BLADERUNNER: Better formatting for police targets instructions

This commit is contained in:
Peter Kohaut 2019-03-11 17:47:00 +01:00
parent df4e18041f
commit 2a86725d17
3 changed files with 911 additions and 912 deletions

View file

@ -28,33 +28,33 @@ static int kPoliceMazePS10TargetCount = 20;
static const int *getPoliceMazePS10TrackData1() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target1,
kPMTIObstacleReset, kItemPS10Target2,
kPMTIFacing, 989,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS10Target1, 1,
kPMTITargetSet, kItemPS10Target2, 1,
kPMTIEnemyReset, kItemPS10Target1,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target1,
kPMTIPlaySound, 159, 100,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIRotate, 740, 80,
kPMTIEnemySet, kItemPS10Target1,
kPMTIWait, 0,
kPMTIRotate, 488, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 0,
kPMTIRotate, 740, 80,
kPMTIPausedReset, kItemPS10Target2,
kPMTIObstacleReset, kItemPS10Target1,
kPMTIObstacleSet, kItemPS10Target2,
kPMTIPausedSet, kItemPS10Target1,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target1,
kPMTIObstacleReset, kItemPS10Target2,
kPMTIFacing, 989,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS10Target1, 1,
kPMTITargetSet, kItemPS10Target2, 1,
kPMTIEnemyReset, kItemPS10Target1,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target1,
kPMTIPlaySound, 159, 100,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIRotate, 740, 80,
kPMTIEnemySet, kItemPS10Target1,
kPMTIWait, 0,
kPMTIRotate, 488, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 0,
kPMTIRotate, 740, 80,
kPMTIPausedReset, kItemPS10Target2,
kPMTIObstacleReset, kItemPS10Target1,
kPMTIObstacleSet, kItemPS10Target2,
kPMTIPausedSet, kItemPS10Target1,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -62,15 +62,15 @@ static const int *getPoliceMazePS10TrackData1() {
static const int *getPoliceMazePS10TrackData2() {
static int trackData[] = {
kPMTIFacing, 740,
kPMTIPosition, 0,
kPMTIEnemySet, kItemPS10Target2,
kPMTIMove, 69,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS10Target2,
kPMTIPausedReset, kItemPS10Target5,
kPMTIPausedSet, kItemPS10Target2,
kPMTIPosition, 0,
kPMTIFacing, 740,
kPMTIPosition, 0,
kPMTIEnemySet, kItemPS10Target2,
kPMTIMove, 69,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS10Target2,
kPMTIPausedReset, kItemPS10Target5,
kPMTIPausedSet, kItemPS10Target2,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -78,31 +78,31 @@ static const int *getPoliceMazePS10TrackData2() {
static const int *getPoliceMazePS10TrackData3() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target3,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target3,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target3, 1,
kPMTIEnemyReset, kItemPS10Target3,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS10Target3,
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 491, 80,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 993, 80,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target3,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target3,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target3,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target3, 1,
kPMTIEnemyReset, kItemPS10Target3,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS10Target3,
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 491, 80,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIWait, 500,
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 993, 80,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target3,
kPMTIRestart
};
return trackData;
@ -110,24 +110,24 @@ static const int *getPoliceMazePS10TrackData3() {
static const int *getPoliceMazePS10TrackData4() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target4,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS10Target4,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target4, 1,
kPMTIEnemyReset, kItemPS10Target4,
kPMTIMove, 34,
kPMTIWait, 500,
kPMTIRotate, 491, 80,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target4,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS10Target4,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target4, 1,
kPMTIEnemyReset, kItemPS10Target4,
kPMTIMove, 34,
kPMTIWait, 500,
kPMTIRotate, 491, 80,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS10Target4,
kPMTIPausedReset, kItemPS10Target8,
kPMTIPausedSet, kItemPS10Target4,
kPMTIObstacleReset, kItemPS10Target4,
kPMTIPausedReset, kItemPS10Target8,
kPMTIPausedSet, kItemPS10Target4,
kPMTIRestart
};
return trackData;
@ -135,27 +135,27 @@ static const int *getPoliceMazePS10TrackData4() {
static const int *getPoliceMazePS10TrackData5() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target5,
kPMTIFacing, 0,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target5,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target5, 1,
kPMTIEnemyReset, kItemPS10Target5,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIRotate, 512, 100,
kPMTIWait, 2000,
kPMTIRotate, 0, -100,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target5,
kPMTIFacing, 0,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target5,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target5, 1,
kPMTIEnemyReset, kItemPS10Target5,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIRotate, 512, 100,
kPMTIWait, 2000,
kPMTIRotate, 0, -100,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS10Target5,
kPMTIPausedReset, kItemPS10Target1,
kPMTIPausedSet, kItemPS10Target5,
kPMTIObstacleReset, kItemPS10Target5,
