BLADERUNNER: Better formatting for police targets instructions
This commit is contained in:
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df4e18041f
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2a86725d17
3 changed files with 911 additions and 912 deletions
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@ -28,33 +28,33 @@ static int kPoliceMazePS10TargetCount = 20;
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static const int *getPoliceMazePS10TrackData1() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target1,
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kPMTIObstacleReset, kItemPS10Target2,
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kPMTIFacing, 989,
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kPMTIPosition, 0,
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kPMTITargetSet, kItemPS10Target1, 1,
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kPMTITargetSet, kItemPS10Target2, 1,
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kPMTIEnemyReset, kItemPS10Target1,
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kPMTIWaitRandom, 3000, 5000,
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kPMTIObstacleSet, kItemPS10Target1,
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kPMTIPlaySound, 159, 100,
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kPMTIMove, 14,
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kPMTIWait, 1000,
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kPMTIRotate, 740, 80,
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kPMTIEnemySet, kItemPS10Target1,
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kPMTIWait, 0,
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kPMTIRotate, 488, 80,
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kPMTIWait, 1000,
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kPMTIShoot, 27, 33,
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kPMTIWait, 0,
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kPMTIRotate, 740, 80,
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kPMTIPausedReset, kItemPS10Target2,
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kPMTIObstacleReset, kItemPS10Target1,
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kPMTIObstacleSet, kItemPS10Target2,
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kPMTIPausedSet, kItemPS10Target1,
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kPMTIPosition, 0,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target1,
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kPMTIObstacleReset, kItemPS10Target2,
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kPMTIFacing, 989,
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kPMTIPosition, 0,
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kPMTITargetSet, kItemPS10Target1, 1,
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kPMTITargetSet, kItemPS10Target2, 1,
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kPMTIEnemyReset, kItemPS10Target1,
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kPMTIWaitRandom, 3000, 5000,
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kPMTIObstacleSet, kItemPS10Target1,
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kPMTIPlaySound, 159, 100,
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kPMTIMove, 14,
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kPMTIWait, 1000,
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kPMTIRotate, 740, 80,
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kPMTIEnemySet, kItemPS10Target1,
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kPMTIWait, 0,
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kPMTIRotate, 488, 80,
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kPMTIWait, 1000,
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kPMTIShoot, 27, 33,
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kPMTIWait, 0,
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kPMTIRotate, 740, 80,
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kPMTIPausedReset, kItemPS10Target2,
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kPMTIObstacleReset, kItemPS10Target1,
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kPMTIObstacleSet, kItemPS10Target2,
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kPMTIPausedSet, kItemPS10Target1,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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@ -62,15 +62,15 @@ static const int *getPoliceMazePS10TrackData1() {
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static const int *getPoliceMazePS10TrackData2() {
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static int trackData[] = {
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kPMTIFacing, 740,
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kPMTIPosition, 0,
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kPMTIEnemySet, kItemPS10Target2,
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kPMTIMove, 69,
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kPMTIWait, 500,
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kPMTIObstacleReset, kItemPS10Target2,
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kPMTIPausedReset, kItemPS10Target5,
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kPMTIPausedSet, kItemPS10Target2,
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kPMTIPosition, 0,
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kPMTIFacing, 740,
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kPMTIPosition, 0,
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kPMTIEnemySet, kItemPS10Target2,
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kPMTIMove, 69,
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kPMTIWait, 500,
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kPMTIObstacleReset, kItemPS10Target2,
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kPMTIPausedReset, kItemPS10Target5,
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kPMTIPausedSet, kItemPS10Target2,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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@ -78,31 +78,31 @@ static const int *getPoliceMazePS10TrackData2() {
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static const int *getPoliceMazePS10TrackData3() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target3,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 5000,
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kPMTIObstacleSet, kItemPS10Target3,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target3, 1,
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kPMTIEnemyReset, kItemPS10Target3,
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kPMTIMove, 5,
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kPMTIWait, 1000,
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kPMTIEnemySet, kItemPS10Target3,
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kPMTIRotate, 233, 80,
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kPMTIWait, 0,
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kPMTIRotate, 491, 80,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIWait, 500,
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kPMTIRotate, 233, 80,
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kPMTIWait, 0,
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kPMTIRotate, 993, 80,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target3,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target3,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 5000,
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kPMTIObstacleSet, kItemPS10Target3,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target3, 1,
