SCI32: Fix GK1 honfour keycard lockup (#1363)
Fixes lockup in original game, bug #10767
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@ -1431,6 +1431,34 @@ static const uint16 gk1CazanouxPathfindingPatch[] = {
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PATCH_END
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};
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// GK1 english pc floppy locks up on day 10 in the honfour (room 800) when
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// using the keycard on an unlocked door's keypad. This is due to mistakenly
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// calling handsOff instead of handsOn. Sierra fixed this in floppy patch 1.0a
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// and all other versions.
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//
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// We fix this by changing handsOff to handsOn and passing 0 as the caller
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// to gkMessager:say since the script disposes itself.
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//
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// Applies to: English PC Floppy only
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// Responsible method: sUnlockDoor:changeState(2)
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// Fixes bug #10767
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static const uint16 gk1HonfourUnlockDoorSignature[] = {
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0x7c, // pushSelf
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0x81, 0x5b, // lag 5b
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0x4a, SIG_MAGICDWORD, // send e [ gkMessager:say ... self ]
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SIG_UINT16(0x000e),
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0x38, SIG_UINT16(0x0216), // push 0216 [ handsOff ]
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SIG_END
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};
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static const uint16 gk1HonfourUnlockDoorPatch[] = {
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0x76, // push0
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0x81, 0x5b, // lag 5b
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0x4a, PATCH_UINT16(0x000e), // send e [ gkMessager:say ... 0 ]
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0x38, PATCH_UINT16(0x0217), // push 0217 [ handsOn ]
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PATCH_END
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};
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// GK1 english pc floppy has a missing-points bug on day 5 in room 240.
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// Showing Mosely the veve sketch and Hartridge's notes awards 2 points
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// but not if you show the notes before the veve.
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@ -1498,6 +1526,7 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
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{ true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
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{ true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
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{ true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch },
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{ true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch },
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{ true, 64908, "disable video benchmarking", 1, sci2BenchmarkSignature, sci2BenchmarkPatch },
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{ true, 64990, "increase number of save games (1/2)", 1, sci2NumSavesSignature1, sci2NumSavesPatch1 },
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{ true, 64990, "increase number of save games (2/2)", 1, sci2NumSavesSignature2, sci2NumSavesPatch2 },
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