diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 69f3d0f8d91..423ce5c9459 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -951,9 +951,9 @@ void Scumm_v2::o2_drawSentence() { } if (0 < VAR(VAR_SENTENCE_PREPOSITION) && VAR(VAR_SENTENCE_PREPOSITION) <= 4) { - // FIXME: Are these stored somewhere in the data? If not, we have to provide - // localized versions for all the languages MM/Zak are available in. Note - // that we already will have to do that for the fonts anyway. + // The prepositions, like the fonts, were hard code in the engine. Thus + // we have to do that, too, and provde localized versions for all the + // languages MM/Zak are available in. // // The order here matches the one defined in gameDetector.h const char *prepositions[][5] = { @@ -962,12 +962,12 @@ void Scumm_v2::o2_drawSentence() { { " ", " dans", " avec", " sur", " <" }, // French { " ", " in", " con", " su", " a" }, // Italian { " ", " in", " with", " on", " to" }, // Portugese - { " ", " an", " con", " on", " a" }, // Spanish + { " ", " en", " con", " en", " a" }, // Spanish { " ", " in", " with", " on", " to" }, // Japanese { " ", " in", " with", " on", " to" }, // Chinese { " ", " in", " with", " on", " to" } // Korean }; - int lang = (_language <= 8) ? _language : 0; + int lang = (_language <= 8) ? _language : 0; // Default to english strcat(sentence, prepositions[lang][VAR(VAR_SENTENCE_PREPOSITION)]); }