GRIM: shut up compiler warnings
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2 changed files with 2 additions and 2 deletions
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@ -416,7 +416,7 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) {
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const Math::Vector3d &pos = actor->getWorldPos();
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const Math::Quaternion &quat = actor->getRotationQuat();
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const float scale = actor->getScale();
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//const float scale = actor->getScale();
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const float alpha = actor->getEffectiveAlpha();
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if (g_grim->getGameType() == GType_MONKEY4) {
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