Add bits and pieces

More renames

svn-id: r17325
This commit is contained in:
Travis Howell 2005-04-01 12:43:13 +00:00
parent 879de392d1
commit 2eab3e51eb
7 changed files with 228 additions and 198 deletions

View file

@ -38,18 +38,18 @@ void ScummEngine_v90he::allocateArrays() {
void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
int16 spr_wiz_x, spr_wiz_y;
int rot_angle, zoom, x1, y1;
int angle, zoom, x1, y1;
int32 w, h;
SpriteInfo *spi = &_spriteTable[spriteId];
loadImgSpot(spi->res_id, spi->res_state, spr_wiz_x, spr_wiz_y);
if (checkGroup && spi->group_num) {
SpriteGroup *spg = &_spriteGroups[spi->group_num];
loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
if (checkGroup && spi->groupNum) {
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
if (spg->scaling) {
x1 = spi->tx * spg->scale_x - spr_wiz_x + spg->tx;
y1 = spi->ty * spg->scale_y - spr_wiz_y + spg->ty;
x1 = spi->tx * spg->scaleX - spr_wiz_x + spg->tx;
y1 = spi->ty * spg->scaleY - spr_wiz_y + spg->ty;
} else {
x1 = spi->tx - spr_wiz_x + spg->tx;
y1 = spi->ty - spr_wiz_y + spg->ty;
@ -59,10 +59,10 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
y1 = spi->ty - spr_wiz_y;
}
if (spi->res_id) {
rot_angle = spi->rot_angle;
if (spi->resId) {
angle = spi->angle;
zoom = spi->zoom;
getWizImageDim(spi->res_id, spi->res_state, w, h);
getWizImageDim(spi->resId, spi->resState, w, h);
if (!(spi->flags & (kSFZoomed | kSFRotated))) {
bound.left = x1;
bound.top = y1;
@ -81,8 +81,8 @@ void ScummEngine_v90he::getSpriteBounds(int spriteId, bool checkGroup, Common::R
pts[j].y = pts[j].y * zoom / 256;
}
}
if ((spi->flags & kSFRotated) && rot_angle)
_wiz.polygonRotatePoints(pts, 4, rot_angle);
if ((spi->flags & kSFRotated) && angle)
_wiz.polygonRotatePoints(pts, 4, angle);
for (int j = 0; j < 4; ++j) {
pts[j].x += x1;
@ -109,10 +109,10 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
for (int i = (_numSpritesToProcess - 1); i >= 0; i--) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!spi->cur_res_id)
if (!spi->curResId)
continue;
if (spriteGroupId && spi->group_num != spriteGroupId)
if (spriteGroupId && spi->groupNum != spriteGroupId)
continue;
cond = true;
@ -121,10 +121,10 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
classId &= 0x7F;
checkRange(32, 1, classId, "class %d out of range in statement");
if (code & 0x80) {
if (!(spi->class_flags & (1 << (classId - 1))))
if (!(spi->classFlags & (1 << (classId - 1))))
cond = 0;
} else {
if ((spi->class_flags & (1 << (classId - 1))))
if ((spi->classFlags & (1 << (classId - 1))))
cond = 0;
}
}
@ -146,20 +146,20 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
continue;
return spi->id;
} else {
int resId, state, rot_angle, zoom;
int resId, resState, angle, zoom;
int32 w, h;
resId = spi->cur_res_id;
resId = spi->curResId;
if (spi->field_80) {
int16 x1, x2, y1, y2;
state = spi->cur_img_state / getWizImageStates(spi->field_80);
resState = spi->curImageState / getWizImageStates(spi->field_80);
x = x_pos - spi->pos.x;
y = y_pos - spi->pos.y;
loadImgSpot(spi->cur_res_id, state, x1, y1);
loadImgSpot(spi->field_80, state, x2, y2);
loadImgSpot(spi->curResId, resState, x1, y1);
loadImgSpot(spi->field_80, resState, x2, y2);
x += (x2 - x1);
y += (y2 - y1);
@ -179,28 +179,28 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
x = x_pos - spi->pos.x;
y = y_pos - spi->pos.y;
state = spi->cur_img_state;
resState = spi->curImageState;
}
rot_angle = spi->cur_rot_angle;
angle = spi->curAngle;
zoom = spi->cur_zoom;
if ((spi->flags & kSFZoomed) || (spi->flags & kSFRotated)) {
if (spi->flags & kSFZoomed && zoom) {
x = x * 256 / zoom;
y = y * 256 / zoom;
}
if (spi->flags & kSFRotated && rot_angle) {
rot_angle = (360 - rot_angle) % 360;
if (spi->flags & kSFRotated && angle) {
angle = (360 - angle) % 360;
Common::Point pts[1];
_wiz.polygonRotatePoints(pts, 1, rot_angle);
_wiz.polygonRotatePoints(pts, 1, angle);
}
