WAGE: Implement handleInventoryCommand()

This commit is contained in:
Eugene Sandulenko 2016-01-21 15:55:14 +01:00
parent b066a592ee
commit 2dc5841fcc
3 changed files with 24 additions and 1 deletions

View file

@ -483,4 +483,12 @@ const char *Chr::getDefiniteArticle(bool capitalize) {
return "";
}
bool Chr::isWearing(Obj *obj) {
for (int i = 0; i < NUMBER_OF_ARMOR_TYPES; i++)
if (_armor[i] == obj)
return true;
return false;
}
} // End of namespace Wage

View file

@ -229,6 +229,8 @@ public:
void wearObjs();
void resetState();
bool isWearing(Obj *obj);
};
class Obj : public Designed {

View file

@ -1026,7 +1026,20 @@ void Script::appendObjNames(Common::String &str, ObjArray &objs) {
}
void Script::handleInventoryCommand() {
warning("STUB: handleInventoryCommand");
Chr *player = _world->_player;
ObjArray objs;
for (ObjArray::const_iterator it = player->_inventory.begin(); it != player->_inventory.end(); ++it)
if (!player->isWearing(*it))
objs.push_back(*it);
if (!objs.size()) {
appendText("Your pack is empty.");
} else {
Common::String res("Your pack contains ");
appendObjNames(res, objs);
appendText(res);
}
}
static const char *armorMessages[] = {