t, 239, 16, 12);
t = _curBlockCaps[13]->unk[_sceneDrawVar1];
t = _curBlockCaps[13]->walls[_sceneDrawVar1];
if (t)
generateBlockDrawingBufferF0(3, 1, t, 239, 16, 12);
t = _curBlockCaps[15]->unk[_sceneDrawVar2];
t2 = _curBlockCaps[17]->unk[_sceneDrawVar3];
t = _curBlockCaps[15]->walls[_sceneDrawVar2];
t2 = _curBlockCaps[17]->walls[_sceneDrawVar3];
if (t)
generateBlockDrawingBufferF0(0, 0, t, 0, 3, 15);
if (t2)
@ -947,18 +958,18 @@ void LoLEngine::generateBlockDrawingBufferF1(int16 wllOffset, uint8 wllIndex, ui
}
}
bool LoLEngine::testWllBuffer5Value(int index) {
if (!index || (_wllBuffer5[index] & 8))
bool LoLEngine::hasWall(int index) {
if (!index || (_wllWallFlags[index] & 8))
return false;
return true;
}
void LoLEngine::assignBlockCaps(int a, int b) {
void LoLEngine::assignBlockCaps(int block, int direction) {
for (int i = 0; i < 18; i++) {
uint16 t = (a + _dscBlockIndex[b * 18 + i]) & 0x3ff;
uint16 t = (block + _dscBlockIndex[direction * 18 + i]) & 0x3ff;
_scriptExecutedFuncs[i] = t;
_curBlockCaps[i] = &_cmzBuffer[t];
_curBlockCaps[i] = &_levelBlockProperties[t];
_lvlShapeLeftRight[i] = _lvlShapeLeftRight[18 + i] = -1;
}
}
@ -1074,7 +1085,7 @@ void LoLEngine::drawVcnBlocks(uint8 *vcnBlocks, uint16 *blockDrawingBuffer, uint
void LoLEngine::drawSceneShapes() {
for (int i = 0; i < 18; i++) {
uint8 t = _dscTileIndex[i];
uint8 s = _curBlockCaps[t]->unk[_sceneDrawVar1];
uint8 s = _curBlockCaps[t]->walls[_sceneDrawVar1];
int16 x1 = 0;
int16 x2 = 0;
@ -1089,7 +1100,7 @@ void LoLEngine::drawSceneShapes() {
drawDecorations(t);
uint16 w = _wllBuffer5[s];
uint16 w = _wllWallFlags[s];
if (i == 16)
w |= 0x80;
@ -1123,8 +1134,8 @@ void LoLEngine::setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim) {
int m = index * 18;
for (int i = 0; i < 18; i++) {
uint8 d = _curBlockCaps[i]->unk[_sceneDrawVar1];
uint8 a = _wllBuffer5[d];
uint8 d = _curBlockCaps[i]->walls[_sceneDrawVar1];
uint8 a = _wllWallFlags[d];
if (a & 8) {
int t = _dscDim2[(m + i) << 1];
@ -1219,7 +1230,7 @@ void LoLEngine::drawDecorations(int index) {
continue;
uint8 d = (_currentDirection + _dscUnk1[s]) & 3;
int8 l = _wllShapeMap[_curBlockCaps[index]->unk[d]];
int8 l = _wllShapeMap[_curBlockCaps[index]->walls[d]];
uint8 *shapeData = 0;

View file

@ -180,7 +180,7 @@ int LoLEngine::o2_getItemPara(EMCState *script) {
switch(stackPos(1)) {
case 0:
return i->cmzIndex;
return i->blockPropertyIndex;
case 1:
return i->unk7;
case 2:
@ -333,22 +333,22 @@ int LoLEngine::o2_loadDoorShapes(EMCState *script) {
_doorShapes[1] = _screen->makeShapeCopy(p, stackPos(2));
for (int i = 0; i < 20; i++) {
_wllBuffer5[i + 3] |= 7;
_wllWallFlags[i + 3] |= 7;
int t = i % 5;
if (t == 4)
_wllBuffer5[i + 3] &= 0xf8;
_wllWallFlags[i + 3] &= 0xf8;
if (t == 3)
_wllBuffer5[i + 3] &= 0xfd;
_wllWallFlags[i + 3] &= 0xfd;
}
if (stackPos(3)) {
for (int i = 3; i < 13; i++)
_wllBuffer5[i] &= 0xfd;
_wllWallFlags[i] &= 0xfd;
}
if (stackPos(4)) {
for (int i = 13; i < 23; i++)
_wllBuffer5[i] &= 0xfd;
_wllWallFlags[i] &= 0xfd;
}
return 1;