kPMTIPausedReset, kItemPS10Target1,
kPMTIPausedSet, kItemPS10Target5,
kPMTIRestart
};
return trackData;
@ -163,34 +163,34 @@ static const int *getPoliceMazePS10TrackData5() {
static const int *getPoliceMazePS10TrackData6() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target6,
kPMTIFacing, 999,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target6,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target6, 1,
kPMTIEnemyReset, kItemPS10Target6,
kPMTIMove, 7,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS10Target6,
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 500, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 0,
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 999, 80,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target6,
kPMTIPausedReset, kItemPS10Target7,
kPMTIPausedReset, kItemPS10Target9,
kPMTIPausedSet, kItemPS10Target6,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target6,
kPMTIFacing, 999,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target6,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target6, 1,
kPMTIEnemyReset, kItemPS10Target6,
kPMTIMove, 7,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS10Target6,
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 500, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIWait, 0,
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 999, 80,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target6,
kPMTIPausedReset, kItemPS10Target7,
kPMTIPausedReset, kItemPS10Target9,
kPMTIPausedSet, kItemPS10Target6,
kPMTIRestart
};
return trackData;
@ -198,22 +198,22 @@ static const int *getPoliceMazePS10TrackData6() {
static const int *getPoliceMazePS10TrackData7() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target7,
kPMTIFacing, 264,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTITargetSet, kItemPS10Target7, 1,
kPMTIEnemyReset, kItemPS10Target7,
kPMTIObstacleSet, kItemPS10Target7,
kPMTIMove, 89,
kPMTIWaitRandom, 4000, 8000,
kPMTIFacing, 776,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target7,
kPMTIFacing, 264,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTITargetSet, kItemPS10Target7, 1,
kPMTIEnemyReset, kItemPS10Target7,
kPMTIObstacleSet, kItemPS10Target7,
kPMTIMove, 89,
kPMTIWaitRandom, 4000, 8000,
kPMTIFacing, 776,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS10Target7,
kPMTIPausedSet, kItemPS10Target7,
kPMTIObstacleReset, kItemPS10Target7,
kPMTIPausedSet, kItemPS10Target7,
kPMTIRestart
};
return trackData;
@ -221,27 +221,27 @@ static const int *getPoliceMazePS10TrackData7() {
static const int *getPoliceMazePS10TrackData8() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target8,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target8,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target8, 1,
kPMTIEnemyReset, kItemPS10Target8,
kPMTIMove, 34,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS10Target8,
kPMTIRotate, 491, 80,
kPMTIMove, 20,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target8,
kPMTIPausedReset, kItemPS10Target4,
kPMTIPausedSet, kItemPS10Target8,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target8,
kPMTIFacing, 993,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target8,
kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target8, 1,
kPMTIEnemyReset, kItemPS10Target8,
kPMTIMove, 34,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS10Target8,
kPMTIRotate, 491, 80,
kPMTIMove, 20,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target8,
kPMTIPausedReset, kItemPS10Target4,
kPMTIPausedSet, kItemPS10Target8,
kPMTIRestart
};
return trackData;
@ -249,56 +249,56 @@ static const int *getPoliceMazePS10TrackData8() {
static const int *getPoliceMazePS10TrackData9() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target9,
kPMTIFacing, 738,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTITargetSet, kItemPS10Target9, 1,
kPMTIEnemySet, kItemPS10Target9,
kPMTIObstacleSet, kItemPS10Target9,
kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
kPMTIPlaySound, 0, 33,
kPMTIWait, 200,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
kPMTIPlaySound, 0, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 32, 33,
kPMTIMove, 35,
kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 758, 100,
kPMTIPlaySound, 32, 33,
kPMTIMove, 89,
kPMTIPlaySound, 0, 33,
kPMTIWaitRandom, 4000, 6000,
kPMTITargetSet, kItemPS10Target9, 1,
kPMTIEnemySet, kItemPS10Target9,
kPMTIFacing, 216,
kPMTIPlaySound, 32, 33,
kPMTIMove, 69,
kPMTIWait, 100,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 0, 33,
kPMTIRotate, 216, 100,
kPMTIPlaySound, 32, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target9,
kPMTIPausedSet, kItemPS10Target9,
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIObstacleReset, kItemPS10Target9,
kPMTIFacing, 738,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTITargetSet, kItemPS10Target9, 1,
kPMTIEnemySet, kItemPS10Target9,
kPMTIObstacleSet, kItemPS10Target9,
kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
kPMTIPlaySound, 0, 33,
kPMTIWait, 200,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
kPMTIPlaySound, 0, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 32, 33,
kPMTIMove, 35,
kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 758, 100,
kPMTIPlaySound, 32, 33,
kPMTIMove, 89,
kPMTIPlaySound, 0, 33,
kPMTIWaitRandom, 4000, 6000,
kPMTITargetSet, kItemPS10Target9, 1,
kPMTIEnemySet, kItemPS10Target9,
kPMTIFacing, 216,
kPMTIPlaySound, 32, 33,
kPMTIMove, 69,
kPMTIWait, 100,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 0, 33,
