Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/

svn-id: r27616
This commit is contained in:
Max Horn 2007-06-22 20:04:44 +00:00
parent 2496c5b554
commit 2b23374468
22 changed files with 284 additions and 612 deletions

View file

@ -455,21 +455,21 @@ bool OSystem_SDL::remapKey(SDL_Event &ev,Common::Event &event) {
// Map menu key to f5 (scumm menu)
if (ev.key.keysym.sym == 306) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_F5;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
return true;
}
// Map action key to action
if (ev.key.keysym.sym == 291) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_TAB;
event.kbd.keycode = Common::KEYCODE_TAB;
event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
return true;
}
// Map OK key to skip cinematic
if (ev.key.keysym.sym == 292) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_ESCAPE;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
return true;
}
@ -485,7 +485,7 @@ bool OSystem_SDL::remapKey(SDL_Event &ev,Common::Event &event) {
// Map menu key (f11) to f5 (scumm menu)
if (ev.key.keysym.sym == SDLK_F11) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_F5;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
}
// Nap center (space) to tab (default action )
@ -493,13 +493,13 @@ bool OSystem_SDL::remapKey(SDL_Event &ev,Common::Event &event) {
//
else if (ev.key.keysym.sym == SDLK_SPACE) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_TAB;
event.kbd.keycode = Common::KEYCODE_TAB;
event.kbd.ascii = mapKey(SDLK_TAB, ev.key.keysym.mod, 0);
}
// Since we stole space (pause) above we'll rebind it to the tab key on the keyboard
else if (ev.key.keysym.sym == SDLK_TAB) {
event.type = Common::EVENT_KEYDOWN;
event.kbd.keycode = SDLK_SPACE;
event.kbd.keycode = Common::KEYCODE_SPACE;
event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
} else {
// Let the events fall through if we didn't change them, this may not be the best way to