BLADERUNNER: Better formatting for police targets instructions
This commit is contained in:
parent
df4e18041f
commit
2a86725d17
3 changed files with 911 additions and 912 deletions
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@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() {
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static const int *getPoliceMazePS12TrackData29() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target1,
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kPMTIFacing, 200,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 10000,
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kPMTIObstacleSet, kItemPS12Target1,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target1, 1,
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kPMTIEnemySet, kItemPS12Target1,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target1,
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kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
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kPMTIPausedSet, kItemPS12Target1,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target1,
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kPMTIFacing, 200,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 10000,
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kPMTIObstacleSet, kItemPS12Target1,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target1, 1,
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kPMTIEnemySet, kItemPS12Target1,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target1,
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kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
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kPMTIPausedSet, kItemPS12Target1,
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kPMTIRestart
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};
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return trackData;
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@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() {
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static const int *getPoliceMazePS12TrackData30() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target2,
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kPMTIFacing, 67,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 9000,
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kPMTIObstacleSet, kItemPS12Target2,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target2, 1,
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kPMTIEnemySet, kItemPS12Target2,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target2,
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kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
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kPMTIPausedSet, kItemPS12Target2,
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kPMTITargetSet, kItemPS12Target2, 0,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target2,
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kPMTIFacing, 67,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 9000,
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kPMTIObstacleSet, kItemPS12Target2,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target2, 1,
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kPMTIEnemySet, kItemPS12Target2,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target2,
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kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
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kPMTIPausedSet, kItemPS12Target2,
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kPMTITargetSet, kItemPS12Target2, 0,
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kPMTIRestart
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};
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return trackData;
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@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() {
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static const int *getPoliceMazePS12TrackData31() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTITargetSet, kItemPS12Target3, 1,
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kPMTIEnemyReset, kItemPS12Target3,
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kPMTIObstacleReset, kItemPS12Target3,
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kPMTIFacing, 480,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target3,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 968, 100,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIMove, 0,
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kPMTIPlaySound, 29, 33,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTITargetSet, kItemPS12Target3, 1,
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kPMTIEnemyReset, kItemPS12Target3,
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kPMTIObstacleReset, kItemPS12Target3,
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kPMTIFacing, 480,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target3,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 968, 100,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIMove, 0,
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kPMTIPlaySound, 29, 33,
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kPMTILeave,
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kPMTIObstacleReset, kItemPS12Target3,
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kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
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kPMTIPausedSet, kItemPS12Target3,
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kPMTIObstacleReset, kItemPS12Target3,
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kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
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kPMTIPausedSet, kItemPS12Target3,
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kPMTIRestart
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};
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return trackData;
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@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() {
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static const int *getPoliceMazePS12TrackData32() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target4,
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kPMTIFacing, 1010,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target4,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target4, 1,
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kPMTIEnemySet, kItemPS12Target4,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIRotate, 498, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target4,
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kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
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kPMTIPausedSet, kItemPS12Target4,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target4,
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kPMTIFacing, 1010,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target4,
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kPMTIPlaySound, 33, 33,
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kPMTITargetSet, kItemPS12Target4, 1,
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kPMTIEnemySet, kItemPS12Target4,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIRotate, 498, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS12Target4,
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kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
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kPMTIPausedSet, kItemPS12Target4,
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kPMTIRestart
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};
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return trackData;
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@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() {
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static const int *getPoliceMazePS12TrackData33() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target5,
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kPMTIFacing, 540,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 10000,
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kPMTIObstacleSet, kItemPS12Target5,
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kPMTITargetSet, kItemPS12Target5, 1,
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kPMTIEnemyReset, kItemPS12Target5,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 284, 80,
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kPMTIWait, 0,
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kPMTIRotate, 28, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIMove, 0,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target5,
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kPMTIFacing, 540,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 10000,
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kPMTIObstacleSet, kItemPS12Target5,
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kPMTITargetSet, kItemPS12Target5, 1,
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kPMTIEnemyReset, kItemPS12Target5,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 284, 80,
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kPMTIWait, 0,
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kPMTIRotate, 28, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIMove, 0,
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kPMTILeave,
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kPMTIObstacleReset, kItemPS12Target5,
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kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
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kPMTIPausedSet, kItemPS12Target5,
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kPMTIObstacleReset, kItemPS12Target5,
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kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
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kPMTIPausedSet, kItemPS12Target5,
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kPMTIRestart
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};
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return trackData;
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@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() {
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static const int *getPoliceMazePS12TrackData34() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target6,
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kPMTIObstacleReset, kItemPS12Target7,
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kPMTIObstacleReset, kItemPS12Target8,
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kPMTIFacing, 469,
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kPMTIPosition, 0,
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kPMTITargetSet, kItemPS12Target6, 1,
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kPMTITargetSet, kItemPS12Target7, 1,
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kPMTITargetSet, kItemPS12Target8, 1,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target7,