kPMTIRotate, 216, 100,
kPMTIPlaySound, 32, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target9,
kPMTIPausedSet, kItemPS10Target9,
kPMTIRestart
};
return trackData;

View file

@ -42,25 +42,25 @@ void SceneScriptPS11::InitializeScene() {
static const int *getPoliceMazePS11TrackData9() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target1,
kPMTIFacing, 50,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS11Target1,
kPMTIPlaySound, 31, 33,
kPMTITargetSet, kItemPS11Target1, 1,
kPMTIEnemySet, kItemPS11Target1,
kPMTIMove, 7,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target1,
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2,
kPMTIPausedSet, kItemPS11Target1,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target1,
kPMTIFacing, 50,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS11Target1,
kPMTIPlaySound, 31, 33,
kPMTITargetSet, kItemPS11Target1, 1,
kPMTIEnemySet, kItemPS11Target1,
kPMTIMove, 7,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target1,
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2,
kPMTIPausedSet, kItemPS11Target1,
kPMTIRestart
};
return trackData;
@ -68,25 +68,25 @@ static const int *getPoliceMazePS11TrackData9() {
static const int *getPoliceMazePS11TrackData10() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target2,
kPMTIObstacleReset, kItemPS11Target3,
kPMTITargetSet, kItemPS11Target2, 1,
kPMTITargetSet, kItemPS11Target3, 1,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIEnemyReset, kItemPS11Target2,
kPMTIObstacleSet, kItemPS11Target2,
kPMTIPlaySound, 33, 33,
kPMTIMove, 14,
kPMTIWait, 500,
kPMTIPausedReset, kItemPS11Target3,
kPMTIObstacleReset, kItemPS11Target2,
kPMTIObstacleSet, kItemPS11Target3,
kPMTIPausedSet, kItemPS11Target2,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target2,
kPMTIObstacleReset, kItemPS11Target3,
kPMTITargetSet, kItemPS11Target2, 1,
kPMTITargetSet, kItemPS11Target3, 1,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIEnemyReset, kItemPS11Target2,
kPMTIObstacleSet, kItemPS11Target2,
kPMTIPlaySound, 33, 33,
kPMTIMove, 14,
kPMTIWait, 500,
kPMTIPausedReset, kItemPS11Target3,
kPMTIObstacleReset, kItemPS11Target2,
kPMTIObstacleSet, kItemPS11Target3,
kPMTIPausedSet, kItemPS11Target2,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -94,25 +94,25 @@ static const int *getPoliceMazePS11TrackData10() {
static const int *getPoliceMazePS11TrackData11() {
static int trackData[] = {
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIEnemyReset, kItemPS11Target3,
kPMTIObstacleSet, kItemPS11Target3,
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target3,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
kPMTIRotate, 388, 80,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 79,
kPMTIObstacleReset, kItemPS11Target3,
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9,
kPMTIPausedSet, kItemPS11Target3,
kPMTIPosition, 0,
kPMTIFacing, 860,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIEnemyReset, kItemPS11Target3,
kPMTIObstacleSet, kItemPS11Target3,
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target3,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
kPMTIRotate, 388, 80,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 79,
kPMTIObstacleReset, kItemPS11Target3,
kPMTIPausedReset1of2, kItemPS11Target7, kItemPS10Target9,
kPMTIPausedSet, kItemPS11Target3,
kPMTIPosition, 0,
kPMTIFacing, 860,
kPMTIRestart
};
return trackData;
@ -120,31 +120,31 @@ static const int *getPoliceMazePS11TrackData11() {
static const int *getPoliceMazePS11TrackData12() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target4,
kPMTIFacing, 725,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTITargetSet, kItemPS11Target4, 1,
kPMTIEnemyReset, kItemPS11Target4,
kPMTIObstacleSet, kItemPS11Target4,
kPMTIMove, 82,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target4,
kPMTIFacing, 725,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTITargetSet, kItemPS11Target4, 1,
kPMTIEnemyReset, kItemPS11Target4,
kPMTIObstacleSet, kItemPS11Target4,
kPMTIMove, 82,
kPMTILeave,
kPMTIWait, 1000,
kPMTIRotate, 570, 80,
kPMTIWait, 0,
kPMTIRotate, 462, 80,
kPMTIWait, 0,
kPMTIRotate, 213, 80,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIRotate, 725, 80,
kPMTIMove, 99,
kPMTIObstacleReset, kItemPS11Target4,
kPMTIPausedReset, 27,
kPMTIPausedSet, kItemPS11Target4,
kPMTIPosition, 0,
kPMTIWait, 1000,
kPMTIRotate, 570, 80,
kPMTIWait, 0,
kPMTIRotate, 462, 80,
kPMTIWait, 0,
kPMTIRotate, 213, 80,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIRotate, 725, 80,
kPMTIMove, 99,
kPMTIObstacleReset, kItemPS11Target4,
kPMTIPausedReset, 27,
kPMTIPausedSet, kItemPS11Target4,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -152,40 +152,40 @@ static const int *getPoliceMazePS11TrackData12() {
static const int *getPoliceMazePS11TrackData13() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target5,
kPMTIFacing, 340,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS11Target5,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS11Target5, 1,
kPMTIEnemySet, kItemPS11Target5,
kPMTIMove, 4,
kPMTIWait, 0,
kPMTIRotate, 435, 80,
kPMTIWait, 0,
kPMTIRotate, 530, 80,
kPMTIWait, 100,
kPMTIRotate, 435, 80,
kPMTIWait, 0,
kPMTIRotate, 340, 80,
kPMTIWait, 0,
kPMTIRotate, 260, 80,
kPMTIWait, 0,
kPMTIRotate, 180, 80,
kPMTIWait, 100,
kPMTIRotate, 260, 80,
kPMTIWait, 0,
kPMTIRotate, 340, 80,
kPMTIWait, 200,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target5,
kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10,