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kPMTIEnemyReset, kItemPS10Target3,
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kPMTIMove, 5,
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kPMTIWait, 1000,
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kPMTIEnemySet, kItemPS10Target3,
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kPMTIRotate, 233, 80,
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kPMTIWait, 0,
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kPMTIRotate, 491, 80,
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kPMTIWait, 500,
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kPMTIShoot, 27, 33,
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kPMTIWait, 500,
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kPMTIRotate, 233, 80,
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kPMTIWait, 0,
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kPMTIRotate, 993, 80,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target3,
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kPMTIRestart
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};
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return trackData;
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@ -110,24 +110,24 @@ static const int *getPoliceMazePS10TrackData3() {
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static const int *getPoliceMazePS10TrackData4() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target4,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTIObstacleSet, kItemPS10Target4,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target4, 1,
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kPMTIEnemyReset, kItemPS10Target4,
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kPMTIMove, 34,
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kPMTIWait, 500,
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kPMTIRotate, 491, 80,
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kPMTIMove, 0,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target4,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTIObstacleSet, kItemPS10Target4,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target4, 1,
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kPMTIEnemyReset, kItemPS10Target4,
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kPMTIMove, 34,
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kPMTIWait, 500,
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kPMTIRotate, 491, 80,
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kPMTIMove, 0,
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kPMTILeave,
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kPMTIObstacleReset, kItemPS10Target4,
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kPMTIPausedReset, kItemPS10Target8,
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kPMTIPausedSet, kItemPS10Target4,
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kPMTIObstacleReset, kItemPS10Target4,
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kPMTIPausedReset, kItemPS10Target8,
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kPMTIPausedSet, kItemPS10Target4,
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kPMTIRestart
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};
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return trackData;
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@ -135,27 +135,27 @@ static const int *getPoliceMazePS10TrackData4() {
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static const int *getPoliceMazePS10TrackData5() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target5,
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kPMTIFacing, 0,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target5,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target5, 1,
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kPMTIEnemyReset, kItemPS10Target5,
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kPMTIMove, 5,
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kPMTIWait, 1000,
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kPMTIRotate, 512, 100,
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kPMTIWait, 2000,
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kPMTIRotate, 0, -100,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target5,
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kPMTIFacing, 0,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target5,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target5, 1,
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kPMTIEnemyReset, kItemPS10Target5,
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kPMTIMove, 5,
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kPMTIWait, 1000,
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kPMTIRotate, 512, 100,
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kPMTIWait, 2000,
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kPMTIRotate, 0, -100,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTILeave,
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kPMTIObstacleReset, kItemPS10Target5,
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kPMTIPausedReset, kItemPS10Target1,
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kPMTIPausedSet, kItemPS10Target5,
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kPMTIObstacleReset, kItemPS10Target5,
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kPMTIPausedReset, kItemPS10Target1,
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kPMTIPausedSet, kItemPS10Target5,
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kPMTIRestart
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};
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return trackData;
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@ -163,34 +163,34 @@ static const int *getPoliceMazePS10TrackData5() {
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static const int *getPoliceMazePS10TrackData6() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target6,
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kPMTIFacing, 999,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target6,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target6, 1,
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kPMTIEnemyReset, kItemPS10Target6,
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kPMTIMove, 7,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS10Target6,
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kPMTIRotate, 750, 80,
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kPMTIWait, 0,
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kPMTIRotate, 500, 80,
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kPMTIWait, 1000,
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kPMTIShoot, 27, 33,
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kPMTIWait, 0,
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kPMTIRotate, 750, 80,
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kPMTIWait, 0,
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kPMTIRotate, 999, 80,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target6,
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kPMTIPausedReset, kItemPS10Target7,
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kPMTIPausedReset, kItemPS10Target9,
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kPMTIPausedSet, kItemPS10Target6,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target6,
