Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"

svn-id: r30160
This commit is contained in:
Eugene Sandulenko 2008-01-02 18:44:20 +00:00
parent 4e7fe02751
commit 2d94049bea
6 changed files with 54 additions and 32 deletions

View file

@ -467,6 +467,41 @@ void ScummEngine_v2::setBuiltinCursor(int idx) {
updateCursor(); updateCursor();
} }
void ScummEngine_v5::resetCursors() {
// All "classic" games (V5 and older) encrypted their data files
// with exception of the GF_OLD256 games and the PC-Engine version
// of Loom.
if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine)
_game.features |= GF_USE_KEY;
static const uint16 default_cursor_images[4][16] = {
/* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
/* hourglass */
{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
/* arrow */
{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
/* hand */
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
};
static const byte default_cursor_hotspots[10] = {
8, 7, 8, 7, 1, 1, 5, 0,
8, 7, //zak256
};
for (int i = 0; i < 4; i++) {
memcpy(_cursorImages[i], default_cursor_images[i], 32);
}
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
}
void ScummEngine_v5::setBuiltinCursor(int idx) { void ScummEngine_v5::setBuiltinCursor(int idx) {
int i, j; int i, j;
byte color = default_cursor_colors[idx]; byte color = default_cursor_colors[idx];

View file

@ -99,6 +99,8 @@ ScummDebugger::ScummDebugger(ScummEngine *s)
DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide)); DCmd_Register("hide", WRAP_METHOD(ScummDebugger, Cmd_Hide));
DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse)); DCmd_Register("imuse", WRAP_METHOD(ScummDebugger, Cmd_IMuse));
DCmd_Register("resetcursors", WRAP_METHOD(ScummDebugger, Cmd_ResetCursors));
} }
ScummDebugger::~ScummDebugger() { ScummDebugger::~ScummDebugger() {
@ -863,4 +865,12 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) {
return true; return true;
} }
bool ScummDebugger::Cmd_ResetCursors(int argc, const char **argv) {
_vm->resetCursors();
_detach_now = true;
return false;
}
} // End of namespace Scumm } // End of namespace Scumm

View file

@ -68,7 +68,9 @@ protected:
bool Cmd_Show(int argc, const char **argv); bool Cmd_Show(int argc, const char **argv);
bool Cmd_Hide(int argc, const char **argv); bool Cmd_Hide(int argc, const char **argv);
bool Cmd_IMuse (int argc, const char **argv); bool Cmd_IMuse(int argc, const char **argv);
bool Cmd_ResetCursors(int argc, const char **argv);
void printBox(int box); void printBox(int box);
void drawBox(int box); void drawBox(int box);

View file

@ -68,6 +68,9 @@ public:
ScummEngine_v5(OSystem *syst, const DetectorResult &dr); ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
void clearFlashlight(); void clearFlashlight();
virtual void resetCursors();
protected: protected:
virtual void setupOpcodes(); virtual void setupOpcodes();
virtual void executeOpcode(byte i); virtual void executeOpcode(byte i);

View file

@ -602,37 +602,7 @@ ScummEngine::~ScummEngine() {
ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr) ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr)
: ScummEngine(syst, dr) { : ScummEngine(syst, dr) {
// All "classic" games (V5 and older) encrypted their data files resetCursors();
// with exception of the GF_OLD256 games and the PC-Engine version
// of Loom.
if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine)
_game.features |= GF_USE_KEY;
static const uint16 default_cursor_images[4][16] = {
/* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
/* hourglass */
{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
/* arrow */
{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
/* hand */
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
};
static const byte default_cursor_hotspots[10] = {
8, 7, 8, 7, 1, 1, 5, 0,
8, 7, //zak256
};
for (int i = 0; i < 4; i++) {
memcpy(_cursorImages[i], default_cursor_images[i], 32);
}
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
// Setup flashlight // Setup flashlight
memset(&_flashlight, 0, sizeof(_flashlight)); memset(&_flashlight, 0, sizeof(_flashlight));

View file

@ -491,6 +491,8 @@ protected:
virtual void animateCursor() {} virtual void animateCursor() {}
virtual void updatePalette(); virtual void updatePalette();
virtual void resetCursors() {}
public: public:
void pauseGame(); void pauseGame();
void restart(); void restart();