kPMTIPausedSet, kItemPS11Target5,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target5,
kPMTIFacing, 340,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS11Target5,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS11Target5, 1,
kPMTIEnemySet, kItemPS11Target5,
kPMTIMove, 4,
kPMTIWait, 0,
kPMTIRotate, 435, 80,
kPMTIWait, 0,
kPMTIRotate, 530, 80,
kPMTIWait, 100,
kPMTIRotate, 435, 80,
kPMTIWait, 0,
kPMTIRotate, 340, 80,
kPMTIWait, 0,
kPMTIRotate, 260, 80,
kPMTIWait, 0,
kPMTIRotate, 180, 80,
kPMTIWait, 100,
kPMTIRotate, 260, 80,
kPMTIWait, 0,
kPMTIRotate, 340, 80,
kPMTIWait, 200,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target5,
kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10,
kPMTIPausedSet, kItemPS11Target5,
kPMTIRestart
};
return trackData;
@ -193,29 +193,29 @@ static const int *getPoliceMazePS11TrackData13() {
static const int *getPoliceMazePS11TrackData14() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target6,
kPMTITargetSet, kItemPS11Target6, 1,
kPMTIEnemyReset, kItemPS11Target6,
kPMTIFacing, 900,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS11Target6,
kPMTIPlaySound, 33, 33,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target6,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
kPMTIRotate, 388, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target6,
kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5,
kPMTIPausedSet, kItemPS11Target6,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target6,
kPMTITargetSet, kItemPS11Target6, 1,
kPMTIEnemyReset, kItemPS11Target6,
kPMTIFacing, 900,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS11Target6,
kPMTIPlaySound, 33, 33,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS11Target6,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
kPMTIRotate, 388, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target6,
kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5,
kPMTIPausedSet, kItemPS11Target6,
kPMTIRestart
};
return trackData;
@ -223,26 +223,26 @@ static const int *getPoliceMazePS11TrackData14() {
static const int *getPoliceMazePS11TrackData15() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target7,
kPMTIObstacleReset, kItemPS11Target8,
kPMTITargetSet, kItemPS11Target7, 1,
kPMTITargetSet, kItemPS11Target8, 1,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 7000,
kPMTIObstacleSet, kItemPS11Target7,
kPMTIPlaySound, 29, 33,
kPMTIEnemyReset, kItemPS11Target7,
kPMTIMove, 14,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target7,
kPMTIObstacleReset, kItemPS11Target8,
kPMTITargetSet, kItemPS11Target7, 1,
kPMTITargetSet, kItemPS11Target8, 1,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 7000,
kPMTIObstacleSet, kItemPS11Target7,
kPMTIPlaySound, 29, 33,
kPMTIEnemyReset, kItemPS11Target7,
kPMTIMove, 14,
kPMTILeave,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS11Target8,
kPMTIObstacleReset, kItemPS11Target7,
kPMTIObstacleSet, kItemPS11Target8,
kPMTIPausedSet, kItemPS11Target7,
kPMTIPosition, 0,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS11Target8,
kPMTIObstacleReset, kItemPS11Target7,
kPMTIObstacleSet, kItemPS11Target8,
kPMTIPausedSet, kItemPS11Target7,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -250,24 +250,24 @@ static const int *getPoliceMazePS11TrackData15() {
static const int *getPoliceMazePS11TrackData16() {
static int trackData[] = {
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS11Target8,
kPMTIEnemyReset, kItemPS11Target8,
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 644, 100,
kPMTIWait, 0,
kPMTIRotate, 388, 200,
kPMTIWait, 500,
kPMTIMove, 79,
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS11Target8,
kPMTIEnemyReset, kItemPS11Target8,
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIPlaySound, 32, 33,
kPMTIRotate, 644, 100,
kPMTIWait, 0,
kPMTIRotate, 388, 200,
kPMTIWait, 500,
kPMTIMove, 79,
kPMTILeave,
kPMTIObstacleReset, kItemPS11Target8,
kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1,
kPMTIPausedSet, kItemPS11Target8,
kPMTIPosition, 0,
kPMTIFacing, 860,
kPMTIObstacleReset, kItemPS11Target8,
kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1,
kPMTIPausedSet, kItemPS11Target8,
kPMTIPosition, 0,
kPMTIFacing, 860,
kPMTIRestart
};
return trackData;
@ -275,33 +275,33 @@ static const int *getPoliceMazePS11TrackData16() {
static const int *getPoliceMazePS11TrackData17() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIFacing, 310,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS11Target9,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIWaitRandom, 4000, 8000,
kPMTIPlaySound, 32, 33,
kPMTIMove, 10,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIMove, 24,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIMove, 10,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 24,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS11Target9,
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14,
kPMTIPausedSet, kItemPS11Target9,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIFacing, 310,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS11Target9,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIWaitRandom, 4000, 8000,
kPMTIPlaySound, 32, 33,
kPMTIMove, 10,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIMove, 24,
kPMTITargetSet, kItemPS11Target9, 1,
kPMTIEnemySet, kItemPS11Target9,
kPMTIMove, 10,
kPMTIWait, 0,
kPMTIShoot, 27, 33,
kPMTIMove, 24,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS11Target9,
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14,