getWizImageDim(resId, state, w, h);
getWizImageDim(resId, resState, w, h);
x += w / 2;
y += h / 2;
}
if(isWizPixelNonTransparent(resId, state, x, y, spi->imgFlags))
if(isWizPixelNonTransparent(resId, resState, x, y, spi->imgFlags))
return spi->id;
}
}
@ -213,17 +213,17 @@ int ScummEngine_v90he::spriteInfoGet_classFlags(int spriteId, int num, int *args
int code, classId;
if (num == 0)
return _spriteTable[spriteId].class_flags;
return _spriteTable[spriteId].classFlags;
for (int i = 0; i < num; i++) {
code = classId = args[i];
classId &= 0x7F;
checkRange(32, 1, classId, "class %d out of range in statement");
if (code & 0x80) {
if (!(_spriteTable[spriteId].class_flags & (1 << (classId - 1))))
if (!(_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
return 0;
} else {
if ((_spriteTable[spriteId].class_flags & (1 << (classId - 1))))
if ((_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
return 0;
}
}
@ -282,19 +282,19 @@ int ScummEngine_v90he::spriteInfoGet_flagHasImage(int spriteId) {
int ScummEngine_v90he::spriteInfoGet_resId(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].res_id;
return _spriteTable[spriteId].resId;
}
int ScummEngine_v90he::spriteInfoGet_resState(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].res_state;
return _spriteTable[spriteId].resState;
}
int ScummEngine_v90he::spriteInfoGet_groupNum(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].group_num;
return _spriteTable[spriteId].groupNum;
}
int ScummEngine_v90he::spriteInfoGet_paletteNum(int spriteId) {
@ -312,8 +312,8 @@ int ScummEngine_v90he::spriteInfoGet_zorderPriority(int spriteId) {
int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].group_num)
return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].group_num].tx;
if (_spriteTable[spriteId].groupNum)
return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].groupNum].tx;
else
return _spriteTable[spriteId].tx;
}
@ -321,8 +321,8 @@ int ScummEngine_v90he::spriteInfoGet_grp_tx(int spriteId) {
int ScummEngine_v90he::spriteInfoGet_grp_ty(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].group_num)
return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].group_num].ty;
if (_spriteTable[spriteId].groupNum)
return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].groupNum].ty;
else
return _spriteTable[spriteId].ty;
}
@ -336,7 +336,7 @@ int ScummEngine_v90he::spriteInfoGet_field_44(int spriteId) {
int ScummEngine_v90he::spriteInfoGet_field_54(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
return _spriteTable[spriteId].field_54;
return _spriteTable[spriteId].xmapNum;
}
int ScummEngine_v90he::spriteInfoGet_wizSize(int spriteId) {
@ -381,8 +381,8 @@ int ScummEngine_v90he::spriteInfoGet_field_88(int spriteId, int type) {
void ScummEngine_v90he::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].res_id) {
getWizImageDim(_spriteTable[spriteId].res_id, _spriteTable[spriteId].res_state, w, h);
if (_spriteTable[spriteId].resId) {
getWizImageDim(_spriteTable[spriteId].resId, _spriteTable[spriteId].resState, w, h);
} else {
w = 0;
h = 0;
@ -412,7 +412,7 @@ int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
if (_spriteTable[i].groupNum == spriteGroupId)
sprites++;
}
@ -424,7 +424,7 @@ int ScummEngine_v90he::spriteGroupGet_allocateGroupSpritesList(int spriteGroupId
writeArray(0, 0, 0, sprites);
for (i = (_varNumSprites - 1); i > 0; i--) {
if (_spriteTable[i].group_num == spriteGroupId)
if (_spriteTable[i].groupNum == spriteGroupId)
writeArray(0, 0, ++j, i);
}
@ -504,13 +504,13 @@ void ScummEngine_v90he::spriteInfoSet_field_80(int spriteId, int value) {
void ScummEngine_v90he::spriteInfoSet_resState(int spriteId, int state) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
if (_spriteTable[spriteId].res_id) {
if (_spriteTable[spriteId].resId) {
int res_wiz_states = _spriteTable[spriteId].res_wiz_states - 1;
state = MAX(0, state);
state = MIN(state, res_wiz_states);
