possible fix for bug #642894; cleanup/additional debug output
svn-id: r5717
This commit is contained in:
parent
df56e29d2e
commit
2b1f489195
1 changed files with 13 additions and 13 deletions
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@ -1285,9 +1285,10 @@ void Scumm::o5_loadRoom()
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room = getVarOrDirectByte(0x80);
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room = getVarOrDirectByte(0x80);
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// FIXME - the following 'if' is needed for Zak256 and MonkeyVGA, but might
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// For small header games, we only call startScene if the room
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// cause regression in other games.
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// actually changed. This avoid unwanted (wrong) fades in Zak256
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if (room != _currentRoom)
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// and others. OTOH, it seems to cause a problem in newer games.
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if (!(_features & GF_SMALL_HEADER) || room != _currentRoom)
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startScene(room, 0, 0);
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startScene(room, 0, 0);
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_fullRedraw = 1;
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_fullRedraw = 1;
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}
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}
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@ -1589,27 +1590,27 @@ void Scumm::o5_resourceRoutines()
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case 0x1F + 1:
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case 0x1F + 1:
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// TODO
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// TODO
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warning("o5_resourceRoutines %d not yet handled", _opcode);
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warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number);
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break;
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break;
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case 0x20 + 1:
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case 0x20 + 1:
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// TODO
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// TODO
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warning("o5_resourceRoutines %d not yet handled", _opcode);
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warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number);
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break;
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break;
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case 0x22 + 1:
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case 0x22 + 1:
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// TODO
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// TODO
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foo = getVarOrDirectByte(0x40);
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foo = getVarOrDirectByte(0x40);
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warning("o5_resourceRoutines %d not yet handled", _opcode);
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warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number);
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break;
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break;
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case 0x23 + 1:
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case 0x23 + 1:
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// TODO
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// TODO
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foo = getVarOrDirectByte(0x40);
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foo = getVarOrDirectByte(0x40);
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bar = fetchScriptByte();
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bar = fetchScriptByte();
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warning("o5_resourceRoutines %d not yet handled", _opcode);
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warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number);
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break;
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break;
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case 0x24 + 1:
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case 0x24 + 1:
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// TODO
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// TODO
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foo = getVarOrDirectByte(0x40);
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foo = getVarOrDirectByte(0x40);
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warning("o5_resourceRoutines %d not yet handled", _opcode);
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warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode, vm.slot[_currentScript].number);
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break;
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break;
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default:
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default:
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@ -1881,7 +1882,7 @@ void Scumm::o5_setObjectName()
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int a;
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int a;
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int i = 0;
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int i = 0;
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byte *name = NULL;
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byte *name = NULL;
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unsigned char work[255];
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unsigned char work[256];
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// Read in new name
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// Read in new name
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while ((a = fetchScriptByte()) != 0) {
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while ((a = fetchScriptByte()) != 0) {
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@ -2089,14 +2090,13 @@ void Scumm::o5_stringOps()
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case 3: /* set string char */
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case 3: /* set string char */
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a = getVarOrDirectByte(0x80);
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a = getVarOrDirectByte(0x80);
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b = getVarOrDirectByte(0x40);
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b = getVarOrDirectByte(0x40);
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c = getVarOrDirectByte(0x20);
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ptr = getResourceAddress(rtString, a);
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ptr = getResourceAddress(rtString, a);
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if (!(_gameId == GID_LOOM256)) { /* FIXME - LOOM256 */
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if (_gameId != GID_LOOM256) { /* FIXME - LOOM256 */
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if (ptr == NULL)
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if (ptr == NULL)
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error("String %d does not exist", a);
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error("String %d does not exist", a);
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c = getVarOrDirectByte(0x20);
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ptr[b] = c;
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ptr[b] = c;
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} else
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}
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getVarOrDirectByte(0x20);
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break;
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break;
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