kPMTIPausedSet, kItemPS11Target9,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -309,33 +309,33 @@ static const int *getPoliceMazePS11TrackData17() {
static const int *getPoliceMazePS11TrackData18() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target10,
kPMTIObstacleReset, kItemPS11Target11,
kPMTIFacing, 900,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS11Target10, 1,
kPMTITargetSet, kItemPS11Target11, 1,
kPMTIEnemyReset, kItemPS11Target10,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS11Target10,
kPMTIMove, 5,
kPMTIPlaySound, kItemPS11Target11, 33,
kPMTIPlaySound, 3, 33,
kPMTIWait, 1000,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target10,
kPMTIObstacleReset, kItemPS11Target11,
kPMTIFacing, 900,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS11Target10, 1,
kPMTITargetSet, kItemPS11Target11, 1,
kPMTIEnemyReset, kItemPS11Target10,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS11Target10,
kPMTIMove, 5,
kPMTIPlaySound, kItemPS11Target11, 33,
kPMTIPlaySound, 3, 33,
kPMTIWait, 1000,
kPMTILeave,
kPMTIRotate, 700, 80,
kPMTIEnemySet, kItemPS11Target10,
kPMTIWait, 0,
kPMTIRotate, 512, 200,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPausedReset, kItemPS11Target11,
kPMTIObstacleReset, kItemPS11Target10,
kPMTIObstacleSet, kItemPS11Target11,
kPMTIPausedSet, kItemPS11Target10,
kPMTIPosition, 0,
kPMTIRotate, 700, 80,
kPMTIEnemySet, kItemPS11Target10,
kPMTIWait, 0,
kPMTIRotate, 512, 200,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPausedReset, kItemPS11Target11,
kPMTIObstacleReset, kItemPS11Target10,
kPMTIObstacleSet, kItemPS11Target11,
kPMTIPausedSet, kItemPS11Target10,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -343,23 +343,23 @@ static const int *getPoliceMazePS11TrackData18() {
static const int *getPoliceMazePS11TrackData19() {
static int trackData[] = {
kPMTIFacing, 512,
kPMTIPosition, 0,
kPMTIEnemySet, kItemPS11Target11,
kPMTIMove, 8,
kPMTIWait, 4000,
kPMTITargetSet, kItemPS11Target11, 1,
kPMTIEnemySet, kItemPS11Target11,
kPMTIMove, 2,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, kItemPS11Target11,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target11,
kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6,
kPMTIPausedSet, kItemPS11Target11,
kPMTIPosition, 0,
kPMTIFacing, 512,
kPMTIPosition, 0,
kPMTIEnemySet, kItemPS11Target11,
kPMTIMove, 8,
kPMTIWait, 4000,
kPMTITargetSet, kItemPS11Target11, 1,
kPMTIEnemySet, kItemPS11Target11,
kPMTIMove, 2,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, kItemPS11Target11,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS11Target11,
kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6,
kPMTIPausedSet, kItemPS11Target11,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -367,24 +367,24 @@ static const int *getPoliceMazePS11TrackData19() {
static const int *getPoliceMazePS11TrackData20() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target12,
kPMTIFacing, 280,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTITargetSet, kItemPS11Target12, 1,
kPMTIEnemySet, kItemPS11Target12,
kPMTIObstacleSet, kItemPS11Target12,
kPMTIMove, 9,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target12,
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4,
kPMTIPausedSet, kItemPS11Target12,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target12,
kPMTIFacing, 280,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTITargetSet, kItemPS11Target12, 1,
kPMTIEnemySet, kItemPS11Target12,
kPMTIObstacleSet, kItemPS11Target12,
kPMTIMove, 9,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target12,
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4,
kPMTIPausedSet, kItemPS11Target12,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -392,23 +392,23 @@ static const int *getPoliceMazePS11TrackData20() {
static const int *getPoliceMazePS11TrackData21() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target13,
kPMTIFacing, 280,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 8000,
kPMTITargetSet, kItemPS11Target13, 1,
kPMTIEnemyReset, kItemPS11Target13,
kPMTIObstacleSet, kItemPS11Target13,
kPMTIMove, 5,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target13,
kPMTIFacing, 280,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 8000,
kPMTITargetSet, kItemPS11Target13, 1,
kPMTIEnemyReset, kItemPS11Target13,
kPMTIObstacleSet, kItemPS11Target13,
kPMTIMove, 5,
kPMTILeave,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target13,
kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4,
kPMTIPausedSet, kItemPS11Target13,
kPMTIPosition, 0,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target13,
kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4,
kPMTIPausedSet, kItemPS11Target13,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -416,24 +416,24 @@ static const int *getPoliceMazePS11TrackData21() {
static const int *getPoliceMazePS11TrackData22() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target14,
kPMTIFacing, 255,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS11Target14, 1,
kPMTIEnemySet, kItemPS11Target14,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS11Target14,
kPMTIMove, 7,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target14,
kPMTIPausedReset1of2, 23, kItemPS11Target9,
kPMTIPausedSet, kItemPS11Target14,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target14,
kPMTIFacing, 255,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS11Target14, 1,
kPMTIEnemySet, kItemPS11Target14,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS11Target14,
kPMTIMove, 7,