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kPMTIFacing, 999,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target6,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target6, 1,
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kPMTIEnemyReset, kItemPS10Target6,
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kPMTIMove, 7,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS10Target6,
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kPMTIRotate, 750, 80,
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kPMTIWait, 0,
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kPMTIRotate, 500, 80,
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kPMTIWait, 1000,
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kPMTIShoot, 27, 33,
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kPMTIWait, 0,
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kPMTIRotate, 750, 80,
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kPMTIWait, 0,
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kPMTIRotate, 999, 80,
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kPMTIPlaySound, 34, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target6,
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kPMTIPausedReset, kItemPS10Target7,
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kPMTIPausedReset, kItemPS10Target9,
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kPMTIPausedSet, kItemPS10Target6,
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kPMTIRestart
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};
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return trackData;
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@ -198,22 +198,22 @@ static const int *getPoliceMazePS10TrackData6() {
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static const int *getPoliceMazePS10TrackData7() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target7,
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kPMTIFacing, 264,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTITargetSet, kItemPS10Target7, 1,
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kPMTIEnemyReset, kItemPS10Target7,
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kPMTIObstacleSet, kItemPS10Target7,
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kPMTIMove, 89,
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kPMTIWaitRandom, 4000, 8000,
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kPMTIFacing, 776,
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kPMTIMove, 0,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target7,
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kPMTIFacing, 264,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTITargetSet, kItemPS10Target7, 1,
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kPMTIEnemyReset, kItemPS10Target7,
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kPMTIObstacleSet, kItemPS10Target7,
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kPMTIMove, 89,
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kPMTIWaitRandom, 4000, 8000,
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kPMTIFacing, 776,
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kPMTIMove, 0,
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kPMTILeave,
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kPMTIObstacleReset, kItemPS10Target7,
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kPMTIPausedSet, kItemPS10Target7,
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kPMTIObstacleReset, kItemPS10Target7,
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kPMTIPausedSet, kItemPS10Target7,
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kPMTIRestart
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};
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return trackData;
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@ -221,27 +221,27 @@ static const int *getPoliceMazePS10TrackData7() {
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static const int *getPoliceMazePS10TrackData8() {
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target8,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target8,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target8, 1,
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kPMTIEnemyReset, kItemPS10Target8,
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kPMTIMove, 34,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS10Target8,
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kPMTIRotate, 491, 80,
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kPMTIMove, 20,
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kPMTIWait, 0,
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kPMTIShoot, 27, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target8,
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kPMTIPausedReset, kItemPS10Target4,
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kPMTIPausedSet, kItemPS10Target8,
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kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
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kPMTIObstacleReset, kItemPS10Target8,
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kPMTIFacing, 993,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 6000,
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kPMTIObstacleSet, kItemPS10Target8,
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kPMTIPlaySound, 159, 100,
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kPMTITargetSet, kItemPS10Target8, 1,
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kPMTIEnemyReset, kItemPS10Target8,
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kPMTIMove, 34,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS10Target8,
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kPMTIRotate, 491, 80,
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kPMTIMove, 20,
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kPMTIWait, 0,
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kPMTIShoot, 27, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS10Target8,
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kPMTIPausedReset, kItemPS10Target4,
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kPMTIPausedSet, kItemPS10Target8,
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kPMTIRestart
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};
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return trackData;
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@ -249,56 +249,56 @@ static const int *getPoliceMazePS10TrackData8() {
|
|||
|
||||
static const int *getPoliceMazePS10TrackData9() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
||||
kPMTIObstacleReset, kItemPS10Target9,
|
||||
kPMTIFacing, 738,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTITargetSet, kItemPS10Target9, 1,
|
||||
kPMTIEnemySet, kItemPS10Target9,
|
||||
kPMTIObstacleSet, kItemPS10Target9,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIMove, 23,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWait, 200,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 498, 100,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 35,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIMove, 23,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 758, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 89,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTITargetSet, kItemPS10Target9, 1,
|
||||
kPMTIEnemySet, kItemPS10Target9,
|
||||
kPMTIFacing, 216,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 69,
|
||||
