ENGINE: Generalize SCUMM play time counting and move it into Engine.
This implements Max's idea on -devel ("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from 27.10.2010 on 11:12PM CEST. Unlike the SCUMM implementation it stores the play time as ms instead of s. The SCUMM engine was adapted to use this instead to reduce code duplication. svn-id: r53892
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5 changed files with 52 additions and 15 deletions
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@ -378,10 +378,10 @@ bool ScummEngine::loadState(int slot, bool compat) {
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return false;
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}
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_engineStartTime = _system->getMillis() / 1000 - infos.playtime;
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resetTotalPlayTime(infos.playtime * 1000);
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} else {
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// start time counting
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_engineStartTime = _system->getMillis() / 1000;
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resetTotalPlayTime();
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}
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// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
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@ -797,7 +797,7 @@ void ScummEngine::saveInfos(Common::WriteStream* file) {
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// still save old format for older versions
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section.timeTValue = 0;
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section.playtime = _system->getMillis() / 1000 - _engineStartTime;
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section.playtime = getTotalPlayTime() / 1000;
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TimeDate curTime;
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_system->getTimeAndDate(curTime);
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