Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation

svn-id: r34434
This commit is contained in:
Max Horn 2008-09-07 22:10:58 +00:00
parent 3c48fb7eae
commit 2bc093828f
10 changed files with 53 additions and 59 deletions

View file

@ -230,12 +230,12 @@ namespace Sword2 {
Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
// Add default file directories
Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/");
Common::File::addDefaultDirectory(_gameDataPath + "SWORD2/");
Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/");
Common::File::addDefaultDirectory(_gameDataPath + "clusters/");
Common::File::addDefaultDirectory(_gameDataPath + "sword2/");
Common::File::addDefaultDirectory(_gameDataPath + "video/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
_features = GF_DEMO;