kPMTIWait, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 498, 100,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIRotate, 216, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS10Target9,
|
||||
kPMTIPausedSet, kItemPS10Target9,
|
||||
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
|
||||
kPMTIObstacleReset, kItemPS10Target9,
|
||||
kPMTIFacing, 738,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTITargetSet, kItemPS10Target9, 1,
|
||||
kPMTIEnemySet, kItemPS10Target9,
|
||||
kPMTIObstacleSet, kItemPS10Target9,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIMove, 23,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWait, 200,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 498, 100,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 35,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIMove, 23,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 758, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 89,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTITargetSet, kItemPS10Target9, 1,
|
||||
kPMTIEnemySet, kItemPS10Target9,
|
||||
kPMTIFacing, 216,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 69,
|
||||
kPMTIWait, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 498, 100,
|
||||
kPMTIWait, 100,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 0, 33,
|
||||
kPMTIRotate, 216, 100,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS10Target9,
|
||||
kPMTIPausedSet, kItemPS10Target9,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
|
|
@ -42,25 +42,25 @@ void SceneScriptPS11::InitializeScene() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData9() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target1,
|
||||
kPMTIFacing, 50,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS11Target1,
|
||||
kPMTIPlaySound, 31, 33,
|
||||
kPMTITargetSet, kItemPS11Target1, 1,
|
||||
kPMTIEnemySet, kItemPS11Target1,
|
||||
kPMTIMove, 7,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIWait, 500,
|
||||
kPMTIObstacleReset, kItemPS11Target1,
|
||||
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2,
|
||||
kPMTIPausedSet, kItemPS11Target1,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target1,
|
||||
kPMTIFacing, 50,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS11Target1,
|
||||
kPMTIPlaySound, 31, 33,
|
||||
kPMTITargetSet, kItemPS11Target1, 1,
|
||||
kPMTIEnemySet, kItemPS11Target1,
|
||||
kPMTIMove, 7,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIWait, 500,
|
||||
kPMTIObstacleReset, kItemPS11Target1,
|
||||
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2,
|
||||
kPMTIPausedSet, kItemPS11Target1,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -68,25 +68,25 @@ static const int *getPoliceMazePS11TrackData9() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData10() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target2,
|
||||
kPMTIObstacleReset, kItemPS11Target3,
|
||||
kPMTITargetSet, kItemPS11Target2, 1,
|
||||
kPMTITargetSet, kItemPS11Target3, 1,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIEnemyReset, kItemPS11Target2,
|
||||
kPMTIObstacleSet, kItemPS11Target2,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTIMove, 14,
|
||||
kPMTIWait, 500,
|
||||
kPMTIPausedReset, kItemPS11Target3,
|
||||
kPMTIObstacleReset, kItemPS11Target2,
|
||||
kPMTIObstacleSet, kItemPS11Target3,
|
||||
kPMTIPausedSet, kItemPS11Target2,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target2,
|
||||
kPMTIObstacleReset, kItemPS11Target3,
|
||||
kPMTITargetSet, kItemPS11Target2, 1,
|
||||
kPMTITargetSet, kItemPS11Target3, 1,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIEnemyReset, kItemPS11Target2,
|
||||
kPMTIObstacleSet, kItemPS11Target2,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTIMove, 14,
|
||||
kPMTIWait, 500,
|
||||
kPMTIPausedReset, kItemPS11Target3,
|
||||
kPMTIObstacleReset, kItemPS11Target2,
|
||||
kPMTIObstacleSet, kItemPS11Target3,
|
||||
kPMTIPausedSet, kItemPS11Target2,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -94,25 +94,25 @@ static const int *getPoliceMazePS11TrackData10() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData11() {
|
||||
static int trackData[] = {
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIEnemyReset, kItemPS11Target3,
|
||||
kPMTIObstacleSet, kItemPS11Target3,
|
||||
kPMTIMove, 25,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS11Target3,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 644, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 79,
|
||||
kPMTIObstacleReset, kItemPS11Target3,
|
||||
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9,
|
||||
kPMTIPausedSet, kItemPS11Target3,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIEnemyReset, kItemPS11Target3,
|
||||
kPMTIObstacleSet, kItemPS11Target3,
|
||||
kPMTIMove, 25,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS11Target3,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 644, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 79,
|
||||
kPMTIObstacleReset, kItemPS11Target3,
|
||||
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9,
|
||||
kPMTIPausedSet, kItemPS11Target3,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -120,31 +120,31 @@ static const int *getPoliceMazePS11TrackData11() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData12() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target4,
|
||||
kPMTIFacing, 725,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTITargetSet, kItemPS11Target4, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target4,
|
||||
kPMTIObstacleSet, kItemPS11Target4,
|
||||
kPMTIMove, 82,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target4,
|
||||
kPMTIFacing, 725,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTITargetSet, kItemPS11Target4, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target4,
|
||||
kPMTIObstacleSet, kItemPS11Target4,
|
||||
kPMTIMove, 82,
|
||||
kPMTILeave,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 570, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 462, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 213, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIRotate, 725, 80,
|
||||
kPMTIMove, 99,
|
||||
kPMTIObstacleReset, kItemPS11Target4,
|
||||
kPMTIPausedReset, 27,
|
||||
kPMTIPausedSet, kItemPS11Target4,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 570, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 462, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 213, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIRotate, 725, 80,
|
||||
kPMTIMove, 99,
|
||||
kPMTIObstacleReset, kItemPS11Target4,
|
||||
kPMTIPausedReset, 27,
|
||||
kPMTIPausedSet, kItemPS11Target4,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -152,40 +152,40 @@ static const int *getPoliceMazePS11TrackData12() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData13() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target5,
|
||||
kPMTIFacing, 340,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS11Target5,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS11Target5, 1,
|
||||
kPMTIEnemySet, kItemPS11Target5,
|
||||
kPMTIMove, 4,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 435, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 530, 80,
|
||||
kPMTIWait, 100,
|
||||
kPMTIRotate, 435, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 340, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 260, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 180, 80,
|
||||
kPMTIWait, 100,
|
||||
kPMTIRotate, 260, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 340, 80,
|
||||
kPMTIWait, 200,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target5,
|
||||
kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10,