kPMTIPlaySound, 32, 33,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target14,
kPMTIPausedReset1of2, 23, kItemPS11Target9,
kPMTIPausedSet, kItemPS11Target14,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -441,24 +441,24 @@ static const int *getPoliceMazePS11TrackData22() {
static const int *getPoliceMazePS11TrackData23() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target15,
kPMTIFacing, 310,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTITargetSet, kItemPS11Target15, 1,
kPMTIEnemyReset, kItemPS11Target15,
kPMTIObstacleSet, kItemPS11Target15,
kPMTIWait, 1000,
kPMTIMove, 24,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target15,
kPMTIFacing, 310,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTITargetSet, kItemPS11Target15, 1,
kPMTIEnemyReset, kItemPS11Target15,
kPMTIObstacleSet, kItemPS11Target15,
kPMTIWait, 1000,
kPMTIMove, 24,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS11Target15,
kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9,
kPMTIPausedSet, kItemPS11Target15,
kPMTIPosition, 0,
kPMTIObstacleReset, kItemPS11Target15,
kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9,
kPMTIPausedSet, kItemPS11Target15,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -466,29 +466,28 @@ static const int *getPoliceMazePS11TrackData23() {
static const int *getPoliceMazePS11TrackData27() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target16,
kPMTIFacing, 346,
kPMTIPosition, 0,
kPMTIWait, 0,
kPMTITargetSet, kItemPS11Target16, 1,
kPMTIEnemySet, kItemPS11Target16,
kPMTIObstacleSet, kItemPS11Target16,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target16,
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12,
kPMTIPausedSet, kItemPS11Target16,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIObstacleReset, kItemPS11Target16,
kPMTIFacing, 346,
kPMTIPosition, 0,
kPMTIWait, 0,
kPMTITargetSet, kItemPS11Target16, 1,
kPMTIEnemySet, kItemPS11Target16,
kPMTIObstacleSet, kItemPS11Target16,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS11Target16,
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12,
kPMTIPausedSet, kItemPS11Target16,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
void SceneScriptPS11::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("PARKMETR02", true);

View file

@ -42,24 +42,24 @@ void SceneScriptPS12::InitializeScene() {
static const int *getPoliceMazePS12TrackData29() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIFacing, 200,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target1, 1,
kPMTIEnemySet, kItemPS12Target1,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
kPMTIPausedSet, kItemPS12Target1,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIFacing, 200,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target1,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target1, 1,
kPMTIEnemySet, kItemPS12Target1,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target1,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target14,
kPMTIPausedSet, kItemPS12Target1,
kPMTIRestart
};
return trackData;
@ -67,25 +67,25 @@ static const int *getPoliceMazePS12TrackData29() {
static const int *getPoliceMazePS12TrackData30() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIFacing, 67,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 9000,
kPMTIObstacleSet, kItemPS12Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target2, 1,
kPMTIEnemySet, kItemPS12Target2,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
kPMTITargetSet, kItemPS12Target2, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIFacing, 67,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 9000,
kPMTIObstacleSet, kItemPS12Target2,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target2, 1,
kPMTIEnemySet, kItemPS12Target2,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
kPMTITargetSet, kItemPS12Target2, 0,
kPMTIRestart
};
return trackData;
@ -93,27 +93,27 @@ static const int *getPoliceMazePS12TrackData30() {
static const int *getPoliceMazePS12TrackData31() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTITargetSet, kItemPS12Target3, 1,
kPMTIEnemyReset, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target3,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 968, 100,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIPlaySound, 29, 33,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTITargetSet, kItemPS12Target3, 1,
kPMTIEnemyReset, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target3,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 968, 100,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIPlaySound, 29, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target3,
kPMTIObstacleReset, kItemPS12Target3,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target3,
kPMTIRestart
};
return trackData;
@ -121,26 +121,26 @@ static const int *getPoliceMazePS12TrackData31() {
static const int *getPoliceMazePS12TrackData32() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target4, 1,
kPMTIEnemySet, kItemPS12Target4,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIRotate, 498, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
kPMTIPausedSet, kItemPS12Target4,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target4,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target4, 1,
kPMTIEnemySet, kItemPS12Target4,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIRotate, 498, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target4,
kPMTIPausedReset1of3, kItemPS12Target5, kItemPS12Target3, kItemPS12Target12,
kPMTIPausedSet, kItemPS12Target4,
