AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)

svn-id: r34989
This commit is contained in:
Filippos Karapetis 2008-11-10 19:02:47 +00:00
parent a859e2c1c9
commit 2b59700d2a
4 changed files with 142 additions and 11 deletions

View file

@ -724,6 +724,8 @@ public:
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
virtual void releaseImageStack() = 0;
virtual int saveGame(const char *fileName, const char *saveName) = 0;
virtual int loadGame(const char *fileName, bool checkId = true) = 0;
int _soundemu;
@ -738,6 +740,10 @@ public:
uint16 getGameType() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
};
class AgiEngine : public AgiBase {

View file

@ -28,6 +28,7 @@
#include "common/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "graphics/thumbnail.h"
#include "agi/agi.h"
#include "agi/preagi.h"
@ -2127,7 +2128,8 @@ public:
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
const Common::ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
@ -2135,11 +2137,17 @@ bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
bool AgiBase::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
@ -2197,13 +2205,67 @@ SaveStateList AgiMetaEngine::listSaves(const char *target) const {
int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
char extension[6];
snprintf(extension, sizeof(extension), ".%03d", slot);
char fileName[MAX_PATH];
sprintf(fileName, "%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::String filename = target;
filename += extension;
SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
const uint32 AGIflag = MKID_BE('AGI:');
char fileName[MAX_PATH];
sprintf(fileName, "%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename.c_str());
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
if (in->readUint32BE() != AGIflag) {
delete in;
return SaveStateDescriptor();
}
char name[32];
in->read(name, 31);
SaveStateDescriptor desc(slot, name);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
char saveVersion = in->readByte();
if (saveVersion >= 4) {
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*in, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// TODO: played time
}
delete in;
return desc;
}
return SaveStateDescriptor();
}
const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
@ -2375,3 +2437,29 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSL
#else
REGISTER_PLUGIN_STATIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
#endif
namespace Agi {
Common::Error AgiBase::loadGameState(int slot) {
static char saveLoadSlot[12];
sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
loadGame(saveLoadSlot);
return Common::kNoError; // TODO: return success/failure
}
Common::Error AgiBase::saveGameState(int slot, const char *desc) {
static char saveLoadSlot[12];
sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
saveGame(saveLoadSlot, desc);
return Common::kNoError; // TODO: return success/failure
}
bool AgiBase::canLoadGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork));
}
bool AgiBase::canSaveGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork));
}
} // End of namespace Agi

View file

@ -61,6 +61,8 @@ public:
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) {}
void releaseImageStack() {}
int saveGame(const char *fileName, const char *saveName) { return -1; }
int loadGame(const char *fileName, bool checkId = true) { return -1; }
// Game
Common::String getTargetName() { return _targetName; }

View file

@ -28,8 +28,10 @@
* Multi-slots by Claudio Matsuoka <claudio@helllabs.org>
*/
#include <time.h> // for extended infos
#include "common/file.h"
#include "graphics/thumbnail.h"
#include "agi/agi.h"
#include "agi/graphics.h"
@ -37,13 +39,14 @@
#include "agi/keyboard.h"
#include "agi/menu.h"
#define SAVEGAME_VERSION 3
#define SAVEGAME_VERSION 4
/*
* Version 0 (Sarien): view table has 64 entries
* Version 1 (Sarien): view table has 256 entries (needed in KQ3)
* Version 2 (ScummVM): first ScummVM version
* Version 3 (ScummVM): adding AGIPAL save/load support
* Version 3 (ScummVM): added AGIPAL save/load support
* Version 4 (ScummVM): added thumbnails and save creation date/time
*/
namespace Agi {
@ -70,6 +73,22 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->writeByte(SAVEGAME_VERSION);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing save game version (%d)", SAVEGAME_VERSION);
// Thumbnail
Graphics::saveThumbnail(*out);
// Creation date/time
tm curTime;
_system->getTimeAndDate(curTime);
uint32 saveDate = (curTime.tm_mday & 0xFF) << 24 | ((curTime.tm_mon + 1) & 0xFF) << 16 | (curTime.tm_year + 1900) & 0xFFFF;
uint16 saveTime = (curTime.tm_hour & 0xFF) << 8 | (curTime.tm_min) & 0xFF;
out->writeUint32BE(saveDate);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing save date (%d)", saveDate);
out->writeUint16BE(saveTime);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing save time (%d)", saveTime);
// TODO: played time
out->writeByte(_game.state);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing game state (%d)", _game.state);
@ -250,9 +269,25 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Description is: %s", description);
saveVersion = in->readByte();
if (saveVersion != SAVEGAME_VERSION)
if (saveVersion < 2) // is the save game pre-ScummVM?
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, SAVEGAME_VERSION);
if (saveVersion < 3)
warning("This save game contains no AGIPAL data, if the game is using the AGIPAL hack, it won't work correctly");
if (saveVersion >= 4) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
Graphics::loadThumbnail(*in, *thumbnail);
delete thumbnail;
thumbnail = 0;
in->readUint32BE(); // save date
in->readUint16BE(); // save time
// TODO: played time
}
_game.state = in->readByte();
in->read(loadId, 8);