formating code
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parent
7142787995
commit
2d81a8fe7a
18 changed files with 170 additions and 181 deletions
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@ -67,8 +67,8 @@ extern FilesystemNode *g_fsdir;
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extern FSList *g_fslist;
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extern FSList::const_iterator g_findfile;
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#define strmatch(src, dst) (strlen(src) == strlen(dst) && strcmp(src, dst) == 0)
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#define DEBUG_FUNCTION() debugFunction("Function", __FUNCTION__)
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#define strmatch(src, dst) (strlen(src) == strlen(dst) && strcmp(src, dst) == 0)
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#define DEBUG_FUNCTION() debugFunction("Function", __FUNCTION__)
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static void debugFunction(const char *debugMessage, const char *funcName);
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static void stubWarning(const char *funcName);
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@ -201,7 +201,7 @@ static inline ObjectState::Position check_objstate_pos(int num) {
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}
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static inline bool getbool(int num) {
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return ! lua_isnil(lua_getparam(num));
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return !lua_isnil(lua_getparam(num));
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}
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static inline void pushbool(bool val) {
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@ -215,11 +215,11 @@ static Costume *get_costume(Actor *a, int param, const char *called_from) {
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Costume *result;
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if (lua_isnil(lua_getparam(param))) {
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result = a->currentCostume();
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if (result == NULL && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
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if (!result && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
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warning("Actor %s has no costume [%s]\n", a->name(), called_from);
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} else {
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result = a->findCostume(luaL_check_string(param));
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if (result == NULL && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
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if (!result && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
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warning("Actor %s has no costume %s [%s]\n", a->name(), lua_getstring(lua_getparam(param)), called_from);
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}
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return result;
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@ -494,7 +494,7 @@ static void SetActorWalkChore() {
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warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
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act->pushCostume(lua_getstring(lua_getparam(3)));
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costume = get_costume(act, 3, "SetActorWalkChore");
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if (costume == NULL) {
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if (!costume) {
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if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
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error("SetActorWalkChore() could not find the requested costume!");
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return;
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@ -826,7 +826,7 @@ static void GetActorNodeLocation() {
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act = check_actor(1);
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node = check_int(2);
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c = act->currentCostume();
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if (c == NULL) {
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if (!c) {
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lua_pushnil();
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lua_pushnil();
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lua_pushnil();
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@ -835,7 +835,7 @@ static void GetActorNodeLocation() {
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return;
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}
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allNodes = c->getModelNodes();
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if (allNodes == NULL) {
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if (!allNodes) {
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lua_pushnil();
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lua_pushnil();
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lua_pushnil();
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@ -935,7 +935,7 @@ static void GetActorCostume() {
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DEBUG_FUNCTION();
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act = check_actor(1);
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c = act->currentCostume();
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if (c == NULL) {
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if (!c) {
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lua_pushnil();
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if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
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printf("GetActorCostume() on '%s' when actor has no costume!\n", act->name());
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@ -985,9 +985,9 @@ static void CompleteActorChore() {
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// CompleteActorChore appears to be an alias for PlayActorChore
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// Except that we should jump to the last frame of the chore
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//
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// Example: When Manny puts the message tube back in his office
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// the animation automatically puts the tube back into place
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// and then calls this function to show the closed graphic
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// Example: When Manny puts the message tube back in his office
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// the animation automatically puts the tube back into place
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// and then calls this function to show the closed graphic
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//
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// Note: This does not appear to function entirely as it should
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// TODO: Make this operation work better
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@ -1246,7 +1246,7 @@ static void WalkActorVector() {
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if (yaw >= 360.0f)
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yaw -= 360.0f;
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// set the new direction or walk forward
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if (act->yaw() != yaw)
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if (act->yaw() != yaw)
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act->turnTo(0, yaw, 0);
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else
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act->walkForward();
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@ -1504,9 +1504,9 @@ std::string parseMsgText(const char *msg, char *msgId) {
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std::string translation = g_localizer->localize(msg);
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const char *secondSlash = NULL;
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if ((msg[0] == '/') && (msgId)) {
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if (msg[0] == '/' && msgId) {
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secondSlash = std::strchr(msg + 1, '/');
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if (secondSlash != NULL) {
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if (secondSlash) {
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strncpy(msgId, msg + 1, secondSlash - msg - 1);
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msgId[secondSlash - msg - 1] = 0;
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} else {
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@ -1692,7 +1692,7 @@ static void GetPointSector(void) {
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} else {
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result = NULL;
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}
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if (result == NULL) {
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if (!result) {
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if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
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error("GetPointSector() passed an unhandled type or failed to find any matching sector!");
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lua_pushnil();
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@ -1713,7 +1713,7 @@ static void GetActorSector(void) {
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act = check_actor(1);
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sectorType = check_int(2);
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Sector *result = g_engine->currScene()->findPointSector(act->pos(), sectorType);
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if (result != NULL) {
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if (result) {
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lua_pushnumber(result->id());
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lua_pushstring(const_cast<char *>(result->name()));
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lua_pushnumber(result->type());
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@ -2121,15 +2121,11 @@ static void PlaySoundAt() {
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static void FileFindDispose() {
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DEBUG_FUNCTION();
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if (g_fslist) {
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delete g_fslist;
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g_fslist = NULL;
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}
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delete g_fslist;
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g_fslist = NULL;
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if (g_fsdir) {