kPMTIRestart
};
return trackData;
@ -148,28 +148,28 @@ static const int *getPoliceMazePS12TrackData32() {
static const int *getPoliceMazePS12TrackData33() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target5,
kPMTITargetSet, kItemPS12Target5, 1,
kPMTIEnemyReset, kItemPS12Target5,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 10000,
kPMTIObstacleSet, kItemPS12Target5,
kPMTITargetSet, kItemPS12Target5, 1,
kPMTIEnemyReset, kItemPS12Target5,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
kPMTIPausedSet, kItemPS12Target5,
kPMTIObstacleReset, kItemPS12Target5,
kPMTIPausedReset1of3, kItemPS12Target12, kItemPS12Target3, kItemPS12Target4,
kPMTIPausedSet, kItemPS12Target5,
kPMTIRestart
};
return trackData;
@ -177,75 +177,75 @@ static const int *getPoliceMazePS12TrackData33() {
static const int *getPoliceMazePS12TrackData34() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIPlaySound, 29, 33,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIRotate, 168, 80,
kPMTIWait, 0,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIWait, 500,
kPMTIRotate, 198, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIMove, 19,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIPausedReset, kItemPS12Target7,
kPMTIPausedSet, kItemPS12Target6,
kPMTIPosition, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIPlaySound, 29, 33,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIRotate, 168, 80,
kPMTIWait, 0,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTITargetSet, kItemPS12Target6, 1,
kPMTITargetSet, kItemPS12Target7, 1,
kPMTITargetSet, kItemPS12Target8, 1,
kPMTIEnemySet, kItemPS12Target6,
kPMTIEnemySet, kItemPS12Target7,
kPMTIEnemySet, kItemPS12Target8,
kPMTIRotate, 376, 80,
kPMTIWait, 0,
kPMTIRotate, 168, 80,
kPMTIMove, 9,
kPMTIRotate, 33, 80,
kPMTIWait, 0,
kPMTIRotate, 15, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIRotate, 469, 80,
kPMTIWait, 500,
kPMTIRotate, 198, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIMove, 19,
kPMTIPlaySound, 29, 33,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIPausedReset, kItemPS12Target7,
kPMTIPausedSet, kItemPS12Target6,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -253,18 +253,18 @@ static const int *getPoliceMazePS12TrackData34() {
static const int *getPoliceMazePS12TrackData35() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIPosition, 0,
kPMTIRotate, 469, 80,
kPMTIMove, 9,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIPausedReset, kItemPS12Target8,
kPMTIPausedSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIPosition, 0,
kPMTIRotate, 469, 80,
kPMTIMove, 9,
kPMTIWait, 0,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIPausedReset, kItemPS12Target8,
kPMTIPausedSet, kItemPS12Target7,
kPMTIFacing, 198,
kPMTIObstacleSet, kItemPS12Target7,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -272,21 +272,21 @@ static const int *getPoliceMazePS12TrackData35() {
static const int *getPoliceMazePS12TrackData36() {
static int trackData[] = {
kPMTIObstacleSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIPausedReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIObstacleReset, kItemPS12Target6,
kPMTIObstacleReset, kItemPS12Target7,
kPMTIObstacleReset, kItemPS12Target8,
kPMTIPausedReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target8,
kPMTIFacing, 469,
kPMTIObstacleSet, kItemPS12Target8,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -294,26 +294,26 @@ static const int *getPoliceMazePS12TrackData36() {
static const int *getPoliceMazePS12TrackData37() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIWaitRandom, 3000, 6000,
kPMTIPausedReset, kItemPS12Target10,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS12Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target9, 1,
kPMTIEnemyReset, kItemPS12Target9,
kPMTIMove, 9,
kPMTIWait, 3000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIWaitRandom, 3000, 6000,
kPMTIPausedReset, kItemPS12Target10,
kPMTIFacing, 1010,
kPMTIPosition, 0,
kPMTIWait, 2000,
kPMTIObstacleSet, kItemPS12Target9,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target9, 1,
kPMTIEnemyReset, kItemPS12Target9,
kPMTIMove, 9,
kPMTIWait, 3000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target9,
kPMTIPosition, 0,
kPMTIObstacleReset, kItemPS12Target9,
kPMTIPausedSet, kItemPS12Target9,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -321,23 +321,23 @@ static const int *getPoliceMazePS12TrackData37() {
static const int *getPoliceMazePS12TrackData38() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target10,
kPMTIFacing, 990,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS12Target10,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target10, 1,
kPMTIEnemySet, kItemPS12Target10,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIPausedReset, kItemPS12Target6,
kPMTIPausedSet, kItemPS12Target10,
kPMTIPosition, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIFacing, 990,
kPMTIPosition, 0,
kPMTIWait, 3000,
kPMTIObstacleSet, kItemPS12Target10,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target10, 1,
kPMTIEnemySet, kItemPS12Target10,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIShoot, 12, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target10,
kPMTIPausedReset, kItemPS12Target6,
kPMTIPausedSet, kItemPS12Target10,
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
@ -345,27 +345,27 @@ static const int *getPoliceMazePS12TrackData38() {
