Split game engines, to allow further cleanups.
svn-id: r26481
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2d3e77db85
20 changed files with 192 additions and 90 deletions
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@ -29,8 +29,8 @@
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namespace AGOS {
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void AGOSEngine::setupWaxworksOpcodes(OpcodeProc *op) {
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setupCommonOpcodes(op);
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void AGOSEngine_Waxworks::setupOpcodes(OpcodeProc *op) {
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AGOSEngine::setupOpcodes(op);
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op[8] = &AGOSEngine::oe1_isNotAt;
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op[9] = &AGOSEngine::oe1_sibling;
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