Fixed gui loop
svn-id: r3807
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parent
f5741df25c
commit
2a97cf0dde
2 changed files with 16 additions and 10 deletions
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@ -1072,7 +1072,7 @@ void Scumm::launch()
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setupSound();
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runScript(1,0,0,&_bootParam);
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// runScript(1,0,0,&_bootParam);
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// _scummTimer = 0;
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24
sdl.cpp
24
sdl.cpp
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@ -953,11 +953,14 @@ int main(int argc, char* argv[]) {
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scumm->launch();
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_system.last_time = SDL_GetTicks();
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scumm->runScript(1,0,0,&scumm->_bootParam);
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// scumm->scummMain(argc, argv); // Todo: need to change that as well
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gui.init(scumm); /* Reinit GUI after loading a game */
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_system.last_time = SDL_GetTicks();
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scumm->mainRun();
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@ -1983,14 +1986,17 @@ void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
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int OSystem::waitTick(int delta)
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{
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updateScreen(scumm);
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new_time = SDL_GetTicks();
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waitForTimer(scumm, delta * 15 + last_time - new_time);
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last_time = SDL_GetTicks();
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if (gui._active) {
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gui.loop();
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delta = 5;
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}
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do
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{
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updateScreen(scumm);
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new_time = SDL_GetTicks();
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waitForTimer(scumm, delta * 15 + last_time - new_time);
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last_time = SDL_GetTicks();
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if (gui._active) {
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gui.loop();
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delta = 5;
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}
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}while(gui._active);
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return(delta);
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}
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