if (_spriteTable[spriteId].res_state != state) {
_spriteTable[spriteId].res_state = state;
if (_spriteTable[spriteId].resState != state) {
_spriteTable[spriteId].resState = state;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -530,7 +530,7 @@ void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d");
_spriteTable[spriteId].group_num = value;
_spriteTable[spriteId].groupNum = value;
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -544,8 +544,8 @@ void ScummEngine_v90he::spriteInfoSet_dx_dy(int spriteId, int value1, int value2
void ScummEngine_v90he::spriteInfoSet_field_54(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].field_54 = value;
if (_spriteTable[spriteId].res_id)
_spriteTable[spriteId].xmapNum = value;
if (_spriteTable[spriteId].resId)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -579,7 +579,7 @@ void ScummEngine_v90he::spriteInfoSet_zoom(int spriteId, int value) {
if (_spriteTable[spriteId].zoom != value) {
_spriteTable[spriteId].zoom = value;
if (_spriteTable[spriteId].res_id)
if (_spriteTable[spriteId].resId)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -589,10 +589,10 @@ void ScummEngine_v90he::spriteInfoSet_rotAngle(int spriteId, int value) {
_spriteTable[spriteId].flags |= kSFRotated;
if (_spriteTable[spriteId].rot_angle != value) {
_spriteTable[spriteId].rot_angle = value;
if (_spriteTable[spriteId].angle != value) {
_spriteTable[spriteId].angle = value;
if (_spriteTable[spriteId].res_id)
if (_spriteTable[spriteId].resId)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -606,7 +606,7 @@ void ScummEngine_v90he::spriteInfoSet_flagDoubleBuffered(int spriteId, int value
else
_spriteTable[spriteId].flags &= ~kSFDoubleBuffered;
if (_spriteTable[spriteId].res_id && _spriteTable[spriteId].flags != oldFlags)
if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -619,7 +619,7 @@ void ScummEngine_v90he::spriteInfoSet_flagYFlipped(int spriteId, int value) {
else
_spriteTable[spriteId].flags &= ~kSFYFlipped;
if (_spriteTable[spriteId].res_id && _spriteTable[spriteId].flags != oldFlags)
if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -632,7 +632,7 @@ void ScummEngine_v90he::spriteInfoSet_flagXFlipped(int spriteId, int value) {
else
_spriteTable[spriteId].flags &= ~kSFXFlipped;
if (_spriteTable[spriteId].res_id && _spriteTable[spriteId].flags != oldFlags)
if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -654,7 +654,7 @@ void ScummEngine_v90he::spriteInfoSet_flagNeedPaletteRemap(int spriteId, int val
else
_spriteTable[spriteId].flags &= ~kSFNeedPaletteRemap;
if (_spriteTable[spriteId].res_id && _spriteTable[spriteId].flags != oldFlags)
if (_spriteTable[spriteId].resId && _spriteTable[spriteId].flags != oldFlags)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
}
@ -696,7 +696,7 @@ void ScummEngine_v90he::spriteInfoSet_delay(int spriteId, int value) {
void ScummEngine_v90he::spriteInfoSet_setClassFlags(int spriteId, int value) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].class_flags = value;
_spriteTable[spriteId].classFlags = value;
}
void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle) {
@ -704,16 +704,16 @@ void ScummEngine_v90he::spriteInfoSet_setClassFlag(int spriteId, int classId, in
checkRange(32, 1, classId, "class %d out of range in statement");
if (toggle) {
_spriteTable[spriteId].class_flags |= (1 << (classId - 1));
_spriteTable[spriteId].classFlags |= (1 << (classId - 1));
} else {
_spriteTable[spriteId].class_flags &= ~(1 << (classId - 1));
_spriteTable[spriteId].classFlags &= ~(1 << (classId - 1));
}
}
void ScummEngine_v90he::spriteInfoSet_resetClassFlags(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].class_flags = 0;
_spriteTable[spriteId].classFlags = 0;
}
void ScummEngine_v90he::spriteInfoSet_field_88(int spriteId, int type, int value) {
@ -728,13 +728,13 @@ void ScummEngine_v90he::spriteInfoSet_field_88(int spriteId, int type, int value
