Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation

svn-id: r34434
This commit is contained in:
Max Horn 2008-09-07 22:10:58 +00:00
parent 3c48fb7eae
commit 2bc093828f
10 changed files with 53 additions and 59 deletions

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@ -506,24 +506,24 @@ AGOSEngine::AGOSEngine(OSystem *syst)
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute");
File::addDefaultDirectory(_gameDataPath + "EXECUTE");
File::addDefaultDirectory(_gameDataDir.getChild("execute"));
File::addDefaultDirectory(_gameDataDir.getChild("EXECUTE"));
// Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataPath + "voices");
File::addDefaultDirectory(_gameDataPath + "VOICES");
File::addDefaultDirectory(_gameDataDir.getChild("voices"));
File::addDefaultDirectory(_gameDataDir.getChild("VOICES"));
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx");
File::addDefaultDirectory(_gameDataPath + "GFX");
File::addDefaultDirectory(_gameDataPath + "movies");
File::addDefaultDirectory(_gameDataPath + "MOVIES");
File::addDefaultDirectory(_gameDataPath + "sfx");
File::addDefaultDirectory(_gameDataPath + "SFX");
File::addDefaultDirectory(_gameDataPath + "speech");
File::addDefaultDirectory(_gameDataPath + "SPEECH");
File::addDefaultDirectory(_gameDataDir.getChild("gfx"));
File::addDefaultDirectory(_gameDataDir.getChild("GFX"));
File::addDefaultDirectory(_gameDataDir.getChild("movies"));
File::addDefaultDirectory(_gameDataDir.getChild("MOVIES"));
File::addDefaultDirectory(_gameDataDir.getChild("sfx"));
File::addDefaultDirectory(_gameDataDir.getChild("SFX"));
File::addDefaultDirectory(_gameDataDir.getChild("speech"));
File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
syst->getEventManager()->registerRandomSource(_rnd, "agos");
}

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@ -56,15 +56,7 @@ Engine::Engine(OSystem *syst)
_eventMan(_system->getEventManager()),
_saveFileMan(_system->getSavefileManager()),
_targetName(ConfMan.getActiveDomainName()),
// FIXME: Temporary workaround for "missing" slashes at the end
// of _gameDataPath. This can go once we completed the transition
// to the new Archive/SearchPath system. See also bug #2098279.
#ifdef __SYMBIAN32__
_gameDataPath(ConfMan.get("path")),
#else
_gameDataPath(ConfMan.get("path") + '/'),
#endif
_gameDataDir(ConfMan.get("path")),
_pauseLevel(0),
_mainMenuDialog(NULL) {
@ -158,12 +150,12 @@ void Engine::checkCD() {
char buffer[MAXPATHLEN];
int i;
if (strlen(_gameDataPath.c_str()) == 0) {
if (_gameDataDir.getPath().empty()) {
// That's it! I give up!
if (getcwd(buffer, MAXPATHLEN) == NULL)
return;
} else
strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
strncpy(buffer, _gameDataDir.getPath().c_str(), MAXPATHLEN);
for (i = 0; i < MAXPATHLEN - 1; i++) {
if (buffer[i] == '\\')

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@ -26,6 +26,7 @@
#define ENGINES_ENGINE_H
#include "common/events.h"
#include "common/fs.h"
#include "common/scummsys.h"
#include "common/str.h"
@ -60,7 +61,8 @@ protected:
virtual int runDialog(Dialog &dialog);
const Common::String _targetName; // target name for saves
const Common::String _gameDataPath;
const Common::FilesystemNode _gameDataDir;
private:
/**

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@ -107,7 +107,7 @@ M4Engine::M4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
// FIXME
_vm = this;
Common::File::addDefaultDirectory(_gameDataPath);
Common::File::addDefaultDirectory(_gameDataDir);
Common::File::addDefaultDirectory("goodstuf"); // FIXME: This is nonsense
Common::File::addDefaultDirectory("resource"); // FIXME: This is nonsense

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@ -66,7 +66,7 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
// FIXME
_vm = this;
Common::File::addDefaultDirectory( _gameDataPath );
Common::File::addDefaultDirectory(_gameDataDir);
Common::addSpecialDebugLevel(kDebugDialogue, "dialogue", "Dialogues debug level");
Common::addSpecialDebugLevel(kDebugParser, "parser", "Parser debug level");

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@ -92,20 +92,20 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
Common::File::addDefaultDirectory(_gameDataPath + "itedata/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("itedata"));
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
Common::File::addDefaultDirectory(_gameDataPath + "graphics/");
Common::File::addDefaultDirectory(_gameDataPath + "music/");
Common::File::addDefaultDirectory(_gameDataPath + "sound/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("graphics"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sound"));
// The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata
Common::File::addDefaultDirectory(_gameDataPath + "game/itedata/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));
// Mac CD Wyrmkeep
Common::File::addDefaultDirectory(_gameDataPath + "patch/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));
_displayClip.left = _displayClip.top = 0;
syst->getEventManager()->registerRandomSource(_rnd, "saga");

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@ -226,7 +226,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
#ifdef MACOSX
sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum);
#else
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataPath.c_str());
sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataDir.getPath().c_str());
#endif
result = displayMessage("Quit", buf);

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@ -913,20 +913,20 @@ int ScummEngine::init() {
// Add default file directories.
if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) {
// This is for the Amiga version of Indy3/Loom/Maniac/Zak
File::addDefaultDirectory(_gameDataPath + "ROOMS/");
File::addDefaultDirectory(_gameDataPath + "rooms/");
File::addDefaultDirectory(_gameDataDir.getChild("ROOMS"));
File::addDefaultDirectory(_gameDataDir.getChild("rooms"));
}
if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) {
// This is for the Mac version of Indy3/Loom
File::addDefaultDirectory(_gameDataPath + "Rooms 1/");
File::addDefaultDirectory(_gameDataPath + "Rooms 2/");
File::addDefaultDirectory(_gameDataPath + "Rooms 3/");
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 1"));
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 2"));
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 3"));
}
#ifdef ENABLE_SCUMM_7_8
#ifdef MACOSX
if (_game.version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) {
if (_game.version == 8 && !memcmp(_gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) {
// Special case for COMI on Mac OS X. The mount points on OS X depend
// on the volume name. Hence if playing from CD, we'd get a problem.
// So if loading of a resource file fails, we fall back to the (fixed)
@ -943,16 +943,16 @@ int ScummEngine::init() {
#endif
if (_game.version == 8) {
// This is for COMI
File::addDefaultDirectory(_gameDataPath + "RESOURCE/");
File::addDefaultDirectory(_gameDataPath + "resource/");
File::addDefaultDirectory(_gameDataDir.getChild("RESOURCE"));
File::addDefaultDirectory(_gameDataDir.getChild("resource"));
}
if (_game.version == 7) {
// This is for Full Throttle & The Dig
File::addDefaultDirectory(_gameDataPath + "VIDEO/");
File::addDefaultDirectory(_gameDataPath + "video/");
File::addDefaultDirectory(_gameDataPath + "DATA/");
File::addDefaultDirectory(_gameDataPath + "data/");
File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
File::addDefaultDirectory(_gameDataDir.getChild("video"));
File::addDefaultDirectory(_gameDataDir.getChild("DATA"));
File::addDefaultDirectory(_gameDataDir.getChild("data"));
}
#endif

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@ -257,14 +257,14 @@ SwordEngine::SwordEngine(OSystem *syst)
_features = 0;
// Add default file directories
Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/");
Common::File::addDefaultDirectory(_gameDataPath + "MUSIC/");
Common::File::addDefaultDirectory(_gameDataPath + "SPEECH/");
Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/");
Common::File::addDefaultDirectory(_gameDataPath + "clusters/");
Common::File::addDefaultDirectory(_gameDataPath + "music/");
Common::File::addDefaultDirectory(_gameDataPath + "speech/");
Common::File::addDefaultDirectory(_gameDataPath + "video/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("MUSIC"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("speech"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
}
SwordEngine::~SwordEngine() {

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@ -230,12 +230,12 @@ namespace Sword2 {
Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
// Add default file directories
Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/");
Common::File::addDefaultDirectory(_gameDataPath + "SWORD2/");
Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/");
Common::File::addDefaultDirectory(_gameDataPath + "clusters/");
Common::File::addDefaultDirectory(_gameDataPath + "sword2/");
Common::File::addDefaultDirectory(_gameDataPath + "video/");
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
_features = GF_DEMO;