BLADERUNNER: Better formatting for police targets instructions

This commit is contained in:
Peter Kohaut 2019-03-11 17:47:00 +01:00
parent df4e18041f
commit 2a86725d17
3 changed files with 911 additions and 912 deletions

View file

@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() {
static const int *getPoliceMazePS12TrackData29() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIFacing, 200,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target1, 1,
kPMTIEnemySet, kItemPS12Target1,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
kPMTIPausedSet, kItemPS12Target1,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIFacing, 200,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target1, 1,
kPMTIEnemySet, kItemPS12Target1,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
kPMTIPausedSet, kItemPS12Target1,
kPMTIRestart
};
return trackData;
@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() {
static const int *getPoliceMazePS12TrackData30() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIFacing, 67,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 9000,
kPMTIObstacleSet, kItemPS12Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target2, 1,
kPMTIEnemySet, kItemPS12Target2,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
kPMTITargetSet, kItemPS12Target2, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIFacing, 67,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 9000,
kPMTIObstacleSet, kItemPS12Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target2, 1,
kPMTIEnemySet, kItemPS12Target2,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
kPMTITargetSet, kItemPS12Target2, 0,
kPMTIRestart
};
return trackData;
@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() {
static const int *getPoliceMazePS12TrackData31() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTITargetSet, kItemPS12Target3, 1,
kPMTIEnemyReset, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target3,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 968, 100,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIPlaySound, 29, 33,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTITargetSet, kItemPS12Target3, 1,
kPMTIEnemyReset, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target3,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 968, 100,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIPlaySound, 29, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target3,
kPMTIRestart
};
return trackData;
@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() {
static const int *getPoliceMazePS12TrackData32() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target4, 1,
kPMTIEnemySet, kItemPS12Target4,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIRotate, 498, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
kPMTIPausedSet, kItemPS12Target4,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target4, 1,
kPMTIEnemySet, kItemPS12Target4,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIRotate, 498, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
kPMTIPausedSet, kItemPS12Target4,
kPMTIRestart
};
return trackData;
@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() {
static const int *getPoliceMazePS12TrackData33() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target5,
kPMTITargetSet, kItemPS12Target5, 1,
kPMTIEnemyReset, kItemPS12Target5,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target5,
kPMTITargetSet, kItemPS12Target5, 1,
kPMTIEnemyReset, kItemPS12Target5,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
kPMTIPausedSet, kItemPS12Target5,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
kPMTIPausedSet, kItemPS12Target5,
kPMTIRestart
};
return trackData;
@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() {
static const int *getPoliceMazePS12TrackData34() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIPlaySound, 29, 33,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIRotate, 168, 80,
kPMTIWait, 0,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIWait, 500,
kPMTIRotate, 198, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIMove, 19,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIPausedReset, kItemPS12Target7,
kPMTIPausedSet, kItemPS12Target6,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIPlaySound, 29, 33,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIRotate, 168, 80,
kPMTIWait, 0,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIWait, 500,
kPMTIRotate, 198, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIMove, 19,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIPausedReset, kItemPS12Target7,
kPMTIPausedSet, kItemPS12Target6,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() {
static const int *getPoliceMazePS12TrackData35() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIPosition, 0,
kPMTIRotate, 469, 80,
kPMTIMove, 9,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIPausedReset, kItemPS12Target8,
kPMTIPausedSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIPosition, 0,
kPMTIRotate, 469, 80,
kPMTIMove, 9,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIPausedReset, kItemPS12Target8,
kPMTIPausedSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() {
static const int *getPoliceMazePS12TrackData36() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIPausedReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIPausedReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() {
static const int *getPoliceMazePS12TrackData37() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIWaitRandom, 3000, 6000,
kPMTIPausedReset, kItemPS12Target10,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS12Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target9, 1,
kPMTIEnemyReset, kItemPS12Target9,
kPMTIMove, 9,
kPMTIWait, 3000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIWaitRandom, 3000, 6000,
kPMTIPausedReset, kItemPS12Target10,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS12Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target9, 1,
kPMTIEnemyReset, kItemPS12Target9,
kPMTIMove, 9,
kPMTIWait, 3000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target9,
kPMTIPosition, 0,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target9,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() {
static const int *getPoliceMazePS12TrackData38() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target10,
kPMTIFacing, 990,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS12Target10,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target10, 1,
kPMTIEnemySet, kItemPS12Target10,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIPausedReset, kItemPS12Target6,
kPMTIPausedSet, kItemPS12Target10,
kPMTIPosition, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIFacing, 990,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS12Target10,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target10, 1,
kPMTIEnemySet, kItemPS12Target10,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIPausedReset, kItemPS12Target6,
kPMTIPausedSet, kItemPS12Target10,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() {
static const int *getPoliceMazePS12TrackData39() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target11,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target11,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target11,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target11,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target11,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target11,
kPMTIRestart
};
return trackData;
@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() {
static const int *getPoliceMazePS12TrackData40() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS12Target12,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target12, 1,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS12Target12,
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target12,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS12Target12,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target12, 1,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS12Target12,
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target12,
kPMTIRestart
};
return trackData;
@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() {
static const int *getPoliceMazePS12TrackData41() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS12Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target13, 1,
kPMTIEnemyReset, kItemPS12Target13,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIPlaySound, 34, 33,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS12Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target13, 1,
kPMTIEnemyReset, kItemPS12Target13,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIPlaySound, 34, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target13,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target13,
kPMTIRestart
};
return trackData;
@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() {
static const int *getPoliceMazePS12TrackData42() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target14,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTIObstacleSet, kItemPS12Target14,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target14, 1,
kPMTIEnemySet, kItemPS12Target14,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target14,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTIObstacleSet, kItemPS12Target14,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target14, 1,
kPMTIEnemySet, kItemPS12Target14,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target14,
kPMTIRestart
};
return trackData;
@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() {
static const int *getPoliceMazePS12TrackData43() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTIObstacleSet, kItemPS12Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target15, 1,
kPMTIEnemyReset, kItemPS12Target15,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 2000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTIObstacleSet, kItemPS12Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target15, 1,
kPMTIEnemyReset, kItemPS12Target15,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 2000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIPausedReset, kItemPS12Target17,
kPMTIPausedSet, kItemPS12Target15,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIPausedReset, kItemPS12Target17,
kPMTIPausedSet, kItemPS12Target15,
kPMTIRestart
};
return trackData;
@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() {
static const int *getPoliceMazePS12TrackData44() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target16,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target16, 1,
kPMTIEnemyReset, kItemPS12Target16,
kPMTIMove, 5,
kPMTIWaitRandom, 2000, 2000,
kPMTIPlaySound, 29, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target16,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target16, 1,
kPMTIEnemyReset, kItemPS12Target16,
kPMTIMove, 5,
kPMTIWaitRandom, 2000, 2000,
kPMTIPlaySound, 29, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target16,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target16,
kPMTIRestart
};
return trackData;
@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() {
static const int *getPoliceMazePS12TrackData45() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target17,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target17,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIPausedReset, kItemPS12Target15,
kPMTIPausedSet, kItemPS12Target17,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target17,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target17,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIPausedReset, kItemPS12Target15,
kPMTIPausedSet, kItemPS12Target17,
kPMTIRestart
};
return trackData;