void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) {
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
_spriteTable[spriteId].rot_angle = 0;
_spriteTable[spriteId].angle = 0;
_spriteTable[spriteId].zoom = 0;
int tmp = 0;
spriteAddImageToList(spriteId, 1, &tmp);
_spriteTable[spriteId].field_54 = 0;
_spriteTable[spriteId].xmapNum = 0;
_spriteTable[spriteId].tx = 0;
_spriteTable[spriteId].ty = 0;
@ -743,10 +743,10 @@ void ScummEngine_v90he::spriteInfoSet_resetSprite(int spriteId) {
_spriteTable[spriteId].dx = 0;
_spriteTable[spriteId].dy = 0;
_spriteTable[spriteId].field_44 = 0;
_spriteTable[spriteId].group_num = 0;
_spriteTable[spriteId].groupNum = 0;
_spriteTable[spriteId].delayAmount = 0;
_spriteTable[spriteId].delayCount = 0;
_spriteTable[spriteId].class_flags = 0;
_spriteTable[spriteId].classFlags = 0;
_spriteTable[spriteId].paletteNum = 0;
_spriteTable[spriteId].field_7C = 0;
_spriteTable[spriteId].field_80 = 0;
@ -759,26 +759,26 @@ void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *sp
checkRange(_varNumSprites, 1, spriteId, "Invalid sprite %d");
origResId = _spriteTable[spriteId].res_id;
origResId = _spriteTable[spriteId].resId;
origResWizStates = _spriteTable[spriteId].res_wiz_states;
_spriteTable[spriteId].res_id = *spriteIdptr;
_spriteTable[spriteId].resId = *spriteIdptr;
_spriteTable[spriteId].field_74 = 0;
_spriteTable[spriteId].res_state = 0;
_spriteTable[spriteId].resState = 0;
if (_spriteTable[spriteId].res_id) {
_spriteTable[spriteId].res_wiz_states = getWizImageStates(_spriteTable[spriteId].res_id);
if (_spriteTable[spriteId].resId) {
_spriteTable[spriteId].res_wiz_states = getWizImageStates(_spriteTable[spriteId].resId);
_spriteTable[spriteId].flags |= kSFActive | kSFDelayed | kSFMarkDirty | kSFBlitDirectly;
if (_spriteTable[spriteId].res_id != origResId || _spriteTable[spriteId].res_wiz_states != origResWizStates)
if (_spriteTable[spriteId].resId != origResId || _spriteTable[spriteId].res_wiz_states != origResWizStates)
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
} else {
if (_spriteTable[spriteId].flags & kSFImageless)
_spriteTable[spriteId].flags = 0;
else
_spriteTable[spriteId].flags = kSFChanged | kSFBlitDirectly;
_spriteTable[spriteId].cur_res_id = 0;
_spriteTable[spriteId].cur_img_state = 0;
_spriteTable[spriteId].curResId = 0;
_spriteTable[spriteId].curImageState = 0;
_spriteTable[spriteId].res_wiz_states = 0;
}
}
@ -789,7 +789,7 @@ void ScummEngine_v90he::spriteAddImageToList(int spriteId, int imageNum, int *sp
void ScummEngine_v90he::redrawSpriteGroup(int spriteGroupId) {
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (spi->group_num == spriteGroupId) {
if (spi->groupNum == spriteGroupId) {
spi->flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -799,7 +799,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_0(int spriteGroupId, int value1, in
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (_spriteTable[i].groupNum == spriteGroupId) {
_spriteTable[i].tx += value1;
_spriteTable[i].ty += value2;
@ -813,7 +813,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_1(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
if (_spriteTable[i].groupNum == spriteGroupId)
_spriteTable[i].zorderPriority = value;
}
}
@ -822,8 +822,8 @@ void ScummEngine_v90he::spriteGroupSet_case0_2(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].group_num = value;
if (_spriteTable[i].groupNum == spriteGroupId) {
_spriteTable[i].groupNum = value;
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -833,7 +833,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_3(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (_spriteTable[i].groupNum == spriteGroupId) {
if (value)
_spriteTable[i].flags |= kSFMarkDirty | kSFBlitDirectly;
else
@ -846,7 +846,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_4(int spriteGroupId) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId)
if (_spriteTable[i].groupNum == spriteGroupId)