|
||||
kPMTIPausedSet, kItemPS11Target5,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target5,
|
||||
kPMTIFacing, 340,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS11Target5,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS11Target5, 1,
|
||||
kPMTIEnemySet, kItemPS11Target5,
|
||||
kPMTIMove, 4,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 435, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 530, 80,
|
||||
kPMTIWait, 100,
|
||||
kPMTIRotate, 435, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 340, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 260, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 180, 80,
|
||||
kPMTIWait, 100,
|
||||
kPMTIRotate, 260, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 340, 80,
|
||||
kPMTIWait, 200,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target5,
|
||||
kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10,
|
||||
kPMTIPausedSet, kItemPS11Target5,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -193,29 +193,29 @@ static const int *getPoliceMazePS11TrackData13() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData14() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target6,
|
||||
kPMTITargetSet, kItemPS11Target6, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target6,
|
||||
kPMTIFacing, 900,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIObstacleSet, kItemPS11Target6,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS11Target6,
|
||||
kPMTIRotate, 644, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target6,
|
||||
kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5,
|
||||
kPMTIPausedSet, kItemPS11Target6,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target6,
|
||||
kPMTITargetSet, kItemPS11Target6, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target6,
|
||||
kPMTIFacing, 900,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIObstacleSet, kItemPS11Target6,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS11Target6,
|
||||
kPMTIRotate, 644, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target6,
|
||||
kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5,
|
||||
kPMTIPausedSet, kItemPS11Target6,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -223,26 +223,26 @@ static const int *getPoliceMazePS11TrackData14() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData15() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target7,
|
||||
kPMTIObstacleReset, kItemPS11Target8,
|
||||
kPMTITargetSet, kItemPS11Target7, 1,
|
||||
kPMTITargetSet, kItemPS11Target8, 1,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 7000,
|
||||
kPMTIObstacleSet, kItemPS11Target7,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIEnemyReset, kItemPS11Target7,
|
||||
kPMTIMove, 14,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target7,
|
||||
kPMTIObstacleReset, kItemPS11Target8,
|
||||
kPMTITargetSet, kItemPS11Target7, 1,
|
||||
kPMTITargetSet, kItemPS11Target8, 1,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 7000,
|
||||
kPMTIObstacleSet, kItemPS11Target7,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIEnemyReset, kItemPS11Target7,
|
||||
kPMTIMove, 14,
|
||||
kPMTILeave,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIPausedReset, kItemPS11Target8,
|
||||
kPMTIObstacleReset, kItemPS11Target7,
|
||||
kPMTIObstacleSet, kItemPS11Target8,
|
||||
kPMTIPausedSet, kItemPS11Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIPausedReset, kItemPS11Target8,
|
||||
kPMTIObstacleReset, kItemPS11Target7,
|
||||
kPMTIObstacleSet, kItemPS11Target8,
|
||||
kPMTIPausedSet, kItemPS11Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -250,24 +250,24 @@ static const int *getPoliceMazePS11TrackData15() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData16() {
|
||||
static int trackData[] = {
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS11Target8,
|
||||
kPMTIEnemyReset, kItemPS11Target8,
|
||||
kPMTIMove, 25,
|
||||
kPMTIWait, 500,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 644, 100,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 200,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 79,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS11Target8,
|
||||
kPMTIEnemyReset, kItemPS11Target8,
|
||||
kPMTIMove, 25,
|
||||
kPMTIWait, 500,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIRotate, 644, 100,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 388, 200,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 79,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS11Target8,
|
||||
kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1,
|
||||
kPMTIPausedSet, kItemPS11Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIObstacleReset, kItemPS11Target8,
|
||||
kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1,
|
||||
kPMTIPausedSet, kItemPS11Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIFacing, 860,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -275,33 +275,33 @@ static const int *getPoliceMazePS11TrackData16() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData17() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIFacing, 310,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS11Target9,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIMove, 24,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIMove, 10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 24,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS11Target9,
|
||||
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14,
|
||||
kPMTIPausedSet, kItemPS11Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIFacing, 310,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS11Target9,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIMove, 10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIMove, 24,
|
||||
kPMTITargetSet, kItemPS11Target9, 1,
|
||||
kPMTIEnemySet, kItemPS11Target9,
|
||||
kPMTIMove, 10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 24,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS11Target9,
|
||||
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14,
|
||||
kPMTIPausedSet, kItemPS11Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -309,33 +309,33 @@ static const int *getPoliceMazePS11TrackData17() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData18() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target10,
|
||||
kPMTIObstacleReset, kItemPS11Target11,
|
||||
kPMTIFacing, 900,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS11Target10, 1,
|
||||
kPMTITargetSet, kItemPS11Target11, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target10,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS11Target10,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, kItemPS11Target11, 33,
|
||||
kPMTIPlaySound, 3, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target10,
|
||||
kPMTIObstacleReset, kItemPS11Target11,
|
||||
kPMTIFacing, 900,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS11Target10, 1,
|
||||
kPMTITargetSet, kItemPS11Target11, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target10,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS11Target10,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, kItemPS11Target11, 33,
|
||||
kPMTIPlaySound, 3, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTILeave,
|
||||
kPMTIRotate, 700, 80,
|
||||
kPMTIEnemySet, kItemPS11Target10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 512, 200,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPausedReset, kItemPS11Target11,
|
||||
kPMTIObstacleReset, kItemPS11Target10,
|
||||
kPMTIObstacleSet, kItemPS11Target11,
|
||||
