GRIM: Fixed formatting.

This commit is contained in:
Joni Vähämäki 2013-01-02 02:20:51 +02:00
parent 8b283945e4
commit 2c5bfd586e
2 changed files with 3 additions and 7 deletions

View file

@ -609,8 +609,7 @@ void GfxOpenGL::drawSprite(const Sprite *sprite) {
glTexCoord2f(1.0f, 1.0f); glTexCoord2f(1.0f, 1.0f);
glVertex3f(+halfWidth, -halfHeight, 0.0f); glVertex3f(+halfWidth, -halfHeight, 0.0f);
glEnd(); glEnd();
} } else {
else {
// In Grim, the bottom edge of the sprite is at y=0 and // In Grim, the bottom edge of the sprite is at y=0 and
// the texture is flipped along the X-axis. // the texture is flipped along the X-axis.
float halfWidth = (sprite->_width / 2) * _scaleW; float halfWidth = (sprite->_width / 2) * _scaleW;

View file

@ -685,8 +685,7 @@ void GfxTinyGL::drawSprite(const Sprite *sprite) {
tglDisable(TGL_LIGHTING); tglDisable(TGL_LIGHTING);
if (g_grim->getGameType() == GType_MONKEY4) if (g_grim->getGameType() == GType_MONKEY4) {
{
float halfWidth = (sprite->_width / 2) * _scaleW; float halfWidth = (sprite->_width / 2) * _scaleW;
float halfHeight = (sprite->_height / 2) * _scaleH; float halfHeight = (sprite->_height / 2) * _scaleH;
@ -700,9 +699,7 @@ void GfxTinyGL::drawSprite(const Sprite *sprite) {
tglTexCoord2f(1.0f, 1.0f); tglTexCoord2f(1.0f, 1.0f);
tglVertex3f(+halfWidth, -halfHeight, 0.0f); tglVertex3f(+halfWidth, -halfHeight, 0.0f);
tglEnd(); tglEnd();
} } else {
else
{
// In Grim, the bottom edge of the sprite is at y=0 and // In Grim, the bottom edge of the sprite is at y=0 and
// the texture is flipped along the X-axis. // the texture is flipped along the X-axis.
float halfWidth = (sprite->_width / 2) * _scaleW; float halfWidth = (sprite->_width / 2) * _scaleW;