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delete g_fsdir;
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g_fsdir = NULL;
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}
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delete g_fsdir;
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g_fsdir = NULL;
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}
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static void luaFileFindNext() {
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@ -2234,8 +2230,7 @@ void GetControlState() {
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pushbool(g_driver->getControlState(num));
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}
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static void killBitmapPrimitives(Bitmap *bitmap)
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{
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static void killBitmapPrimitives(Bitmap *bitmap) {
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for (Engine::PrimitiveListType::const_iterator i = g_engine->primitivesBegin(); i != g_engine->primitivesEnd(); i++) {
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PrimitiveObject *p = *i;
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if (p->isBitmap() && p->getBitmapHandle() == bitmap) {
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@ -2365,7 +2360,7 @@ TextObject *TextObjectExists(char *name) {
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*/
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static void KillTextObject() {
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TextObject *textObjectParm, *delText;
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DEBUG_FUNCTION();
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if (lua_isnil(lua_getparam(1))) {
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if (debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
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@ -2375,7 +2370,7 @@ static void KillTextObject() {
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textObjectParm = check_textobject(1);
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delText = TextObjectExists((char *) textObjectParm->name());
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delText = TextObjectExists((char *) textObjectParm->name());
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if (delText != NULL)
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g_engine->killTextObject(delText);
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}
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@ -2443,11 +2438,11 @@ static void MakeTextObject() {
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std::string text = line;
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tableObj = lua_getparam(2);
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textObject->setDefaults(&textObjectDefaults);
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if (lua_istable(tableObj))
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getTextObjectParams(textObject, tableObj);
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while (TextObjectExists((char *)text.c_str()) != NULL)
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while (TextObjectExists((char *)text.c_str()))
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text += TEXT_NULL;
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//printf("Make: %s\n", (char *)text.c_str());
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@ -2455,7 +2450,7 @@ static void MakeTextObject() {
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textObject->setText((char *)text.c_str());
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textObject->createBitmap();
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g_engine->registerTextObject(textObject);
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lua_pushusertag(textObject, MKID_BE('TEXT'));
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lua_pushnumber(textObject->getBitmapWidth());
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lua_pushnumber(textObject->getBitmapHeight());
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@ -2500,7 +2495,7 @@ static void BlastText() {
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std::string text = line;
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tableObj = lua_getparam(2);
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textObject->setDefaults(&textObjectDefaults);
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if (lua_istable(tableObj))
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getTextObjectParams(textObject, tableObj);
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@ -2523,15 +2518,15 @@ static void SetSpeechMode() {
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DEBUG_FUNCTION();
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mode = check_int(1);
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if ((mode >= 1) && (mode <= 3))
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g_engine->setSpeechMode(mode);
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g_engine->setSpeechMode(mode);
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}
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static void GetSpeechMode() {
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int mode;
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DEBUG_FUNCTION();
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mode = g_engine->getSpeechMode();
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lua_pushnumber(mode);
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lua_pushnumber(mode);
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}
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static void StartFullscreenMovie() {
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@ -3000,7 +2995,7 @@ static void GetSaveGameData() {
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lua_Object result;
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const char *filename;
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int dataSize;
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printf("GetSaveGameData() started.\n");
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DEBUG_FUNCTION();
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filename = luaL_check_string(1);
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@ -3071,7 +3066,7 @@ static void lua_remove() {
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if (g_saveFileMan->removeSavefile(luaL_check_string(1)))
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lua_pushuserdata(NULL);
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else {
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lua_pushnil();
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lua_pushnil();
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lua_pushstring(g_saveFileMan->getErrorDesc().c_str());
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}
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}
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@ -3088,7 +3083,7 @@ static PointerId restoreCallback(int32 /*tag*/, PointerId ptr, RestoreSint32 /*s
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static void LockFont() {
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lua_Object param1;
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DEBUG_FUNCTION();
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param1 = lua_getparam(1);
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if (lua_isstring(param1)) {
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@ -3113,15 +3108,15 @@ static void LightMgrSetChange() {
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static void SetAmbientLight() {
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int mode;
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DEBUG_FUNCTION();
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mode = check_int(1);
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if (mode == 0) {
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if (g_engine->currScene() != NULL) {
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if (g_engine->currScene()) {
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g_engine->currScene()->setLightEnableState(true);
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}
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} else if (mode == 1) {
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if (g_engine->currScene() != NULL) {
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if (g_engine->currScene()) {
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g_engine->currScene()->setLightEnableState(false);
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}
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} else {
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@ -3211,7 +3206,7 @@ static void LoadBundle() {
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static void debugFunction(const char *debugMessage, const char *funcName) {
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bool stubFn = strcmp(debugMessage, "WARNING: Stub function") == 0;
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FILE *output;
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if (!stubFn && debugLevel != DEBUG_FUNC && debugLevel != DEBUG_ALL)
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return;
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@ -3842,7 +3837,7 @@ void register_lua() {
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int bundle_dofile(const char *filename) {
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Block *b = g_resourceloader->getFileBlock(filename);
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if (b == NULL) {
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if (!b) {
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delete b;
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// Don't print warnings on Scripts\foo.lua,
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// d:\grimFandango\Scripts\foo.lua
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@ -3902,7 +3897,7 @@ lua_Object getTableValue(lua_Object table, const char *name) {
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// If getTableValue is called against a bad value
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// that it doesn't understand then an infinite loop
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// will be set up repeating the same error.
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if(lua_call("next") != 0) {
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if (lua_call("next") != 0) {
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error("getTableValue could not find the next key!\n");
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return 0;
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}
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@ -3922,7 +3917,7 @@ lua_Object getTableValue(lua_Object table, const char *name) {
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if (strmatch(key_text, name))
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return lua_getresult(2);
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}
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return 0;
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}
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