SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches), fix opcode to use _moving correctly (as V0 is different)
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5 changed files with 473 additions and 22 deletions
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@ -1179,7 +1179,7 @@ bool ScummEngine_v0::checkPendingWalkAction() {
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Actor_v0 *a = (Actor_v0 *)derefActor(actor, "checkPendingWalkAction");
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// wait until walking or turning action is finished
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if (a->_moving)
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if (a->_moving!=2)
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return true;
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// after walking and turning finally execute the script
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