Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
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parent
3c48fb7eae
commit
2bc093828f
10 changed files with 53 additions and 59 deletions
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@ -56,15 +56,7 @@ Engine::Engine(OSystem *syst)
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_eventMan(_system->getEventManager()),
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_saveFileMan(_system->getSavefileManager()),
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_targetName(ConfMan.getActiveDomainName()),
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// FIXME: Temporary workaround for "missing" slashes at the end
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// of _gameDataPath. This can go once we completed the transition
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// to the new Archive/SearchPath system. See also bug #2098279.
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#ifdef __SYMBIAN32__
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_gameDataPath(ConfMan.get("path")),
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#else
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_gameDataPath(ConfMan.get("path") + '/'),
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#endif
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_gameDataDir(ConfMan.get("path")),
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_pauseLevel(0),
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_mainMenuDialog(NULL) {
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@ -158,12 +150,12 @@ void Engine::checkCD() {
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char buffer[MAXPATHLEN];
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int i;
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if (strlen(_gameDataPath.c_str()) == 0) {
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if (_gameDataDir.getPath().empty()) {
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// That's it! I give up!
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if (getcwd(buffer, MAXPATHLEN) == NULL)
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return;
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} else
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strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
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strncpy(buffer, _gameDataDir.getPath().c_str(), MAXPATHLEN);
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for (i = 0; i < MAXPATHLEN - 1; i++) {
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if (buffer[i] == '\\')
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