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kPMTIEnemySet, kItemPS12Target8,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 168, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIMove, 9,
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kPMTIRotate, 33, 80,
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kPMTIWait, 0,
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kPMTIRotate, 15, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIRotate, 168, 80,
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kPMTIWait, 0,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 469, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTITargetSet, kItemPS12Target6, 1,
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kPMTITargetSet, kItemPS12Target7, 1,
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kPMTITargetSet, kItemPS12Target8, 1,
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kPMTIEnemySet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target7,
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kPMTIEnemySet, kItemPS12Target8,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 168, 80,
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kPMTIMove, 9,
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kPMTIRotate, 33, 80,
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kPMTIWait, 0,
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kPMTIRotate, 15, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIRotate, 469, 80,
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kPMTIWait, 500,
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kPMTIRotate, 198, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIMove, 19,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIObstacleReset, kItemPS12Target6,
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kPMTIPausedReset, kItemPS12Target7,
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kPMTIPausedSet, kItemPS12Target6,
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kPMTIPosition, 0,
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kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
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kPMTIObstacleReset, kItemPS12Target6,
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kPMTIObstacleReset, kItemPS12Target7,
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kPMTIObstacleReset, kItemPS12Target8,
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kPMTIFacing, 469,
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kPMTIPosition, 0,
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kPMTITargetSet, kItemPS12Target6, 1,
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kPMTITargetSet, kItemPS12Target7, 1,
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kPMTITargetSet, kItemPS12Target8, 1,
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kPMTIWaitRandom, 3000, 10000,
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kPMTIObstacleSet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target7,
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kPMTIEnemySet, kItemPS12Target8,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 1000,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 168, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIMove, 9,
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kPMTIRotate, 33, 80,
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kPMTIWait, 0,
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kPMTIRotate, 15, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIRotate, 168, 80,
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kPMTIWait, 0,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 469, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTITargetSet, kItemPS12Target6, 1,
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kPMTITargetSet, kItemPS12Target7, 1,
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kPMTITargetSet, kItemPS12Target8, 1,
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kPMTIEnemySet, kItemPS12Target6,
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kPMTIEnemySet, kItemPS12Target7,
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kPMTIEnemySet, kItemPS12Target8,
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kPMTIRotate, 376, 80,
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kPMTIWait, 0,
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kPMTIRotate, 168, 80,
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kPMTIMove, 9,
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kPMTIRotate, 33, 80,
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kPMTIWait, 0,
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kPMTIRotate, 15, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIMove, 5,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIRotate, 469, 80,
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kPMTIWait, 500,
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kPMTIRotate, 198, 80,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIMove, 19,
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kPMTIPlaySound, 29, 33,
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kPMTIWait, 0,
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kPMTIObstacleReset, kItemPS12Target6,
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kPMTIPausedReset, kItemPS12Target7,
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kPMTIPausedSet, kItemPS12Target6,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() {
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|
||||
static const int *getPoliceMazePS12TrackData35() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIPausedReset, kItemPS12Target8,
|
||||
kPMTIPausedSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIPausedReset, kItemPS12Target8,
|
||||
kPMTIPausedSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData36() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIPausedReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIPausedReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData37() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIPausedReset, kItemPS12Target10,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIObstacleSet, kItemPS12Target9,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target9, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target9,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIPausedReset, kItemPS12Target10,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIObstacleSet, kItemPS12Target9,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target9, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target9,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData38() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIFacing, 990,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIObstacleSet, kItemPS12Target10,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target10, 1,
|
||||
kPMTIEnemySet, kItemPS12Target10,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIPausedReset, kItemPS12Target6,
|
||||
kPMTIPausedSet, kItemPS12Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIFacing, 990,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIObstacleSet, kItemPS12Target10,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target10, 1,
|
||||
kPMTIEnemySet, kItemPS12Target10,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIPausedReset, kItemPS12Target6,
|
||||
kPMTIPausedSet, kItemPS12Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData39() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target11,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target11, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target11,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target11,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target11,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target11, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target11,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target11,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData40() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS12Target12,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target12, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS12Target12,
|
||||
kPMTIRotate, 968, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target12,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS12Target12,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target12, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS12Target12,
|
||||
kPMTIRotate, 968, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target12,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData41() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS12Target13,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS12Target13,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target13,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target13,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData42() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target14,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target14, 1,
|
||||
kPMTIEnemySet, kItemPS12Target14,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target14,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target14,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target14, 1,
|
||||
kPMTIEnemySet, kItemPS12Target14,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target14,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData43() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTIObstacleSet, kItemPS12Target15,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target15,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTIObstacleSet, kItemPS12Target15,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target15,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIPausedReset, kItemPS12Target17,
|
||||
kPMTIPausedSet, kItemPS12Target15,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIPausedReset, kItemPS12Target17,
|
||||
kPMTIPausedSet, kItemPS12Target15,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData44() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target16,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target16, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target16,
|
||||
kPMTIMove, 5,
|
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kPMTIWaitRandom, 2000, 2000,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target16,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target16, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target16,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWaitRandom, 2000, 2000,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target16,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target16,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData45() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target17,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target17, 1,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target17,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIPausedReset, kItemPS12Target15,
|
||||
kPMTIPausedSet, kItemPS12Target17,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target17,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target17, 1,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target17,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIPausedReset, kItemPS12Target15,
|
||||
kPMTIPausedSet, kItemPS12Target17,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue