SDL: Split joystick mouse event generation into two functions
That way it is easier to implement relative mouse movement in ResidualVM.
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parent
16a1d637b5
commit
2e875a768d
2 changed files with 87 additions and 83 deletions
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@ -164,15 +164,11 @@ bool SdlEventSource::processMouseEvent(Common::Event &event, int x, int y) {
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return true;
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}
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bool SdlEventSource::handleKbdMouse(Common::Event &event) {
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// returns true if an event is generated
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// Skip recording of these events
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void SdlEventSource::updateKbdMouse() {
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uint32 curTime = g_system->getMillis(true);
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if (curTime >= _km.last_time + _km.delay_time) {
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int16 oldKmX = _km.x;
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int16 oldKmY = _km.y;
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if (curTime < _km.last_time + _km.delay_time) {
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return;
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}
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_km.last_time = curTime;
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if (_km.x_down_count == 1) {
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@ -247,17 +243,24 @@ bool SdlEventSource::handleKbdMouse(Common::Event &event) {
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_km.y_vel = 1 * MULTIPLIER;
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_km.y_down_count = 1;
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}
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}
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}
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bool SdlEventSource::handleKbdMouse(Common::Event &event) {
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int16 oldKmX = _km.x;
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int16 oldKmY = _km.y;
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updateKbdMouse();
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if (_km.x != oldKmX || _km.y != oldKmY) {
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if (_graphicsManager) {
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_graphicsManager->getWindow()->warpMouseInWindow((Uint16)(_km.x / MULTIPLIER), (Uint16)(_km.y / MULTIPLIER));
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}
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if (_km.x != oldKmX || _km.y != oldKmY) {
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event.type = Common::EVENT_MOUSEMOVE;
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return processMouseEvent(event, _km.x / MULTIPLIER, _km.y / MULTIPLIER);
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}
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}
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}
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return false;
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}
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@ -135,6 +135,7 @@ protected:
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virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
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virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
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virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
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virtual void updateKbdMouse();
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virtual bool handleKbdMouse(Common::Event &event);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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