SCUMM: LOOM (Towns): Fix save slot boxes being smaller than they look on the original
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@ -1026,6 +1026,15 @@ void ScummEngine_v5::o5_drawBox() {
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y2 = getVarOrDirectWord(PARAM_2);
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color = getVarOrDirectByte(PARAM_3);
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// HACK! In the menu room scripts, LOOM Towns draws the save slots boxes one pixel smaller than expected (on both dimensions).
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// The interpreter (somehow) manages to draw them correctly, though. Our drawBox implementation appears to be correct,
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// and attempting to directly change it breaks some stuff (like the GUI banners), so it's really not clear what we're missing.
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// So, for now, let's do this...
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if (_game.id == GID_LOOM && _game.platform == Common::kPlatformFMTowns && _currentRoom == 70) {
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x2 += 1;
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y2 += 1;
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}
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drawBox(x, y, x2, y2, color);
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}
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