added dialog nesting code (for now using std::stack, I will provide my own stack class later

svn-id: r4483
This commit is contained in:
Max Horn 2002-07-07 21:46:53 +00:00
parent aec2530529
commit 2b50e2a7c0
5 changed files with 46 additions and 26 deletions

View file

@ -74,11 +74,7 @@ Widget *Dialog::findWidget(int x, int y)
void Dialog::close()
{
// FIXME - this code should be inside the Gui class, and should be
// extended to support nested dialogs.
_gui->restoreState();
_gui->_active = false;
_gui->_activeDialog = 0;
_gui->closeTopDialog();
}
void Dialog::addResText(int x, int y, int w, int h, int resID)
@ -116,7 +112,7 @@ enum {
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui)
:Dialog (gui, 30, 20, 260, 124)
: Dialog (gui, 30, 20, 260, 124)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
@ -135,6 +131,8 @@ void SaveLoadDialog::handleCommand(uint32 cmd)
case kSaveCmd:
break;
case kLoadCmd:
// FIXME HACK - just to demo the nesting ability
_gui->pauseDialog();
break;
case kPlayCmd:
close();
@ -152,7 +150,7 @@ void SaveLoadDialog::handleCommand(uint32 cmd)
PauseDialog::PauseDialog(NewGui *gui)
:Dialog (gui, 50, 80, 220, 16)
: Dialog (gui, 50, 80, 220, 16)
{
addResText(2, 2, 220, 16, 10);
}

View file

@ -25,7 +25,7 @@
Widget::Widget (Dialog *boss, int x, int y, int w, int h)
: _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
: _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0)
{
// Insert into the widget list of the boss
_next = _boss->_firstWidget;
@ -51,6 +51,7 @@ void Widget::draw()
_x += 4;
_y += 4;
}
// Now perform the actual widget draw
drawWidget(_flags & WIDGET_HILITED);
@ -58,6 +59,7 @@ void Widget::draw()
_x -= 4;
_y -= 4;
}
// Restore x/y
_x -= _boss->_x;
_y -= _boss->_y;
@ -68,7 +70,7 @@ void Widget::draw()
StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text)
:Widget (boss, x, y, w, h)
: Widget (boss, x, y, w, h)
{
// FIXME - maybe we should make a real copy of the string?
_text = text;
@ -85,7 +87,7 @@ void StaticTextWidget::drawWidget(bool hilite)
ButtonWidget::ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd)
:StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
: StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0)
{
_flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */ ;
}

View file

@ -87,8 +87,8 @@ public:
uint32 getCmd();
void handleClick(int button);
void handleMouseEntered(int button) { printf("handleMouseEntered\n"); setFlags(WIDGET_HILITED); draw(); }
void handleMouseLeft(int button) { printf("handleMouseLeft\n"); clearFlags(WIDGET_HILITED); draw(); }
void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); }
void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); }
};

View file

@ -28,7 +28,7 @@
#define vline(x, y, y2, color) line(x, y, x, y2, color);
NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDialog(0)
NewGui::NewGui(Scumm *s) : _s(s), _need_redraw(false)
{
_pauseDialog = new PauseDialog(this);
_saveLoadDialog = new SaveLoadDialog(this);
@ -36,33 +36,31 @@ NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDial
void NewGui::pauseDialog()
{
_active = true;
_activeDialog = _pauseDialog;
_need_redraw = true;
openDialog(_pauseDialog);
}
void NewGui::saveloadDialog()
{
_active = true;
_activeDialog = _saveLoadDialog;
_need_redraw = true;
openDialog(_saveLoadDialog);
}
void NewGui::loop()
{
Dialog *activeDialog = _dialogStack.top();
if (_need_redraw) {
_activeDialog->draw();
activeDialog->draw();
saveState();
_need_redraw = false;
}
_s->animateCursor();
_s->getKeyInput(0);
if (_s->_mouseButStat & MBS_LEFT_CLICK) {
_activeDialog->handleClick(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
activeDialog->handleClick(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
} else if (_s->_lastKeyHit) {
_activeDialog->handleKey(_s->_lastKeyHit, 0);
activeDialog->handleKey(_s->_lastKeyHit, 0);
} else if (_old_mouse.x != _s->mouse.x || _old_mouse.y != _s->mouse.y) {
_activeDialog->handleMouseMoved(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
activeDialog->handleMouseMoved(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
_old_mouse.x = _s->mouse.x;
_old_mouse.y = _s->mouse.y;
}
@ -109,6 +107,21 @@ void NewGui::restoreState()
_s->pauseSounds(_old_soundsPaused);
}
void NewGui::openDialog(Dialog *dialog)
{
_dialogStack.push(dialog);
_need_redraw = true;
}
void NewGui::closeTopDialog()
{
_dialogStack.pop();
if (_dialogStack.empty())
restoreState();
else
_dialogStack.top()->draw();
}
#pragma mark -
const char *NewGui::queryString(int stringno)

View file

@ -21,11 +21,15 @@
#ifndef NEWGUI_H
#define NEWGUI_H
#include <stack>
#include "scummsys.h"
class Scumm;
class Dialog;
typedef std::stack<Dialog *> DialogStack;
class NewGui {
friend class Dialog;
public:
@ -39,15 +43,15 @@ public:
void saveloadDialog();
void loop();
bool isActive() { return _active; }
bool isActive() { return ! _dialogStack.empty(); }
NewGui(Scumm *s);
protected:
Scumm *_s;
bool _active;
bool _need_redraw;
Dialog *_activeDialog;
// Dialog *_activeDialog;
DialogStack _dialogStack;
Dialog *_pauseDialog;
Dialog *_saveLoadDialog;
@ -67,6 +71,9 @@ protected:
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
public:
// Drawing