Moved inventory surface management into inventory.cpp, thus removing Graphics::kBit3. Some duplicated code now exists in graphics.cpp and inventory.cpp.

svn-id: r26123
This commit is contained in:
Nicola Mettifogo 2007-03-13 20:41:40 +00:00
parent 3346e270ba
commit 2ad8d70152
3 changed files with 47 additions and 61 deletions

View file

@ -25,7 +25,6 @@
#include "parallaction/graphics.h"
#include "parallaction/parser.h"
#include "parallaction/parallaction.h"
#include "parallaction/inventory.h"
#include "parallaction/disk.h"
#include "parallaction/zone.h"
@ -312,7 +311,6 @@ void Gfx::copyScreen(Gfx::Buffers srcbuffer, Gfx::Buffers dstbuffer) {
return;
}
void Gfx::copyRect(Gfx::Buffers srcbuffer, uint16 sx, uint16 sy, Gfx::Buffers dstbuffer, uint16 dx, uint16 dy, uint16 w, uint16 h) {
byte *s = _buffers[srcbuffer] + (sx + sy * SCREEN_WIDTH);
@ -957,23 +955,6 @@ void Gfx::copyRect(Gfx::Buffers dstbuffer, uint16 x, uint16 y, uint16 w, uint16
}
void Gfx::drawBorder(Gfx::Buffers buffer, uint16 x, uint16 y, uint16 w, uint16 h, byte color) {
byte *d = _buffers[buffer] + x + SCREEN_WIDTH * y;
memset(d, color, w);
for (uint16 i = 0; i < h; i++) {
d[i * SCREEN_WIDTH] = color;
d[i * SCREEN_WIDTH + w - 1] = color;
}
d = _buffers[buffer] + x + SCREEN_WIDTH * (y + h - 1);
memset(d, color, w);
return;
}
void Gfx::grabRect(Gfx::Buffers srcbuffer, byte *dst, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch) {
byte *s = _buffers[srcbuffer] + x + SCREEN_WIDTH * y;
@ -1035,8 +1016,6 @@ void Gfx::initBuffers() {
_buffers[kBitFront] = (byte*)malloc(SCREEN_SIZE);
_buffers[kBitBack] = (byte*)malloc(SCREEN_SIZE);
_buffers[kBit2] = (byte*)malloc(SCREEN_SIZE);
_buffers[kBit3] = (byte*)malloc(SCREEN_SIZE); // this buffer is also used by menu so it must stay this size
_buffers[kMask0] = (byte*)malloc(SCREENMASK_WIDTH * SCREEN_HEIGHT);
return;
@ -1073,7 +1052,6 @@ Gfx::~Gfx() {
free(_buffers[kBitFront]);
free(_buffers[kBitBack]);
free(_buffers[kBit2]);
free(_buffers[kBit3]);
freeCnv(&_font);

View file

@ -72,7 +72,6 @@ public:
kBitFront,
kBitBack,
kBit2,
kBit3,
// mask buffers
kMask0
};

