SCI: Turn kernel_sleep() into SciEvent::sleep()
svn-id: r48119
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parent
02201e937a
commit
2e68de1e5a
6 changed files with 28 additions and 27 deletions
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@ -721,26 +721,6 @@ bool kernel_matches_signature(SegManager *segMan, const char *sig, int argc, con
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return false;
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}
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void kernel_sleep(SciEvent *event, uint32 msecs) {
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uint32 time;
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const uint32 wakeup_time = g_system->getMillis() + msecs;
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while (true) {
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// let backend process events and update the screen
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event->get(SCI_EVENT_PEEK);
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// TODO: we need to call Cursor::refreshPosition() before each screen update to limit the mouse cursor position
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time = g_system->getMillis();
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if (time + 10 < wakeup_time) {
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g_system->delayMillis(10);
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} else {
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if (time < wakeup_time)
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g_system->delayMillis(wakeup_time - time);
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break;
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}
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}
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}
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void Kernel::setDefaultKernelNames(Common::String gameId) {
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_kernelNames = Common::StringList(sci_default_knames, SCI_KNAMES_DEFAULT_ENTRIES_NR);
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@ -77,7 +77,7 @@ reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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uint32 neededSleep = 30;
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if (duration < neededSleep) {
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kernel_sleep(s->_event, neededSleep - duration);
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s->_event->sleep(neededSleep - duration);
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s->_throttleLastTime = g_system->getMillis();
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} else {
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s->_throttleLastTime = curTime;
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@ -27,7 +27,7 @@
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#include "sci/sci.h" // for INCLUDE_OLDGFX
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#include "sci/debug.h" // for g_debug_sleeptime_factor
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#include "sci/event.h" // for kernel_sleep
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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@ -93,7 +93,7 @@ void EngineState::wait(int16 ticks) {
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last_wait_time = time;
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ticks *= g_debug_sleeptime_factor;
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kernel_sleep(_event, ticks * 1000 / 60);
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_event->sleep(ticks * 1000 / 60);
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}
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uint16 EngineState::currentRoomNumber() const {
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@ -351,4 +351,25 @@ sciEvent SciEvent::get(unsigned int mask) {
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return event;
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}
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void SciEvent::sleep(uint32 msecs) {
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uint32 time;
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const uint32 wakeup_time = g_system->getMillis() + msecs;
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while (true) {
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// let backend process events and update the screen
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get(SCI_EVENT_PEEK);
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// TODO: we need to call Cursor::refreshPosition() before each screen update to limit the mouse cursor position
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time = g_system->getMillis();
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if (time + 10 < wakeup_time) {
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g_system->delayMillis(10);
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} else {
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if (time < wakeup_time)
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g_system->delayMillis(wakeup_time - time);
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break;
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}
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}
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}
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} // End of namespace Sci
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@ -118,6 +118,8 @@ public:
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sciEvent get(unsigned int mask);
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void sleep(uint32 msecs);
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private:
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int altify (int ch);
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int shiftify (int c);
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@ -127,8 +129,6 @@ private:
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Common::List<sciEvent> _events;
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};
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void kernel_sleep(SciEvent *event, uint32 msecs); // is in kernel.cpp
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} // End of namespace Sci
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#endif
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@ -760,7 +760,7 @@ GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
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}
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break;
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case SCI_EVENT_NONE:
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kernel_sleep(_event, 2500 / 1000);
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_event->sleep(2500 / 1000);
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break;
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}
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}
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@ -799,7 +799,7 @@ GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
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return curItemEntry;
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case SCI_EVENT_NONE:
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kernel_sleep(_event, 2500 / 1000);
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_event->sleep(2500 / 1000);
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break;
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}
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