DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
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7 changed files with 19 additions and 7 deletions
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@ -40,7 +40,7 @@ public:
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}
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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return detectGameFilebased(allFiles, Gob::fileBased);
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return detectGameFilebased(allFiles, fslist, Gob::fileBased);
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}
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virtual const char *getName() const {
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