Major clean-up, including:
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
This commit is contained in:
parent
d94979c936
commit
2dc7cb2cd4
70 changed files with 10954 additions and 12610 deletions
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@ -25,20 +25,16 @@
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/scenery.h"
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#include "gob/parse.h"
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#include "gob/game.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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#include "gob/game.h"
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#include "gob/imd.h"
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#include "gob/palanim.h"
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#include "gob/anim.h"
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#include "gob/music.h"
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#include "gob/map.h"
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#include "gob/sound.h"
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#include "gob/video.h"
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namespace Gob {
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@ -122,18 +118,18 @@ Inter_Bargon::Inter_Bargon(GobEngine *vm) : Inter_v2(vm) {
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setupOpcodes();
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}
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void Inter_Bargon::setupOpcodes(void) {
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void Inter_Bargon::setupOpcodes() {
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static const OpcodeDrawEntryBargon opcodesDraw[256] = {
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/* 00 */
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OPCODE(o1_loadMult),
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OPCODE(o2_playMult),
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OPCODE(o1_freeMult),
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OPCODE(o1_freeMultKeys),
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{NULL, ""},
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/* 04 */
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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OPCODE(o2_initCursor),
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OPCODE(o1_initCursor),
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/* 08 */
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OPCODE(o1_initCursorAnim),
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OPCODE(o1_clearCursorAnim),
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@ -151,12 +147,12 @@ void Inter_Bargon::setupOpcodes(void) {
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OPCODE(o2_multSub),
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/* 14 */
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OPCODE(o2_initMult),
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OPCODE(o1_multFreeMult),
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OPCODE(o1_freeMult),
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OPCODE(o1_animate),
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OPCODE(o1_multLoadMult),
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OPCODE(o2_loadMultObject),
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/* 18 */
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OPCODE(o1_storeParams),
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OPCODE(o2_getObjAnimSize),
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OPCODE(o1_getAnimLayerInfo),
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OPCODE(o1_getObjAnimSize),
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OPCODE(o1_loadStatic),
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OPCODE(o1_freeStatic),
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/* 1C */
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@ -166,7 +162,7 @@ void Inter_Bargon::setupOpcodes(void) {
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{NULL, ""},
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/* 20 */
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OPCODE(o2_playCDTrack),
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OPCODE(o2_drawStub),
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OPCODE(o2_waitCDTrackEnd),
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OPCODE(o2_stopCD),
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OPCODE(o2_readLIC),
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/* 24 */
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@ -230,8 +226,8 @@ void Inter_Bargon::setupOpcodes(void) {
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OPCODE(o2_moveGoblin),
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OPCODE(o2_writeGoblinPos),
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/* 54 */
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OPCODE(o2_stub0x54),
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OPCODE(o2_stub0x55),
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OPCODE(o2_stopGoblin),
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OPCODE(o2_setGoblinState),
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OPCODE(o2_placeGoblin),
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{NULL, ""},
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/* 58 */
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@ -290,12 +286,12 @@ void Inter_Bargon::setupOpcodes(void) {
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OPCODE(o2_setScrollOffset),
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OPCODE(o2_playImd),
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/* 84 */
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OPCODE(o2_drawStub),
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OPCODE(o2_stub0x85),
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OPCODE(o2_drawStub),
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OPCODE(o2_drawStub),
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OPCODE(o2_getImdInfo),
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OPCODE(o2_openItk),
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OPCODE(o2_closeItk),
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OPCODE(o2_setImdFrontSurf),
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/* 88 */
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OPCODE(o2_drawStub),
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OPCODE(o2_resetImdFrontSurf),
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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@ -450,15 +446,15 @@ void Inter_Bargon::setupOpcodes(void) {
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/* 00 */
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OPCODE(o1_callSub),
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OPCODE(o1_callSub),
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OPCODE(o1_drawPrintText),
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OPCODE(o1_printTotText),
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OPCODE(o1_loadCursor),
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/* 04 */
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{NULL, ""},
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OPCODE(o1_call),
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OPCODE(o1_switch),
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OPCODE(o1_repeatUntil),
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OPCODE(o1_whileDo),
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/* 08 */
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OPCODE(o1_callBool),
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OPCODE(o1_if),
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OPCODE(o2_evaluateStore),
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OPCODE(o1_loadSpriteToPos),
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{NULL, ""},
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@ -470,8 +466,8 @@ void Inter_Bargon::setupOpcodes(void) {
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/* 10 */
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{NULL, ""},
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OPCODE(o2_printText),
