BACKENDS: Remove PixelBuffer leftovers
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6 changed files with 0 additions and 6 deletions
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@ -22,7 +22,6 @@
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#include "backends/base-backend.h"
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#include "backends/base-backend.h"
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#include "graphics/pixelbuffer.h"
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#include "graphics/scalerplugin.h"
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#include "graphics/scalerplugin.h"
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#ifndef DISABLE_DEFAULT_EVENT_MANAGER
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#ifndef DISABLE_DEFAULT_EVENT_MANAGER
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@ -31,7 +31,6 @@
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#include "common/file.h"
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#include "common/file.h"
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#include "engines/engine.h"
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#include "engines/engine.h"
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#include "graphics/conversion.h"
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#include "graphics/conversion.h"
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#include "graphics/pixelbuffer.h"
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#include "graphics/opengl/context.h"
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#include "graphics/opengl/context.h"
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#include "graphics/opengl/framebuffer.h"
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#include "graphics/opengl/framebuffer.h"
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#include "graphics/opengl/surfacerenderer.h"
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#include "graphics/opengl/surfacerenderer.h"
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@ -29,7 +29,6 @@
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#include "common/timer.h"
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#include "common/timer.h"
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#include "graphics/pixelformat.h"
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#include "graphics/pixelformat.h"
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#include "graphics/pixelbuffer.h"
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ModularGraphicsBackend::ModularGraphicsBackend()
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ModularGraphicsBackend::ModularGraphicsBackend()
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:
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@ -33,7 +33,6 @@
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#include "audio/mixer_intern.h"
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#include "audio/mixer_intern.h"
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#include "graphics/palette.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "graphics/surface.h"
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#include "graphics/pixelbuffer.h"
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#include "graphics/opengl/system_headers.h"
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#include "graphics/opengl/system_headers.h"
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#include "graphics/opengl/framebuffer.h"
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#include "graphics/opengl/framebuffer.h"
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#include "backends/modular-backend.h"
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#include "backends/modular-backend.h"
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@ -146,7 +146,6 @@ private:
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// Game layer
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// Game layer
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GLESBaseTexture *_game_texture;
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GLESBaseTexture *_game_texture;
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Graphics::PixelBuffer _game_pbuf;
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OpenGL::FrameBuffer *_frame_buffer;
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OpenGL::FrameBuffer *_frame_buffer;
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/**
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/**
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@ -29,7 +29,6 @@
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#include "common/list.h" // For OSystem::getSupportedFormats()
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#include "common/list.h" // For OSystem::getSupportedFormats()
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#include "common/ustr.h"
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#include "common/ustr.h"
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#include "graphics/pixelformat.h"
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#include "graphics/pixelformat.h"
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#include "graphics/pixelbuffer.h"
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#include "graphics/mode.h"
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#include "graphics/mode.h"
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namespace Audio {
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namespace Audio {
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