View file

@ -31,8 +31,7 @@
namespace Parallaction {
//
// inventory is kept in Gfx::kBit3 at 0 offset
// it is a grid made of (at most) 30 cells, 24x24 pixels each,
// inventory is a grid made of (at most) 30 cells, 24x24 pixels each,
// arranged in 6 lines
//
// inventory items are stored in cnv files in a 32x24 grid
@ -51,9 +50,10 @@ namespace Parallaction {
#define INVENTORY_WIDTH (INVENTORY_ITEMS_PER_LINE*INVENTORYITEM_WIDTH)
#define INVENTORY_HEIGHT (INVENTORY_LINES*INVENTORYITEM_HEIGHT)
extern Cnv _yourObjects;
uint16 _numInvLines = 0;
static Point _invPosition = { 0, 0 };
static byte *_buffer;
extern Cnv _yourObjects;
uint16 _numInvLines = 0;
static Point _invPosition = { 0, 0 };
InventoryItem _inventory[INVENTORY_MAX_ITEMS] = {
{ kZoneDoor, 1 }, // open/close icon
@ -187,19 +187,35 @@ void drawInventoryItem(uint16 pos, InventoryItem *item) {
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_gfx->copyRect(
Gfx::kBit3,
col * INVENTORYITEM_WIDTH,
line * _yourObjects._height,
INVENTORYITEM_WIDTH,
_yourObjects._height,
_yourObjects._array[item->_index],
INVENTORYITEM_PITCH
);
// FIXME: this will end up in a general blit function
byte* s = _yourObjects._array[item->_index];
byte* d = _buffer + col * INVENTORYITEM_WIDTH + line * _yourObjects._height * INVENTORY_WIDTH;
for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) {
memcpy(d, s, INVENTORYITEM_WIDTH);
d += INVENTORY_WIDTH;
s += INVENTORYITEM_PITCH;
}
return;
}
void drawBorder(const Common::Rect& r, byte *buffer, byte color) {
byte *d = buffer + r.left + INVENTORY_WIDTH * r.top;
memset(d, color, r.width());
for (uint16 i = 0; i < r.height(); i++) {
d[i * INVENTORY_WIDTH] = color;
d[i * INVENTORY_WIDTH + r.width() - 1] = color;
}
d = buffer + r.left + INVENTORY_WIDTH * (r.bottom - 1);
memset(d, color, r.width());
return;
}
//
// draws a color border around the specified position in the inventory
@ -213,14 +229,10 @@ void highlightInventoryItem(int16 pos, byte color) {
uint16 line = pos / INVENTORY_ITEMS_PER_LINE;
uint16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_gfx->drawBorder(
Gfx::kBit3,
col * INVENTORYITEM_WIDTH,
line * _yourObjects._height,
INVENTORYITEM_WIDTH,
_yourObjects._height,
color
);
Common::Rect r(INVENTORYITEM_WIDTH, _yourObjects._height);
r.moveTo(col * INVENTORYITEM_WIDTH, line * _yourObjects._height);
drawBorder(r, _buffer, color);
return;
}
@ -234,15 +246,15 @@ void extractInventoryGraphics(int16 pos, byte *dst) {
int16 line = pos / INVENTORY_ITEMS_PER_LINE;
int16 col = pos % INVENTORY_ITEMS_PER_LINE;
_vm->_gfx->grabRect(
Gfx::kBit3,
dst,
col * INVENTORYITEM_WIDTH,
line * _yourObjects._height,
INVENTORYITEM_WIDTH,
_yourObjects._height,
INVENTORYITEM_PITCH
);
// FIXME: this will end up in a general blit function
byte* d = dst;
byte* s = _buffer + col * INVENTORYITEM_WIDTH + line * _yourObjects._height * INVENTORY_WIDTH;
for (uint32 i = 0; i < INVENTORYITEM_HEIGHT; i++) {
memcpy(d, s, INVENTORYITEM_WIDTH);
s += INVENTORY_WIDTH;
d += INVENTORYITEM_PITCH;
}
return;
}
@ -257,19 +269,15 @@ void jobShowInventory(void *parm, Job *j) {
_numInvLines = (_numInvLines + 4) / INVENTORY_ITEMS_PER_LINE;
_vm->_gfx->copyRect(
Gfx::kBit3,
0,
0,
Gfx::kBitBack,
_invPosition._x,
_invPosition._y,
INVENTORY_WIDTH,
_numInvLines * INVENTORYITEM_HEIGHT
_numInvLines * INVENTORYITEM_HEIGHT,
_buffer,
INVENTORY_WIDTH
);
// printf("done\n");
return;
}
@ -355,6 +363,7 @@ void redrawInventory() {
}
void initInventory() {
_buffer = (byte*)malloc(INVENTORY_WIDTH * INVENTORY_HEIGHT); // this buffer is also used by menu so it must stay this size
_yourObjects._count = 0;
}