DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too.
This commit is contained in:
parent
63e13c5d2c
commit
2c760cb15e
7 changed files with 19 additions and 7 deletions
|
@ -135,7 +135,7 @@ public:
|
|||
}
|
||||
|
||||
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
|
||||
const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, Touche::fileBasedFallback);
|
||||
const ADGameDescription *matchedDesc = detectGameFilebased(allFiles, fslist, Touche::fileBasedFallback);
|
||||
|
||||
if (matchedDesc) { // We got a match
|
||||
Common::String report = Common::String::format(_("Your game version has been detected using "
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue