diff --git a/backends/graphics3d/android/android-graphics3d.cpp b/backends/graphics3d/android/android-graphics3d.cpp index dbb16b197d5..b68d4ac0643 100644 --- a/backends/graphics3d/android/android-graphics3d.cpp +++ b/backends/graphics3d/android/android-graphics3d.cpp @@ -829,17 +829,6 @@ void AndroidGraphics3dManager::initOverlay() { int overlay_width = MAX(JNI::egl_surface_width, 320); int overlay_height = MAX(JNI::egl_surface_height, 200); - // the 'normal' theme layout uses a max height of 400 pixels. if the - // surface is too big we use only a quarter of the size so that the widgets - // don't get too small. if the surface height has less than 800 pixels, this - // enforces the 'lowres' layout, which will be scaled back up by factor 2x, - // but this looks way better than the 'normal' layout scaled by some - // calculated factors -// while (overlay_height > 480) { -// overlay_width /= 2; -// overlay_height /= 2; -// } - LOGI("overlay size is %ux%u", overlay_width, overlay_height); _overlay_texture->allocBuffer(overlay_width, overlay_height);