ALL: Fix whitespaces / indention

svn-id: r55818
This commit is contained in:
Max Horn 2011-02-07 23:01:06 +00:00
parent 377b4c67d9
commit 2d1c8a3533
50 changed files with 78 additions and 70 deletions

View file

@ -1323,7 +1323,8 @@ void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, i
Common::List<SeqListElement>::iterator it;
SeqListElement tmp;
for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end() && it->varE < param7; ++it) ;
for (it = g_cine->_seqList.begin(); it != g_cine->_seqList.end() && it->varE < param7; ++it)
;
tmp.objIdx = objIdx;
tmp.var4 = param1;

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@ -577,8 +577,9 @@ void Game::loop(LoopSubstatus substatus, bool shouldExit) {
case kStatusDialogue:
handleDialogueLoop();
break;
case kStatusGate: ;
case kStatusGate:
// cannot happen when isCursonOn; added for completeness
break;
}
}

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@ -141,7 +141,8 @@ void Mouse::waitForRelease() {
LureEngine &engine = LureEngine::getReference();
do {
while (e.pollEvent() && !engine.shouldQuit()) ;
while (e.pollEvent() && !engine.shouldQuit())
;
g_system->delayMillis(20);
} while (!engine.shouldQuit() && (lButton() || rButton() || mButton()));
}

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@ -228,7 +228,8 @@ void Game::execute() {
case Common::KEYCODE_KP_MINUS:
if (_debugFlag) {
if (roomNum == 1) roomNum = 55;
while (res.getRoom(--roomNum) == NULL) ;
while (res.getRoom(--roomNum) == NULL)
;
room.setRoomNumber(roomNum);
}
break;

View file

@ -233,7 +233,8 @@ bool LureEngine::loadGame(uint8 slotNumber) {
}
// Read in and discard the savegame caption
while (f->readByte() != 0) ;
while (f->readByte() != 0)
;
// Load in the data
Resources::getReference().loadFromStream(f);

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@ -250,7 +250,8 @@ public:
bool complete[3];
_vm->_saveLoad->getGamePartProgress(complete, 3);
for (i = 0; i < 3 && complete[i]; i++, _availItems++) ;
for (i = 0; i < 3 && complete[i]; i++, _availItems++)
;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
_menuStrings = _menuStringsAmiga;

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@ -306,7 +306,7 @@ void Music::startMusic(int32 tuneId, int32 loopFlag) {
/* The handle will load the music file now. It can take a while, so unlock
the mutex before, to have the soundthread playing normally.
As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
if (SwordEngine::isPsx()) { ;
if (SwordEngine::isPsx()) {
if (_handles[newStream].playPSX(tuneId, loopFlag != 0)) {
_mutex.lock();
_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);

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@ -277,7 +277,8 @@ int TeenAgentEngine::skipEvents() const {
case Common::EVENT_KEYDOWN:
if (event.kbd.ascii)
return 1;
default: ;
default:
break;
}
}
return 0;

View file

@ -288,7 +288,8 @@ void Scheduler::giveWay(PPROCESS pReSchedProc) {
PPROCESS pEnd;
// Find the last process in the list.
for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) ;
for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext)
;
assert(pEnd->pNext == NULL);