Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
This commit is contained in:
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3c48fb7eae
commit
2bc093828f
10 changed files with 53 additions and 59 deletions
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@ -506,24 +506,24 @@ AGOSEngine::AGOSEngine(OSystem *syst)
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// Add default file directories for Acorn version of
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// Simon the Sorcerer 1
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File::addDefaultDirectory(_gameDataPath + "execute");
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File::addDefaultDirectory(_gameDataPath + "EXECUTE");
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File::addDefaultDirectory(_gameDataDir.getChild("execute"));
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File::addDefaultDirectory(_gameDataDir.getChild("EXECUTE"));
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// Add default file directories for Amiga/Macintosh
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// verisons of Simon the Sorcerer 2
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File::addDefaultDirectory(_gameDataPath + "voices");
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File::addDefaultDirectory(_gameDataPath + "VOICES");
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File::addDefaultDirectory(_gameDataDir.getChild("voices"));
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File::addDefaultDirectory(_gameDataDir.getChild("VOICES"));
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// Add default file directories for Amiga & Macintosh
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// versions of The Feeble Files
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File::addDefaultDirectory(_gameDataPath + "gfx");
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File::addDefaultDirectory(_gameDataPath + "GFX");
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File::addDefaultDirectory(_gameDataPath + "movies");
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File::addDefaultDirectory(_gameDataPath + "MOVIES");
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File::addDefaultDirectory(_gameDataPath + "sfx");
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File::addDefaultDirectory(_gameDataPath + "SFX");
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File::addDefaultDirectory(_gameDataPath + "speech");
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File::addDefaultDirectory(_gameDataPath + "SPEECH");
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File::addDefaultDirectory(_gameDataDir.getChild("gfx"));
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File::addDefaultDirectory(_gameDataDir.getChild("GFX"));
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File::addDefaultDirectory(_gameDataDir.getChild("movies"));
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File::addDefaultDirectory(_gameDataDir.getChild("MOVIES"));
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File::addDefaultDirectory(_gameDataDir.getChild("sfx"));
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File::addDefaultDirectory(_gameDataDir.getChild("SFX"));
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File::addDefaultDirectory(_gameDataDir.getChild("speech"));
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File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
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syst->getEventManager()->registerRandomSource(_rnd, "agos");
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}
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@ -56,15 +56,7 @@ Engine::Engine(OSystem *syst)
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_eventMan(_system->getEventManager()),
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_saveFileMan(_system->getSavefileManager()),
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_targetName(ConfMan.getActiveDomainName()),
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// FIXME: Temporary workaround for "missing" slashes at the end
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// of _gameDataPath. This can go once we completed the transition
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// to the new Archive/SearchPath system. See also bug #2098279.
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#ifdef __SYMBIAN32__
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_gameDataPath(ConfMan.get("path")),
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#else
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_gameDataPath(ConfMan.get("path") + '/'),
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#endif
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_gameDataDir(ConfMan.get("path")),
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_pauseLevel(0),
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_mainMenuDialog(NULL) {
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@ -158,12 +150,12 @@ void Engine::checkCD() {
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char buffer[MAXPATHLEN];
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int i;
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if (strlen(_gameDataPath.c_str()) == 0) {
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if (_gameDataDir.getPath().empty()) {
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// That's it! I give up!
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if (getcwd(buffer, MAXPATHLEN) == NULL)
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return;
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} else
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strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
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strncpy(buffer, _gameDataDir.getPath().c_str(), MAXPATHLEN);
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for (i = 0; i < MAXPATHLEN - 1; i++) {
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if (buffer[i] == '\\')
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@ -26,6 +26,7 @@
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#define ENGINES_ENGINE_H
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#include "common/events.h"
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#include "common/fs.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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@ -60,7 +61,8 @@ protected:
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virtual int runDialog(Dialog &dialog);
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const Common::String _targetName; // target name for saves
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const Common::String _gameDataPath;
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const Common::FilesystemNode _gameDataDir;
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private:
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/**
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@ -107,7 +107,7 @@ M4Engine::M4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
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// FIXME
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_vm = this;
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Common::File::addDefaultDirectory(_gameDataPath);
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Common::File::addDefaultDirectory(_gameDataDir);
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Common::File::addDefaultDirectory("goodstuf"); // FIXME: This is nonsense
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Common::File::addDefaultDirectory("resource"); // FIXME: This is nonsense
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@ -66,7 +66,7 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
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// FIXME
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_vm = this;
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Common::File::addDefaultDirectory( _gameDataPath );
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Common::File::addDefaultDirectory(_gameDataDir);
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Common::addSpecialDebugLevel(kDebugDialogue, "dialogue", "Dialogues debug level");
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Common::addSpecialDebugLevel(kDebugParser, "parser", "Parser debug level");
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@ -92,20 +92,20 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
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// The Linux version of Inherit the Earth puts all data files in an
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// 'itedata' sub-directory, except for voices.rsc
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Common::File::addDefaultDirectory(_gameDataPath + "itedata/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("itedata"));
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// The Windows version of Inherit the Earth puts various data files in
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// other subdirectories.
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Common::File::addDefaultDirectory(_gameDataPath + "graphics/");
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Common::File::addDefaultDirectory(_gameDataPath + "music/");
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Common::File::addDefaultDirectory(_gameDataPath + "sound/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("graphics"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("sound"));
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// The Multi-OS version puts the voices file in the root directory of
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// the CD. The rest of the data files are in game/itedata
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Common::File::addDefaultDirectory(_gameDataPath + "game/itedata/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
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// Mac CD Wyrmkeep
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Common::File::addDefaultDirectory(_gameDataPath + "patch/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));
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_displayClip.left = _displayClip.top = 0;
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syst->getEventManager()->registerRandomSource(_rnd, "saga");
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@ -226,7 +226,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
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#ifdef MACOSX
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sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
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#else
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataPath.c_str());
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sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataDir.getPath().c_str());
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#endif
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result = displayMessage("Quit", buf);
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@ -913,20 +913,20 @@ int ScummEngine::init() {
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// Add default file directories.
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if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) {
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// This is for the Amiga version of Indy3/Loom/Maniac/Zak
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File::addDefaultDirectory(_gameDataPath + "ROOMS/");
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File::addDefaultDirectory(_gameDataPath + "rooms/");
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File::addDefaultDirectory(_gameDataDir.getChild("ROOMS"));
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File::addDefaultDirectory(_gameDataDir.getChild("rooms"));
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}
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if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) {
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// This is for the Mac version of Indy3/Loom
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File::addDefaultDirectory(_gameDataPath + "Rooms 1/");
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File::addDefaultDirectory(_gameDataPath + "Rooms 2/");
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File::addDefaultDirectory(_gameDataPath + "Rooms 3/");
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File::addDefaultDirectory(_gameDataDir.getChild("Rooms 1"));
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File::addDefaultDirectory(_gameDataDir.getChild("Rooms 2"));
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File::addDefaultDirectory(_gameDataDir.getChild("Rooms 3"));
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}
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#ifdef ENABLE_SCUMM_7_8
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#ifdef MACOSX
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if (_game.version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) {
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if (_game.version == 8 && !memcmp(_gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) {
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// Special case for COMI on Mac OS X. The mount points on OS X depend
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// on the volume name. Hence if playing from CD, we'd get a problem.
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// So if loading of a resource file fails, we fall back to the (fixed)
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@ -943,16 +943,16 @@ int ScummEngine::init() {
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#endif
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if (_game.version == 8) {
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// This is for COMI
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File::addDefaultDirectory(_gameDataPath + "RESOURCE/");
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File::addDefaultDirectory(_gameDataPath + "resource/");
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File::addDefaultDirectory(_gameDataDir.getChild("RESOURCE"));
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File::addDefaultDirectory(_gameDataDir.getChild("resource"));
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}
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if (_game.version == 7) {
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// This is for Full Throttle & The Dig
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File::addDefaultDirectory(_gameDataPath + "VIDEO/");
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File::addDefaultDirectory(_gameDataPath + "video/");
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File::addDefaultDirectory(_gameDataPath + "DATA/");
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File::addDefaultDirectory(_gameDataPath + "data/");
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File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
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File::addDefaultDirectory(_gameDataDir.getChild("video"));
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File::addDefaultDirectory(_gameDataDir.getChild("DATA"));
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File::addDefaultDirectory(_gameDataDir.getChild("data"));
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}
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#endif
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@ -257,14 +257,14 @@ SwordEngine::SwordEngine(OSystem *syst)
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_features = 0;
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// Add default file directories
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Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/");
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Common::File::addDefaultDirectory(_gameDataPath + "MUSIC/");
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Common::File::addDefaultDirectory(_gameDataPath + "SPEECH/");
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Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/");
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Common::File::addDefaultDirectory(_gameDataPath + "clusters/");
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Common::File::addDefaultDirectory(_gameDataPath + "music/");
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Common::File::addDefaultDirectory(_gameDataPath + "speech/");
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Common::File::addDefaultDirectory(_gameDataPath + "video/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("MUSIC"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("speech"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
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}
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SwordEngine::~SwordEngine() {
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@ -230,12 +230,12 @@ namespace Sword2 {
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Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
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// Add default file directories
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Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/");
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Common::File::addDefaultDirectory(_gameDataPath + "SWORD2/");
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Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/");
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Common::File::addDefaultDirectory(_gameDataPath + "clusters/");
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Common::File::addDefaultDirectory(_gameDataPath + "sword2/");
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Common::File::addDefaultDirectory(_gameDataPath + "video/");
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Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
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if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
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_features = GF_DEMO;
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