HE 7.0 fixes
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
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10 changed files with 182 additions and 23 deletions
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@ -196,7 +196,7 @@ void ScummEngine_v7he::setupOpcodes() {
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OPCODE(o6_getOwner),
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OPCODE(o6_jump),
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/* 74 */
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OPCODE(o6_startSound),
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OPCODE(o7_startSound),
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OPCODE(o6_stopSound),
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OPCODE(o6_startMusic),
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OPCODE(o6_stopObjectScript),
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@ -644,4 +644,48 @@ void ScummEngine_v7he::o7_pickupObject() {
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}
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void ScummEngine_v7he::o7_startSound() {
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byte op;
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op = fetchScriptByte();
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switch (op) {
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case 224:
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// _staticVar1 = pop();
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pop();
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break;
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case 230:
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// _staticVar2 = pop();
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pop();
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break;
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case 231:
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// _staticVar3 = pop();
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pop();
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break;
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case 232:
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pop();
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// _staticVar4 = pop();
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// _staticVar3 = 0;
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// _staticVar1 = 11025;
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// _staticVar2 = VAR(VAR_MUSIC_TIMER);
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break;
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case 245:
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// _staticVar5 |= 1;
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break;
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case 255:
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// _sound->addSoundToQueue(_staticVar4, _staticVar3, _staticVar2, _staticVar5);
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// _staticVar5 = 0;
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break;
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default:
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break;
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}
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warning("o7_startSound stub (%d)", op);
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}
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} // End of namespace Scumm
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