spriteInfoSet_resetSprite(i);
}
}
@ -855,7 +855,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_5(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (_spriteTable[i].groupNum == spriteGroupId) {
_spriteTable[i].delayAmount = value;
_spriteTable[i].delayCount = value;
}
@ -866,7 +866,7 @@ void ScummEngine_v90he::spriteGroupSet_case0_6(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
if (_spriteTable[i].groupNum == spriteGroupId) {
if (value)
_spriteTable[i].flags |= kSFDelayed;
else
@ -879,9 +879,9 @@ void ScummEngine_v90he::spriteGroupSet_case0_7(int spriteGroupId, int value) {
checkRange(_varNumSpriteGroups, 1, spriteGroupId, "Invalid sprite group %d");
for (int i = 1; i < _varNumSprites; i++) {
if (_spriteTable[i].group_num == spriteGroupId) {
_spriteTable[i].field_54 = value;
if (_spriteTable[i].res_id)
if (_spriteTable[i].groupNum == spriteGroupId) {
_spriteTable[i].xmapNum = value;
if (_spriteTable[i].resId)
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
}
}
@ -950,7 +950,7 @@ void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_mul(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
_spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
_spriteGroups[spriteGroupId].scaleX = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
@ -965,7 +965,7 @@ void ScummEngine_v90he::spriteGroupSet_scale_x_ratio_div(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_x_ratio_div = value;
_spriteGroups[spriteGroupId].scale_x = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
_spriteGroups[spriteGroupId].scaleX = _spriteGroups[spriteGroupId].scale_x_ratio_mul / _spriteGroups[spriteGroupId].scale_x_ratio_div;
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
@ -977,7 +977,7 @@ void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_mul(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
_spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
_spriteGroups[spriteGroupId].scaleY = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
@ -992,7 +992,7 @@ void ScummEngine_v90he::spriteGroupSet_scale_y_ratio_div(int spriteGroupId, int
if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) {
_spriteGroups[spriteGroupId].scale_y_ratio_div = value;
_spriteGroups[spriteGroupId].scale_y = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
_spriteGroups[spriteGroupId].scaleY = _spriteGroups[spriteGroupId].scale_y_ratio_mul / _spriteGroups[spriteGroupId].scale_y_ratio_div;
spriteGroupSet_scaling(spriteGroupId);
redrawSpriteGroup(spriteGroupId);
@ -1028,10 +1028,10 @@ void ScummEngine_v90he::spritesResetGroup(int spriteGroupId) {
spg->dstResNum = 0;
spg->scaling = 0;
spg->scale_x = 0x3F800000;
spg->scaleX = 0x3F800000;
spg->scale_x_ratio_mul = 1;
spg->scale_x_ratio_div = 1;
spg->scale_y = 0x3F800000;
spg->scaleY = 0x3F800000;
spg->scale_y_ratio_mul = 1;
spg->scale_y_ratio_div = 1;
}
@ -1084,7 +1084,7 @@ void ScummEngine_v90he::spritesBlitToScreen() {
}
refreshScreen = true;
}
if (!(spi->flags & (kSFNeedRedraw | kSF30)) && spi->res_id)
if (!(spi->flags & (kSFNeedRedraw | kSF30)) && spi->resId)
spi->flags |= kSFNeedRedraw;
}
}
@ -1137,11 +1137,11 @@ void ScummEngine_v90he::spritesUpdateImages() {
spi->delayCount = spi->delayAmount;
}
int state = spi->res_state;
++spi->res_state;
if (spi->res_state >= spi->res_wiz_states) {
spi->res_state = 0;
if (state == 0)
int resState = spi->resState;
++spi->resState;
if (spi->resState >= spi->res_wiz_states) {
spi->resState = 0;
if (resState == 0)
continue;
}
spi->flags |= kSFChanged | kSFNeedRedraw;
@ -1180,8 +1180,8 @@ void ScummEngine_v90he::spritesSortActiveSprites() {
if (!(spi->flags & kSFImageless))
spi->flags |= kSFChanged;
}
if (spi->group_num)
groupZorder = _spriteGroups[spi->group_num].zorderPriority;
if (spi->groupNum)
groupZorder = _spriteGroups[spi->groupNum].zorderPriority;
else
groupZorder = 0;
@ -1201,9 +1201,9 @@ void ScummEngine_v90he::spritesSortActiveSprites() {