kPMTIPausedSet, kItemPS11Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRotate, 700, 80,
|
||||
kPMTIEnemySet, kItemPS11Target10,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 512, 200,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPausedReset, kItemPS11Target11,
|
||||
kPMTIObstacleReset, kItemPS11Target10,
|
||||
kPMTIObstacleSet, kItemPS11Target11,
|
||||
kPMTIPausedSet, kItemPS11Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -343,23 +343,23 @@ static const int *getPoliceMazePS11TrackData18() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData19() {
|
||||
static int trackData[] = {
|
||||
kPMTIFacing, 512,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIEnemySet, kItemPS11Target11,
|
||||
kPMTIMove, 8,
|
||||
kPMTIWait, 4000,
|
||||
kPMTITargetSet, kItemPS11Target11, 1,
|
||||
kPMTIEnemySet, kItemPS11Target11,
|
||||
kPMTIMove, 2,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, kItemPS11Target11,
|
||||
kPMTIWait, 500,
|
||||
kPMTIObstacleReset, kItemPS11Target11,
|
||||
kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6,
|
||||
kPMTIPausedSet, kItemPS11Target11,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIFacing, 512,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIEnemySet, kItemPS11Target11,
|
||||
kPMTIMove, 8,
|
||||
kPMTIWait, 4000,
|
||||
kPMTITargetSet, kItemPS11Target11, 1,
|
||||
kPMTIEnemySet, kItemPS11Target11,
|
||||
kPMTIMove, 2,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, kItemPS11Target11,
|
||||
kPMTIWait, 500,
|
||||
kPMTIObstacleReset, kItemPS11Target11,
|
||||
kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6,
|
||||
kPMTIPausedSet, kItemPS11Target11,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -367,24 +367,24 @@ static const int *getPoliceMazePS11TrackData19() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData20() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target12,
|
||||
kPMTIFacing, 280,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTITargetSet, kItemPS11Target12, 1,
|
||||
kPMTIEnemySet, kItemPS11Target12,
|
||||
kPMTIObstacleSet, kItemPS11Target12,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target12,
|
||||
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4,
|
||||
kPMTIPausedSet, kItemPS11Target12,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target12,
|
||||
kPMTIFacing, 280,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTITargetSet, kItemPS11Target12, 1,
|
||||
kPMTIEnemySet, kItemPS11Target12,
|
||||
kPMTIObstacleSet, kItemPS11Target12,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target12,
|
||||
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4,
|
||||
kPMTIPausedSet, kItemPS11Target12,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -392,23 +392,23 @@ static const int *getPoliceMazePS11TrackData20() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData21() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target13,
|
||||
kPMTIFacing, 280,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 8000,
|
||||
kPMTITargetSet, kItemPS11Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target13,
|
||||
kPMTIObstacleSet, kItemPS11Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target13,
|
||||
kPMTIFacing, 280,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 8000,
|
||||
kPMTITargetSet, kItemPS11Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target13,
|
||||
kPMTIObstacleSet, kItemPS11Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTILeave,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target13,
|
||||
kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4,
|
||||
kPMTIPausedSet, kItemPS11Target13,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target13,
|
||||
kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4,
|
||||
kPMTIPausedSet, kItemPS11Target13,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -416,24 +416,24 @@ static const int *getPoliceMazePS11TrackData21() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData22() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target14,
|
||||
kPMTIFacing, 255,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS11Target14, 1,
|
||||
kPMTIEnemySet, kItemPS11Target14,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS11Target14,
|
||||
kPMTIMove, 7,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target14,
|
||||
kPMTIPausedReset1of2, 23, kItemPS11Target9,
|
||||
kPMTIPausedSet, kItemPS11Target14,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target14,
|
||||
kPMTIFacing, 255,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS11Target14, 1,
|
||||
kPMTIEnemySet, kItemPS11Target14,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS11Target14,
|
||||
kPMTIMove, 7,
|
||||
kPMTIPlaySound, 32, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target14,
|
||||
kPMTIPausedReset1of2, 23, kItemPS11Target9,
|
||||
kPMTIPausedSet, kItemPS11Target14,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -441,24 +441,24 @@ static const int *getPoliceMazePS11TrackData22() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData23() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target15,
|
||||
kPMTIFacing, 310,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTITargetSet, kItemPS11Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target15,
|
||||
kPMTIObstacleSet, kItemPS11Target15,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 24,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target15,
|
||||
kPMTIFacing, 310,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTITargetSet, kItemPS11Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS11Target15,
|
||||
kPMTIObstacleSet, kItemPS11Target15,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 24,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS11Target15,
|
||||
kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9,
|
||||
kPMTIPausedSet, kItemPS11Target15,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target15,
|
||||
kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9,
|
||||
kPMTIPausedSet, kItemPS11Target15,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -466,29 +466,28 @@ static const int *getPoliceMazePS11TrackData23() {
|
|||
|
||||
static const int *getPoliceMazePS11TrackData27() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target16,
|
||||
kPMTIFacing, 346,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 0,
|
||||
kPMTITargetSet, kItemPS11Target16, 1,
|
||||
kPMTIEnemySet, kItemPS11Target16,
|
||||
kPMTIObstacleSet, kItemPS11Target16,
|
||||
kPMTIMove, 14,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target16,
|
||||
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12,
|
||||
kPMTIPausedSet, kItemPS11Target16,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
||||
kPMTIObstacleReset, kItemPS11Target16,
|
||||
kPMTIFacing, 346,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 0,
|
||||
kPMTITargetSet, kItemPS11Target16, 1,
|
||||
kPMTIEnemySet, kItemPS11Target16,
|
||||
kPMTIObstacleSet, kItemPS11Target16,
|
||||
kPMTIMove, 14,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS11Target16,
|
||||
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12,
|
||||
kPMTIPausedSet, kItemPS11Target16,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
}
|
||||
|
||||
|
||||
void SceneScriptPS11::SceneLoaded() {
|
||||
Obstacle_Object("PARKMETR01", true);
|
||||
Obstacle_Object("PARKMETR02", true);
|
||||
|
|
|
@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData29() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target1,
|
||||
kPMTIFacing, 200,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target1,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target1, 1,
