SCI32: Add workaround for SQ6 invalid read after a failed save game restore

This commit is contained in:
Colin Snover 2017-02-04 19:33:05 -06:00
parent f8703ae48d
commit 2df939d33b

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@ -409,6 +409,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_SQ6, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu, when entering the Orion's Belt bar (room 300), and perhaps other places
{ GID_SQ6, -1, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // during the game
{ GID_SQ6, 210, 210, 0, "buttonSecret", "doVerb", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after winning the first round of stooge fighter 3
{ GID_SQ6, -1, 64994, -1, "Game", "restore", NULL, 1, { WORKAROUND_FAKE, 0 } }, // When trying to load an invalid save game from the launcher
{ GID_TORIN, -1, 64017, 0, "oFlags", "clear", NULL, 0, { WORKAROUND_FAKE, 0 } }, // entering Torin's home in the French version
{ GID_TORIN, 10000, 64029, 0, "oMessager", "nextMsg", NULL, 3, { WORKAROUND_FAKE, 0 } }, // start of chapter one
{ GID_TORIN, 20100, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // going down the cliff at the first screen of chapter 2 (washing area)