added dialog nesting code (for now using std::stack, I will provide my own stack class later
svn-id: r4483
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aec2530529
commit
2b50e2a7c0
5 changed files with 46 additions and 26 deletions
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@ -74,11 +74,7 @@ Widget *Dialog::findWidget(int x, int y)
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void Dialog::close()
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{
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// FIXME - this code should be inside the Gui class, and should be
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// extended to support nested dialogs.
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_gui->restoreState();
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_gui->_active = false;
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_gui->_activeDialog = 0;
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_gui->closeTopDialog();
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}
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void Dialog::addResText(int x, int y, int w, int h, int resID)
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@ -116,7 +112,7 @@ enum {
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};
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SaveLoadDialog::SaveLoadDialog(NewGui *gui)
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:Dialog (gui, 30, 20, 260, 124)
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: Dialog (gui, 30, 20, 260, 124)
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{
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addResText(10, 7, 240, 16, 1);
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// addResText(10, 7, 240, 16, 2);
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@ -135,6 +131,8 @@ void SaveLoadDialog::handleCommand(uint32 cmd)
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case kSaveCmd:
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break;
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case kLoadCmd:
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// FIXME HACK - just to demo the nesting ability
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_gui->pauseDialog();
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break;
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case kPlayCmd:
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close();
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@ -152,7 +150,7 @@ void SaveLoadDialog::handleCommand(uint32 cmd)
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PauseDialog::PauseDialog(NewGui *gui)
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:Dialog (gui, 50, 80, 220, 16)
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: Dialog (gui, 50, 80, 220, 16)
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{
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addResText(2, 2, 220, 16, 10);
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}
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@ -25,7 +25,7 @@
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Widget::Widget (Dialog *boss, int x, int y, int w, int h)
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: _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
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: _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
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{
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// Insert into the widget list of the boss
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_next = _boss->_firstWidget;
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@ -51,6 +51,7 @@ void Widget::draw()
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_x += 4;
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_y += 4;
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}
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// Now perform the actual widget draw
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drawWidget(_flags & WIDGET_HILITED);
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@ -58,6 +59,7 @@ void Widget::draw()
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_x -= 4;
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_y -= 4;
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}
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// Restore x/y
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_x -= _boss->_x;
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_y -= _boss->_y;
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@ -68,7 +70,7 @@ void Widget::draw()
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StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text)
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:Widget (boss, x, y, w, h)
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: Widget (boss, x, y, w, h)
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{
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// FIXME - maybe we should make a real copy of the string?
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_text = text;
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@ -85,7 +87,7 @@ void StaticTextWidget::drawWidget(bool hilite)
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ButtonWidget::ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd)
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:StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
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: StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
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{
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_flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */ ;
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}
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@ -87,8 +87,8 @@ public:
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uint32 getCmd();
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void handleClick(int button);
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void handleMouseEntered(int button) { printf("handleMouseEntered\n"); setFlags(WIDGET_HILITED); draw(); }
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void handleMouseLeft(int button) { printf("handleMouseLeft\n"); clearFlags(WIDGET_HILITED); draw(); }
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void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
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void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
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};
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35
newgui.cpp
35
newgui.cpp
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@ -28,7 +28,7 @@
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#define vline(x, y, y2, color) line(x, y, x, y2, color);
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NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDialog(0)
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NewGui::NewGui(Scumm *s) : _s(s), _need_redraw(false)
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{
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_pauseDialog = new PauseDialog(this);
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_saveLoadDialog = new SaveLoadDialog(this);
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@ -36,33 +36,31 @@ NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDial
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void NewGui::pauseDialog()
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{
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_active = true;
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_activeDialog = _pauseDialog;
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_need_redraw = true;
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openDialog(_pauseDialog);
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}
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void NewGui::saveloadDialog()
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{
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_active = true;
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_activeDialog = _saveLoadDialog;
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_need_redraw = true;
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openDialog(_saveLoadDialog);
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}
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void NewGui::loop()
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{
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Dialog *activeDialog = _dialogStack.top();
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if (_need_redraw) {
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_activeDialog->draw();
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activeDialog->draw();
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saveState();
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_need_redraw = false;
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}
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_s->animateCursor();
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_s->getKeyInput(0);
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if (_s->_mouseButStat & MBS_LEFT_CLICK) {
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_activeDialog->handleClick(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
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activeDialog->handleClick(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
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} else if (_s->_lastKeyHit) {
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_activeDialog->handleKey(_s->_lastKeyHit, 0);
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activeDialog->handleKey(_s->_lastKeyHit, 0);
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} else if (_old_mouse.x != _s->mouse.x || _old_mouse.y != _s->mouse.y) {
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_activeDialog->handleMouseMoved(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
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activeDialog->handleMouseMoved(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
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_old_mouse.x = _s->mouse.x;
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_old_mouse.y = _s->mouse.y;
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}
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@ -109,6 +107,21 @@ void NewGui::restoreState()
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_s->pauseSounds(_old_soundsPaused);
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}
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void NewGui::openDialog(Dialog *dialog)
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{
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_dialogStack.push(dialog);
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_need_redraw = true;
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}
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void NewGui::closeTopDialog()
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{
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_dialogStack.pop();
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if (_dialogStack.empty())
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restoreState();
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else
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_dialogStack.top()->draw();
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}
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#pragma mark -
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const char *NewGui::queryString(int stringno)
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13
newgui.h
13
newgui.h
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@ -21,11 +21,15 @@
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#ifndef NEWGUI_H
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#define NEWGUI_H
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#include <stack>
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#include "scummsys.h"
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class Scumm;
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class Dialog;
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typedef std::stack<Dialog *> DialogStack;
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class NewGui {
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friend class Dialog;
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public:
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@ -39,15 +43,15 @@ public:
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void saveloadDialog();
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void loop();
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bool isActive() { return _active; }
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bool isActive() { return ! _dialogStack.empty(); }
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NewGui(Scumm *s);
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protected:
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Scumm *_s;
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bool _active;
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bool _need_redraw;
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Dialog *_activeDialog;
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// Dialog *_activeDialog;
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DialogStack _dialogStack;
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Dialog *_pauseDialog;
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Dialog *_saveLoadDialog;
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@ -68,6 +72,9 @@ protected:
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void saveState();
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void restoreState();
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void openDialog(Dialog *dialog);
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void closeTopDialog();
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public:
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// Drawing
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byte *getBasePtr(int x, int y);
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