|
||||
kPMTIEnemySet, kItemPS12Target1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target1,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
|
||||
kPMTIPausedSet, kItemPS12Target1,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target1,
|
||||
kPMTIFacing, 200,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target1,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target1, 1,
|
||||
kPMTIEnemySet, kItemPS12Target1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target1,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
|
||||
kPMTIPausedSet, kItemPS12Target1,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData30() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target2,
|
||||
kPMTIFacing, 67,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 9000,
|
||||
kPMTIObstacleSet, kItemPS12Target2,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target2, 1,
|
||||
kPMTIEnemySet, kItemPS12Target2,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target2,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
|
||||
kPMTIPausedSet, kItemPS12Target2,
|
||||
kPMTITargetSet, kItemPS12Target2, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target2,
|
||||
kPMTIFacing, 67,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 9000,
|
||||
kPMTIObstacleSet, kItemPS12Target2,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target2, 1,
|
||||
kPMTIEnemySet, kItemPS12Target2,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target2,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
|
||||
kPMTIPausedSet, kItemPS12Target2,
|
||||
kPMTITargetSet, kItemPS12Target2, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData31() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTITargetSet, kItemPS12Target3, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target3,
|
||||
kPMTIObstacleReset, kItemPS12Target3,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target3,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 968, 100,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTITargetSet, kItemPS12Target3, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target3,
|
||||
kPMTIObstacleReset, kItemPS12Target3,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target3,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 968, 100,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target3,
|
||||
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target3,
|
||||
kPMTIObstacleReset, kItemPS12Target3,
|
||||
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target3,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData32() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target4,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target4,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target4, 1,
|
||||
kPMTIEnemySet, kItemPS12Target4,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIRotate, 498, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target4,
|
||||
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
|
||||
kPMTIPausedSet, kItemPS12Target4,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target4,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target4,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target4, 1,
|
||||
kPMTIEnemySet, kItemPS12Target4,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIRotate, 498, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target4,
|
||||
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
|
||||
kPMTIPausedSet, kItemPS12Target4,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData33() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target5,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target5,
|
||||
kPMTITargetSet, kItemPS12Target5, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target5,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target5,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target5,
|
||||
kPMTITargetSet, kItemPS12Target5, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target5,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target5,
|
||||
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
|
||||
kPMTIPausedSet, kItemPS12Target5,
|
||||
kPMTIObstacleReset, kItemPS12Target5,
|
||||
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
|
||||
kPMTIPausedSet, kItemPS12Target5,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData34() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS12Target6, 1,
|
||||
kPMTITargetSet, kItemPS12Target7, 1,
|
||||
kPMTITargetSet, kItemPS12Target8, 1,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target7,
|
||||
kPMTIEnemySet, kItemPS12Target8,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 9,
|
||||
kPMTIRotate, 33, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 15, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTITargetSet, kItemPS12Target6, 1,
|
||||
kPMTITargetSet, kItemPS12Target7, 1,
|
||||
kPMTITargetSet, kItemPS12Target8, 1,
|
||||
kPMTIEnemySet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target7,
|
||||
kPMTIEnemySet, kItemPS12Target8,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIRotate, 33, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 15, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 198, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIMove, 19,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIPausedReset, kItemPS12Target7,
|
||||
kPMTIPausedSet, kItemPS12Target6,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTITargetSet, kItemPS12Target6, 1,
|
||||
kPMTITargetSet, kItemPS12Target7, 1,
|
||||
kPMTITargetSet, kItemPS12Target8, 1,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target7,
|
||||
kPMTIEnemySet, kItemPS12Target8,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 9,
|
||||
kPMTIRotate, 33, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 15, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTITargetSet, kItemPS12Target6, 1,
|
||||
kPMTITargetSet, kItemPS12Target7, 1,
|
||||
kPMTITargetSet, kItemPS12Target8, 1,
|
||||
kPMTIEnemySet, kItemPS12Target6,
|
||||
kPMTIEnemySet, kItemPS12Target7,
|
||||
kPMTIEnemySet, kItemPS12Target8,
|
||||
kPMTIRotate, 376, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 168, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIRotate, 33, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 15, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 198, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIMove, 19,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIPausedReset, kItemPS12Target7,
|
||||
kPMTIPausedSet, kItemPS12Target6,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData35() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIPausedReset, kItemPS12Target8,
|
||||
kPMTIPausedSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRotate, 469, 80,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIPausedReset, kItemPS12Target8,
|
||||
kPMTIPausedSet, kItemPS12Target7,
|
||||
kPMTIFacing, 198,
|
||||
kPMTIObstacleSet, kItemPS12Target7,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData36() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIPausedReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIMove, 9,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIObstacleReset, kItemPS12Target6,
|
||||
kPMTIObstacleReset, kItemPS12Target7,
|
||||
kPMTIObstacleReset, kItemPS12Target8,
|
||||
kPMTIPausedReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target8,
|
||||
kPMTIFacing, 469,
|
||||
