GRIM/EMI: synced OpenGL and TinyGL a bit more

This commit is contained in:
Pawel Kolodziejski 2014-07-03 21:55:10 +02:00
parent 8a1e63abeb
commit 2bf63a5f52
2 changed files with 42 additions and 27 deletions

View file

@ -573,19 +573,23 @@ void GfxOpenGL::finishActorDraw() {
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
if (_alpha < 1.f) {
glDisable(GL_BLEND);
_alpha = 1.f;
}
glDisable(GL_TEXTURE_2D);
if (_currentShadowArray) {
glEnable(GL_LIGHTING);
glColor3f(1.0f, 1.0f, 1.0f);
glDisable(GL_POLYGON_OFFSET_FILL);
}
if (g_grim->getGameType() == GType_MONKEY4) {
glDisable(GL_CULL_FACE);
}
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
_currentActor = nullptr;
}
@ -671,8 +675,8 @@ void GfxOpenGL::drawEMIModelFace(const EMIModel *model, const EMIMeshFace *face)
else
glDisable(GL_TEXTURE_2D);
float dim = 1.0f - _dimLevel;
glBegin(GL_TRIANGLES);
float dim = 1.0f - _dimLevel;
for (uint j = 0; j < face->_faceLength * 3; j++) {
int index = indices[j];
if (face->_hasTexture) {
@ -693,6 +697,7 @@ void GfxOpenGL::drawEMIModelFace(const EMIModel *model, const EMIMeshFace *face)
glVertex3fv(vertex.getData());
}
glEnd();
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glEnable(GL_ALPHA_TEST);
@ -737,9 +742,9 @@ void GfxOpenGL::drawSprite(const Sprite *sprite) {
Math::Matrix4 act;
act.buildAroundZ(_currentActor->getYaw());
act.transpose();
act(3,0) = modelview[12];
act(3,1) = modelview[13];
act(3,2) = modelview[14];
act(3, 0) = modelview[12];
act(3, 1) = modelview[13];
act(3, 2) = modelview[14];
glLoadMatrixf(act.getData());
glTranslatef(sprite->_pos.x(), sprite->_pos.y(), sprite->_pos.z());
} else {
@ -833,6 +838,7 @@ void GfxOpenGL::drawSprite(const Sprite *sprite) {
glDisable(GL_ALPHA_TEST);
glDepthMask(GL_TRUE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glPopMatrix();