void ScummEngine_v90he::spritesProcessWiz(bool arg) {
int spr_flags;
int16 spr_wiz_x, spr_wiz_y;
int res_id, res_state;
int resId, resState;
Common::Rect *bboxPtr;
int rot_angle, zoom;
int angle, zoom;
int32 w, h;
WizParameters wiz;
@ -1226,16 +1226,16 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
}
spi->flags &= ~kSFNeedRedraw;
res_id = spi->res_id;
res_state = spi->res_state;
loadImgSpot(spi->res_id, spi->res_state, spr_wiz_x, spr_wiz_y);
resId = spi->resId;
resState = spi->resState;
loadImgSpot(spi->resId, spi->resState, spr_wiz_x, spr_wiz_y);
if (spi->group_num) {
SpriteGroup *spg = &_spriteGroups[spi->group_num];
if (spi->groupNum) {
SpriteGroup *spg = &_spriteGroups[spi->groupNum];
if (spg->scaling) {
wiz.img.x1 = spi->tx * spg->scale_x - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty * spg->scale_y - spr_wiz_y + spg->ty;
wiz.img.x1 = spi->tx * spg->scaleX - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty * spg->scaleY - spr_wiz_y + spg->ty;
} else {
wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx;
wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty;
@ -1245,18 +1245,18 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
wiz.img.y1 = spi->ty - spr_wiz_y;
}
spi->cur_img_state = wiz.img.state = res_state;
spi->cur_res_id = wiz.img.resNum = res_id;
spi->curImageState = wiz.img.state = resState;
spi->curResId = wiz.img.resNum = resId;
wiz.processFlags = kWPFNewState | kWPFSetPos;
spi->cur_rot_angle = spi->rot_angle;
spi->curAngle = spi->angle;
spi->cur_zoom = spi->zoom;
spi->pos.x = wiz.img.x1;
spi->pos.y = wiz.img.y1;
bboxPtr = &spi->bbox;
if (res_id) {
rot_angle = spi->rot_angle;
if (resId) {
angle = spi->angle;
zoom = spi->zoom;
getWizImageDim(res_id, res_state, w, h);
getWizImageDim(resId, resState, w, h);
if (!(spi->flags & (kSFZoomed | kSFRotated))) {
bboxPtr->left = wiz.img.x1;
bboxPtr->top = wiz.img.y1;
@ -1275,8 +1275,8 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
pts[j].y = pts[j].y * zoom / 256;
}
}
if ((spi->flags & kSFRotated) && rot_angle)
_wiz.polygonRotatePoints(pts, 4, rot_angle);
if ((spi->flags & kSFRotated) && angle)
_wiz.polygonRotatePoints(pts, 4, angle);
for (int j = 0; j < 4; ++j) {
pts[j].x += wiz.img.x1;
@ -1301,10 +1301,10 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
wiz.img.flags &= ~kWIFMarkBufferDirty;
wiz.img.flags |= kWIFBlitToFrontVideoBuffer;
}
if (spi->field_54) {
if (spi->xmapNum) {
wiz.img.flags |= 0x200;
wiz.processFlags |= 4;
wiz.unk_15C = spi->field_54;
wiz.xmapNum = spi->xmapNum;
}
if (spr_flags & kSFNeedPaletteRemap)
wiz.img.flags |= kWIFRemapPalette;
@ -1316,7 +1316,7 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
if (spr_flags & kSFRotated) {
wiz.processFlags |= kWPFRotate;
wiz.angle = spi->rot_angle;
wiz.angle = spi->angle;
}
if (spr_flags & kSFZoomed) {
wiz.processFlags |= kWPFZoom;
@ -1324,9 +1324,9 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
}
spi->imgFlags = wiz.img.flags;
if (spi->group_num && (_spriteGroups[spi->group_num].flags & kSGFClipBox)) {
if (spi->bbox.intersects(_spriteGroups[spi->group_num].bbox)) {
spi->bbox.clip(_spriteGroups[spi->group_num].bbox);
if (spi->groupNum && (_spriteGroups[spi->groupNum].flags & kSGFClipBox)) {
if (spi->bbox.intersects(_spriteGroups[spi->groupNum].bbox)) {
spi->bbox.clip(_spriteGroups[spi->groupNum].bbox);
wiz.processFlags |= kWPFClipBox;
wiz.box = spi->bbox;
} else {
@ -1341,9 +1341,9 @@ void ScummEngine_v90he::spritesProcessWiz(bool arg) {
wiz.processFlags |= kWPFPaletteNum;
wiz.img.paletteNum = spi->paletteNum;
}
if (spi->res_id && spi->group_num && _spriteGroups[spi->group_num].dstResNum) {
if (spi->resId && spi->groupNum && _spriteGroups[spi->groupNum].dstResNum) {
wiz.processFlags |= kWPFDstResNum;
wiz.dstResNum = _spriteGroups[spi->group_num].dstResNum;
wiz.dstResNum = _spriteGroups[spi->groupNum].dstResNum;
}
displayWizComplexImage(&wiz);
}