kPMTIObstacleSet, kItemPS12Target8,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData37() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIPausedReset, kItemPS12Target10,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIObstacleSet, kItemPS12Target9,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target9, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target9,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIWaitRandom, 3000, 6000,
|
||||
kPMTIPausedReset, kItemPS12Target10,
|
||||
kPMTIFacing, 1010,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIObstacleSet, kItemPS12Target9,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target9, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target9,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target9,
|
||||
kPMTIPausedSet, kItemPS12Target9,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData38() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIFacing, 990,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIObstacleSet, kItemPS12Target10,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target10, 1,
|
||||
kPMTIEnemySet, kItemPS12Target10,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIPausedReset, kItemPS12Target6,
|
||||
kPMTIPausedSet, kItemPS12Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIFacing, 990,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWait, 3000,
|
||||
kPMTIObstacleSet, kItemPS12Target10,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target10, 1,
|
||||
kPMTIEnemySet, kItemPS12Target10,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 12, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target10,
|
||||
kPMTIPausedReset, kItemPS12Target6,
|
||||
kPMTIPausedSet, kItemPS12Target10,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData39() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target11,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target11, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target11,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target11,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target11,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target11, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target11,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target11,
|
||||
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target11,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData40() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS12Target12,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target12, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS12Target12,
|
||||
kPMTIRotate, 968, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target12,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIFacing, 480,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 8000,
|
||||
kPMTIObstacleSet, kItemPS12Target12,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target12, 1,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 500,
|
||||
kPMTIEnemySet, kItemPS12Target12,
|
||||
kPMTIRotate, 968, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target12,
|
||||
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
|
||||
kPMTIPausedSet, kItemPS12Target12,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData41() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS12Target13,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIFacing, 513,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 4000, 6000,
|
||||
kPMTIObstacleSet, kItemPS12Target13,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target13, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target13,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWait, 500,
|
||||
kPMTIRotate, 1010, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIMove, 0,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target13,
|
||||
kPMTIObstacleReset, kItemPS12Target13,
|
||||
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
|
||||
kPMTIPausedSet, kItemPS12Target13,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData42() {
|
||||
static int trackData[] = {
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target14,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target14, 1,
|
||||
kPMTIEnemySet, kItemPS12Target14,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target14,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 2000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target14,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target14, 1,
|
||||
kPMTIEnemySet, kItemPS12Target14,
|
||||
kPMTIMove, 5,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target14,
|
||||
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target14,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData43() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTIObstacleSet, kItemPS12Target15,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target15,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 7000,
|
||||
kPMTIObstacleSet, kItemPS12Target15,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target15, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target15,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIWait, 2000,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIPausedReset, kItemPS12Target17,
|
||||
kPMTIPausedSet, kItemPS12Target15,
|
||||
kPMTIObstacleReset, kItemPS12Target15,
|
||||
kPMTIPausedReset, kItemPS12Target17,
|
||||
kPMTIPausedSet, kItemPS12Target15,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData44() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target16,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target16, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target16,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWaitRandom, 2000, 2000,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIFacing, 109,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 5000, 5000,
|
||||
kPMTIObstacleSet, kItemPS12Target16,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTITargetSet, kItemPS12Target16, 1,
|
||||
kPMTIEnemyReset, kItemPS12Target16,
|
||||
kPMTIMove, 5,
|
||||
kPMTIWaitRandom, 2000, 2000,
|
||||
kPMTIPlaySound, 29, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTILeave,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target16,
|
||||
kPMTIObstacleReset, kItemPS12Target16,
|
||||
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
|
||||
kPMTIPausedSet, kItemPS12Target16,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() {
|
|||
|
||||
static const int *getPoliceMazePS12TrackData45() {
|
||||
static int trackData[] = {
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target17,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target17, 1,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target17,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIPausedReset, kItemPS12Target15,
|
||||
kPMTIPausedSet, kItemPS12Target17,
|
||||
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIFacing, 540,
|
||||
kPMTIPosition, 0,
|
||||
kPMTIWaitRandom, 3000, 10000,
|
||||
kPMTIObstacleSet, kItemPS12Target17,
|
||||
kPMTIPlaySound, 33, 33,
|
||||
kPMTITargetSet, kItemPS12Target17, 1,
|
||||
kPMTIMove, 9,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIEnemySet, kItemPS12Target17,
|
||||
kPMTIRotate, 284, 80,
|
||||
kPMTIWait, 0,
|
||||
kPMTIRotate, 28, 80,
|
||||
kPMTIWait, 1000,
|
||||
kPMTIShoot, 27, 33,
|
||||
kPMTIPlaySound, 34, 33,
|
||||
kPMTIMove, 0,
|
||||
kPMTIObstacleReset, kItemPS12Target17,
|
||||
kPMTIPausedReset, kItemPS12Target15,
|
||||
kPMTIPausedSet, kItemPS12Target17,
|
||||
kPMTIRestart
|
||||
};
|
||||
return trackData;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue