SHERLOCK: Fix showing corpse portraits in Morgue
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1 changed files with 1 additions and 1 deletions
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@ -1271,7 +1271,7 @@ void Scene::doBgAnim() {
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// Draw all static and active canimations that are NORMAL and are in front of the person
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for (uint idx = 0; idx < _canimShapes.size(); ++idx) {
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Object &o = _canimShapes[idx];
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if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_BEHIND) {
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if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) {
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screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & 2);
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}
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}
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