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OPCODE(o2_loadTot),
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OPCODE(o2_palLoad),
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OPCODE(o1_loadTot),
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OPCODE(o1_palLoad),
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/* 14 */
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OPCODE(o1_keyFunc),
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OPCODE(o1_capturePush),
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@ -496,7 +492,7 @@ void Inter_Bargon::setupOpcodes(void) {
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OPCODE(o1_putPixel),
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OPCODE(o2_goblinFunc),
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OPCODE(o2_createSprite),
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OPCODE(o2_freeSprite),
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OPCODE(o1_freeSprite),
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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@ -518,7 +514,7 @@ void Inter_Bargon::setupOpcodes(void) {
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OPCODE(o1_invalidate),
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OPCODE(o1_setBackDelta),
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/* 38 */
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OPCODE(o2_playSound),
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OPCODE(o1_playSound),
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OPCODE(o2_stopSound),
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OPCODE(o2_loadSound),
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OPCODE(o1_freeSoundSlot),
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@ -647,7 +643,8 @@ void Inter_Bargon::setupOpcodes(void) {
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}
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void Inter_Bargon::executeDrawOpcode(byte i) {
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debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i));
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debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%X] (%s)",
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i, i, getOpcodeDrawDesc(i));
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OpcodeDrawProcBargon op = _opcodesDrawBargon[i].proc;
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(this->*op) ();
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}
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bool Inter_Bargon::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
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debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j));
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bool Inter_Bargon::executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) {
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debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%X.0x%X] (%s)",
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i, j, i, j, getOpcodeFuncDesc(i, j));
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if ((i > 4) || (j > 15)) {
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warning("unimplemented opcodeFunc: %d.%d", i, j);
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if (op == NULL)
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warning("unimplemented opcodeFunc: %d.%d", i, j);
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else
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return (this->*op) (cmdCount, counter, retFlag);
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return (this->*op) (params);
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return false;
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}
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void Inter_Bargon::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
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debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i));
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void Inter_Bargon::executeGoblinOpcode(int i, OpGobParams ¶ms) {
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debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%X] (%s)",
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i, i, getOpcodeGoblinDesc(i));
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OpcodeGoblinProcBargon op = NULL;
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warning("unimplemented opcodeGob: %d", i);
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}
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else
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(this->*op) (extraData, retVarPtr, objDesc);
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(this->*op) (params);
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}
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const char *Inter_Bargon::getOpcodeDrawDesc(byte i) {
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return "";
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}
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void Inter_Bargon::oBargon_intro0(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scaa", 0, 160, 0, 92, 0, 1);
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void Inter_Bargon::oBargon_intro0(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scaa", 0, 160, 0, 92, 0, 1);
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}
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void Inter_Bargon::oBargon_intro1(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scaa", 0, 160, 0, -23, 1, 1);
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void Inter_Bargon::oBargon_intro1(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scaa", 0, 160, 0, -23, 1, 1);
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}
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void Inter_Bargon::oBargon_intro2(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) {
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int i;
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int16 mouseX;
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int16 mouseY;
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int16 buttons;
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Video::SurfaceDesc *surface;
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Snd::SoundDesc *samples[4];
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int8 types[4] = { 2, 2, 2, 2 };
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SurfaceDesc *surface;
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SoundDesc samples[4];
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int16 comp[5] = { 0, 1, 2, 3, -1 };
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static const char *sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
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_vm->_video->drawPackedSprite("2ille4.ims", surface);
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_vm->_video->drawSprite(surface, _vm->_draw->_frontSurface, 0, 0, 319, 199, 320, 0, 0);
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_vm->_util->setScrollOffset(320, 0);
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_vm->_palanim->fade(_vm->_global->_pPaletteDesc, -2, 0);
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_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, -2, 0);
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_vm->_util->longDelay(1000);
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for (i = 320; i >= 0; i--) {
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_vm->_util->setScrollOffset(i, 0);
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if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
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_vm->_quitRequested) {
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_vm->_palanim->fade(0, -2, 0);
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_vm->_palAnim->fade(0, -2, 0);
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_vm->_video->clearSurf(_vm->_draw->_frontSurface);
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memset((char *) _vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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}
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if (!_vm->_quitRequested)
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_vm->_util->setScrollOffset(0, 0);
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_vm->_video->freeSurfDesc(surface);
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surface = 0;
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if (VAR(57) == ((uint32) -1))
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return;
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for (i = 0; i < 4; i++)
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samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
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_vm->_snd->playComposition(comp, 0, samples, types, 4);
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_vm->_snd->loadSample(samples[i], sndFiles[i]);
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_vm->_snd->playComposition(comp, 0, samples, 4);
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_vm->_snd->waitEndPlay(true, false);
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for (i = 0; i < 4; i++)
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_vm->_snd->freeSoundDesc(samples[i]);
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_vm->_palanim->fade(0, 0, 0);
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_vm->_palAnim->fade(0, 0, 0);
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_vm->_video->clearSurf(_vm->_draw->_frontSurface);
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}
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void Inter_Bargon::oBargon_intro3(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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int i;
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int j;
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void Inter_Bargon::oBargon_intro3(OpGobParams ¶ms) {
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int16 mouseX;
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int16 mouseY;
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int16 buttons;
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Video::Color *palBak;
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Snd::SoundDesc *samples[2];
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int8 types[2] = { 2, 2 };
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SoundDesc samples[2];
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int16 comp[3] = { 0, 1, -1 };
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char *palettes[4];
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static const char *sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
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static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
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for (i = 0; i < 2; i++)
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samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
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for (i = 0; i < 4; i++)
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palettes[i] = _vm->_dataio->getData(palFiles[i]);
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for (int i = 0; i < 2; i++)
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_vm->_snd->loadSample(samples[i], sndFiles[i]);
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for (int i = 0; i < 4; i++)
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palettes[i] = _vm->_dataIO->getData(palFiles[i]);
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palBak = _vm->_global->_pPaletteDesc->vgaPal;
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_vm->_snd->playComposition(comp, 0, samples, types, 2);
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for (i = 0; i < 20; i++) {
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for (j = 0; j < 4; j++) {
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_vm->_snd->playComposition(comp, 0, samples, 2);
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for (int i = 0; i < 20; i++) {
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for (int j = 0; j < 4; j++) {
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_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *) palettes[j];
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_vm->_util->longDelay(_vm->_util->getRandom(200));
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if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
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_vm->_quitRequested) {
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_vm->_snd->stopSound(10);
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_vm->_palanim->fade(0, -2, 0);
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_vm->_palAnim->fade(0, -2, 0);
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_vm->_video->clearSurf(_vm->_draw->_frontSurface);
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memset((char *) _vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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@ -818,40 +807,32 @@ void Inter_Bargon::oBargon_intro3(int16 &extraData, int32 *retVarPtr,
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_vm->_snd->waitEndPlay(false, false);
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_vm->_global->_pPaletteDesc->vgaPal = palBak;
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for (i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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delete[] palettes[i];
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for (i = 0; i < 2; i++)
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_vm->_snd->freeSoundDesc(samples[i]);
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}
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void Inter_Bargon::oBargon_intro4(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scba", 191, 54, 0, 0, 1, 1);
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void Inter_Bargon::oBargon_intro4(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scba", 191, 54, 0, 0, 1, 1);
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}
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void Inter_Bargon::oBargon_intro5(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scbb", 191, 54, 0, 0, 0, 1);
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void Inter_Bargon::oBargon_intro5(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scbb", 191, 54, 0, 0, 0, 1);
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}
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void Inter_Bargon::oBargon_intro6(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
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void Inter_Bargon::oBargon_intro6(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scbc", 191, 54, 0, 0, 0, 1);
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}
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void Inter_Bargon::oBargon_intro7(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scbf", 191, 54, 0, 0, 0, 1);
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void Inter_Bargon::oBargon_intro7(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scbf", 191, 54, 0, 0, 0, 1);
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}
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void Inter_Bargon::oBargon_intro8(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
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void Inter_Bargon::oBargon_intro8(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scbc", 191, 54, 0, 0, 0, 1);
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}
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void Inter_Bargon::oBargon_intro9(int16 &extraData, int32 *retVarPtr,
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Goblin::Gob_Object *objDesc) {
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_vm->_game->playImd("scbd", 191, 54, 0, 0, 0, 1);
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void Inter_Bargon::oBargon_intro9(OpGobParams ¶ms) {
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_vm->_imdPlayer->play("scbd", 191, 54, 0, 0, 0, 1);
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}
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} // End of namespace Gob
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