static const int *getPoliceMazePS12TrackData39() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target11,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target11,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target11,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target11,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target11,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target11,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target11,
kPMTIRestart
};
return trackData;
@ -373,27 +373,27 @@ static const int *getPoliceMazePS12TrackData39() {
static const int *getPoliceMazePS12TrackData40() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS12Target12,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target12, 1,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS12Target12,
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target12,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 8000,
kPMTIObstacleSet, kItemPS12Target12,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target12, 1,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
kPMTIEnemySet, kItemPS12Target12,
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target12,
kPMTIPausedReset1of3, kItemPS12Target3, kItemPS12Target4, kItemPS12Target5,
kPMTIPausedSet, kItemPS12Target12,
kPMTIRestart
};
return trackData;
@ -401,27 +401,27 @@ static const int *getPoliceMazePS12TrackData40() {
static const int *getPoliceMazePS12TrackData41() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS12Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target13, 1,
kPMTIEnemyReset, kItemPS12Target13,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIPlaySound, 34, 33,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIFacing, 513,
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS12Target13,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target13, 1,
kPMTIEnemyReset, kItemPS12Target13,
kPMTIMove, 5,
kPMTIWait, 500,
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIPlaySound, 34, 33,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target13,
kPMTIObstacleReset, kItemPS12Target13,
kPMTIPausedReset1of2, kItemPS12Target11, kItemPS12Target2,
kPMTIPausedSet, kItemPS12Target13,
kPMTIRestart
};
return trackData;
@ -429,22 +429,22 @@ static const int *getPoliceMazePS12TrackData41() {
static const int *getPoliceMazePS12TrackData42() {
static int trackData[] = {
kPMTIObstacleReset, kItemPS12Target14,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTIObstacleSet, kItemPS12Target14,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target14, 1,
kPMTIEnemySet, kItemPS12Target14,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target14,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 2000, 5000,
kPMTIObstacleSet, kItemPS12Target14,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target14, 1,
kPMTIEnemySet, kItemPS12Target14,
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target14,
kPMTIPausedReset1of2, kItemPS12Target16, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target14,
kPMTIRestart
};
return trackData;
@ -452,29 +452,29 @@ static const int *getPoliceMazePS12TrackData42() {
static const int *getPoliceMazePS12TrackData43() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTIObstacleSet, kItemPS12Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target15, 1,
kPMTIEnemyReset, kItemPS12Target15,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 2000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 7000,
kPMTIObstacleSet, kItemPS12Target15,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target15, 1,
kPMTIEnemyReset, kItemPS12Target15,
kPMTIMove, 9,
kPMTIWait, 2000,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 2000,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIPausedReset, kItemPS12Target17,
kPMTIPausedSet, kItemPS12Target15,
kPMTIObstacleReset, kItemPS12Target15,
kPMTIPausedReset, kItemPS12Target17,
kPMTIPausedSet, kItemPS12Target15,
kPMTIRestart
};
return trackData;
@ -482,24 +482,24 @@ static const int *getPoliceMazePS12TrackData43() {
static const int *getPoliceMazePS12TrackData44() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target16,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target16, 1,
kPMTIEnemyReset, kItemPS12Target16,
kPMTIMove, 5,
kPMTIWaitRandom, 2000, 2000,
kPMTIPlaySound, 29, 33,
kPMTIMove, 0,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIFacing, 109,
kPMTIPosition, 0,
kPMTIWaitRandom, 5000, 5000,
kPMTIObstacleSet, kItemPS12Target16,
kPMTIPlaySound, 29, 33,
kPMTITargetSet, kItemPS12Target16, 1,
kPMTIEnemyReset, kItemPS12Target16,
kPMTIMove, 5,
kPMTIWaitRandom, 2000, 2000,
kPMTIPlaySound, 29, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target16,
kPMTIObstacleReset, kItemPS12Target16,
kPMTIPausedReset1of2, kItemPS12Target14, kItemPS12Target1,
kPMTIPausedSet, kItemPS12Target16,
kPMTIRestart
};
return trackData;
@ -507,28 +507,28 @@ static const int *getPoliceMazePS12TrackData44() {
static const int *getPoliceMazePS12TrackData45() {
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target17,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target17,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIPausedReset, kItemPS12Target15,
kPMTIPausedSet, kItemPS12Target17,
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 10000,
kPMTIObstacleSet, kItemPS12Target17,
kPMTIPlaySound, 33, 33,
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
kPMTIEnemySet, kItemPS12Target17,
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS12Target17,
kPMTIPausedReset, kItemPS12Target15,
kPMTIPausedSet, kItemPS12Target17,
kPMTIRestart
};
return trackData;