SCI: kPortrait - now drawing after wait, also using gui wait so mouse cursor still works during execution, makes lip sync perfect (thx to the other fix by fingolfin)

svn-id: r47214
This commit is contained in:
Martin Kiewitz 2010-01-09 23:01:38 +00:00
parent a44c6e4323
commit 2c1ef90b87
3 changed files with 12 additions and 10 deletions

View file

@ -851,7 +851,7 @@ reg_t SciGui::portraitLoad(Common::String resourceName) {
}
void SciGui::portraitShow(Common::String resourceName, Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
Portrait *myPortrait = new Portrait(_s->resMan, _screen, _palette, _audio, resourceName);
Portrait *myPortrait = new Portrait(_s->resMan, this, _screen, _palette, _audio, resourceName);
// TODO: cache portraits
// adjust given coordinates to curPort (but dont adjust coordinates on upscaledHires_Save_Box and give us hires coordinates
// on kDrawCel, yeah this whole stuff makes sense)

View file

@ -29,6 +29,7 @@
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/gui.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/portrait.h"
@ -36,8 +37,8 @@
namespace Sci {
Portrait::Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName)
: _resMan(resMan), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
Portrait::Portrait(ResourceManager *resMan, SciGui *gui, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName)
: _resMan(resMan), _gui(gui), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
init();
}
@ -160,6 +161,12 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
syncCue = 0xFFFF;
}
// Wait till syncTime passed, then show specific animation bitmap
do {
_gui->wait(1);
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition));
if (syncCue != 0xFFFF) {
// Display animation bitmap
if (syncCue < _bitmapCount) {
@ -171,12 +178,6 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
warning("kPortrait: sync information tried to draw non-existant %d", syncCue);
}
}
// Wait till syncTime passed, then show specific animation bitmap
do {
g_system->delayMillis(10);
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition));
}
_resMan->unlockResource(syncResource);

View file

@ -37,7 +37,7 @@ struct PortraitBitmap {
class Portrait {
public:
Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName);
Portrait(ResourceManager *resMan, SciGui *gui, Screen *screen, SciPalette *palette, AudioPlayer *audio, Common::String resourceName);
~Portrait();
void setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
@ -49,6 +49,7 @@ private:
void bitsShow();
ResourceManager *_resMan;
SciGui *_gui;
Screen *_screen;
SciPalette *_palette;
AudioPlayer *_audio;